golang 规则引擎gengine

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本文受 golang面试经典讲解的[Go工具库]B 站新一代 golang 规则引擎gengine启示, 文中的基本用法和作者的细节都基本提到了,大家关心的可以去看下设计文档及作者对比的gopher_lua对比

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本文主要掩饰下作者的几个案例和用法

基本使用

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
	"github.com/sirupsen/logrus"
	"time"
)

func main() {
	TestMulti()
}

type User struct {
	Name string
	Age  int64
	Male bool
}

func (u *User) GetNum(i int64) int64 {
	return i
}

func (u *User) Print(s string) {
	fmt.Println(s)
}

func (u *User) Say() {
	fmt.Println("hello world")
}

// 定义规则
const rule1 = `
rule "name test" "i can"  salience 0
begin
    if 7 == User.GetNum(7){
      User.Age = User.GetNum(89767) + 10000000
      User.Print("6666")
    }else{
      User.Name = "yyyy"
    }
end
`

func TestMulti() {
	user := &User{
		Name: "Calo",
		Age:  0,
		Male: true,
	}

	dataContext := context.NewDataContext()
	//注入初始化的结构体
	dataContext.Add("User", user)

	//init rule engine
	ruleBuilder := builder.NewRuleBuilder(dataContext)

	start1 := time.Now()
	//构建规则
	err := ruleBuilder.BuildRuleFromString(rule1) //string(bs)
	end1 := time.Now()

	logrus.Infof("rules num:%d, load rules cost time:%d", len(ruleBuilder.Kc.RuleEntities), end1.Sub(start1).Milliseconds())

	if err != nil {
		logrus.Errorf("err:%s ", err)
	} else {
		eng := engine.NewGengine()

		start := time.Now().UnixNano()
		//执行规则
		err := eng.Execute(ruleBuilder, true)
		println(user.Age)
		end := time.Now().UnixNano()
		if err != nil {
			logrus.Errorf("execute rule error: %v", err)
		}
		logrus.Infof("execute rule cost %d ns", end-start)
		logrus.Infof("user.Age=%d,Name=%s,Male=%t", user.Age, user.Name, user.Male)
	}
}
INFO[0000] rules num:1, load rules cost time:5          
6666
10089767
INFO[0000] execute rule cost 97000 ns                   
INFO[0000] user.Age=10089767,Name=Calo,Male=true 

@name

在规则体中使用@name,指代的是当前规则名,@name在规则执行时,会被解析为规则名字符串(规则内的名字感知)

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
	"time"
)

func PrintName(name string) {
	fmt.Println(name)
}

/*
*
use '@name',you can get rule name in rule content
*/
const atNameRule = `
rule "测试规则名称1" "rule desc"
begin
  va = @name
  PrintName(va)
  PrintName(@name)
end
rule "rule name" "rule desc"
begin
  va = @name
  PrintName(va)
  PrintName(@name)
end
`

func exec() {
	dataContext := context.NewDataContext()
	dataContext.Add("PrintName", PrintName)

	//init rule engine
	ruleBuilder := builder.NewRuleBuilder(dataContext)

	//resolve rules from string
	start1 := time.Now().UnixNano()
	err := ruleBuilder.BuildRuleFromString(atNameRule)
	end1 := time.Now().UnixNano()

	println(fmt.Sprintf("rules num:%d, load rules cost time:%d ns", len(ruleBuilder.Kc.RuleEntities), end1-start1))

	if err != nil {
		panic(err)
	}
	eng := engine.NewGengine()

	start := time.Now().UnixNano()
	// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
	err = eng.Execute(ruleBuilder, true)
	end := time.Now().UnixNano()
	if err != nil {
		panic(err)
	}
	println(fmt.Sprintf("execute rule cost %d ns", end-start))

}

func main() {
	exec()
}
rules num:2, load rules cost time:2820000 ns
测试规则名称1
测试规则名称1
rule name
rule name
execute rule cost 72000 ns

@name 主要是获取规则的名字的

@id

在规则体中使用@id含义是,如果当前的规则名是可以转化为整数的字符串,则@id就是规则名的整数值,如果规则名字符串不可转化为整数,则@id的值为0.这个是为了方便用户以规则名作为整型参数

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
)

/*
*
use '@id',you can get rule name in rule content
*/
const atIDRule = `
rule "测试规则名称1" "rule desc" salience 10
begin
	println(@id)
end
rule " 100 " "rule desc" salience 20
begin
	x = @id
	println(x)
end
`

func TestAtId() {
	dataContext := context.NewDataContext()
	dataContext.Add("println", fmt.Println)

	//init rule engine
	ruleBuilder := builder.NewRuleBuilder(dataContext)

	//resolve rules from string
	err := ruleBuilder.BuildRuleFromString(atIDRule)
	if err != nil {
		panic(err)
	}

	eng := engine.NewGengine()
	err = eng.Execute(ruleBuilder, false)
	if err != nil {
		panic(err)
	}
}

type Data struct {
	M map[string]string
}

func (d *Data) exe() {
	println("hhhh")
}

func main() {

	TestAtId()

}
100
0

@desc语法

在规则体内获知当前规则的描述信息,类型为字符串

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
	"time"
)

/*
*
use '@desc',you can get rule description in rule content
*/
const atDescRule = `
rule "rule name 1" "我是一个测试用的描述信息1" salience 100
begin
  desc = @desc
  Print(desc)
  Print(@name + " : " + @desc)
end

rule "rule name 2" //"我是描述,desc" salience 10
begin
  desc = @desc
  Print(desc)
  Print(@name + " : " + @desc)
end
`

func main() {
	dataContext := context.NewDataContext()
	// dataContext.Add("Print", PrintName)
	dataContext.Add("Print", fmt.Println)

	//init rule engine

	ruleBuilder := builder.NewRuleBuilder(dataContext)

	//resolve rules from string
	start1 := time.Now().UnixNano()
	err := ruleBuilder.BuildRuleFromString(atDescRule)
	end1 := time.Now().UnixNano()

	println(fmt.Sprintf("rules num:%d, load rules cost time:%d ns", len(ruleBuilder.Kc.RuleEntities), end1-start1))

	if err != nil {
		panic(err)
	}
	eng := engine.NewGengine()
	// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
	err = eng.Execute(ruleBuilder, true)
	if err != nil {
		panic(err)
	}

}
rules num:2, load rules cost time:3172000 ns
我是一个测试用的描述信息1
rule name 1 : 我是一个测试用的描述信息1

rule name 2 : 

注意如果有//是注释 无法解析到

sal

在规则体内获知当前规则的优先级信息,类型为int64

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
	"time"
)

func main() {

	dataContext := context.NewDataContext()
	dataContext.Add("println", fmt.Println)

	//init rule engine
	ruleBuilder := builder.NewRuleBuilder(dataContext)
	err := ruleBuilder.BuildRuleFromString(`
rule "1" salience 10
begin
	println(@sal)
end
rule "2" 
begin
	println(@sal)
end
`)

	if err != nil {
		panic(err)
	}
	eng := engine.NewGengine()

	start := time.Now().UnixNano()
	// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
	err = eng.Execute(ruleBuilder, true)
	end := time.Now().UnixNano()
	if err != nil {
		panic(err)
	}
	println(fmt.Sprintf("execute rule cost %d ns", end-start))

}
10
0
execute rule cost 120000 ns

注释

支持规则内的单行注释,注释以双斜杠(//)开头

自定义变量

用户自定义变量无需申明类型 规则内定义的变量,只对当前规则可见,对其他规则不可见(局部变量) 使用dataContext注入的(变量)数据,对加载到gengine中的所有规则均可见(全局变量)

报错时行号提示

gengine支持的语法,是完整的DSL语法(也可以当作是一门完整的语言),gengine规则执行出错时,gengine会指出具体的出错在哪一行.尽量帮助用户在使用gengine的每一个流程细节上,都有丝滑体验

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
)

var lineNumberRules = `
rule "line_number"  "when execute error,gengine will give out error"
begin

//Println("golang", "hello", "world" )

//取消斜杠注释,依次测试不同的报错情况
//if Println("golang", "hello") == 100 {
// 	Println("golang", "hello")
//}

ms.X()

end
`

type MyStruct struct {
}

func (m *MyStruct) XX(s string) {
	println("XX")
}

func Println(s1, s2 string) bool {
	println(s1, s2)
	return false
}

func main() {
	dataContext := context.NewDataContext()
	//注入自定义函数
	dataContext.Add("Println", Println)
	ms := &MyStruct{}
	dataContext.Add("ms", ms)

	ruleBuilder := builder.NewRuleBuilder(dataContext)
	e1 := ruleBuilder.BuildRuleFromString(lineNumberRules)
	if e1 != nil {
		panic(e1)
	}

	eng := engine.NewGengine()
	// true: means when there are many rules, if one rule execute error,continue to execute rules after the occur error rule
	e2 := eng.Execute(ruleBuilder, true)
	if e2 != nil {
		println(fmt.Sprintf("%+v", e2))
	}

}
[rule: "line_number" executed, error:
 line 12, column 0, code: ms.X(), NOT FOUND Function: X ]

多级调用支持

现在已经支持了A.B.C形式的三级调用,但三级以上的调用则不支持 其他细节说明:

1.当语法是C,或者a=C, 则C可以为具体值、变量、函数或方法、结构体(指针)、map、slice、array等, 具体的如 a=100, a = Mp["hello"], a = x, a = getMessage(p1,p2..)等  
2.当语法是A.C,或者a=A.C, 则A必须为结构体(指针), C同上, 具体如a = A.Mp["hello"], a = A.Field1, a = A.GetMessage(p1,p2..)等
3.当语法是A.B.C,或者a=A.B.C, 则AB必须为结构体(指针),C同上, 具体如 a = A.B.Mp["hello"], a =A.B.Field1, a= A.B.GetMessage(p1, p2..)等

那么,如果语法为A.B.C时, A.Mp["hello"].C 这种语法是不合法的

package main

import (
	"fmt"
	"github.com/bilibili/gengine/builder"
	"github.com/bilibili/gengine/context"
	"github.com/bilibili/gengine/engine"
)

type B struct {
	Name string
	Mp   map[string]string
	Ar   [5]string
	Sl   []int
}

func (b *B) Meth(s string) {
	println("--->", s)
}

func main() {

	type A struct {
		N  string
		Ma map[string]string
		B  *B
	}

	rule := `
rule "three level call"
begin
	conc{
	A.B.Name = "xiaoMing"
	A.B.Mp["hello"] = "world"
	A.B.Ar[1] = "Calo"
	A.B.Sl[2] = 3
	x = A.B.Sl[0]
	A.B.Meth(A.B.Ar[1])

	A.N = "kakaka"
	A.Ma["a"] = "b"
	}
	println(A.B.Name, A.B.Mp["hello"], A.B.Ar[1], A.B.Sl[2], x, A.N, A.Ma["a"])

	if A.B.Sl[0] == 0 {
		println(true)
	}
end
`

	b := B{
		Name: "",
		Mp:   make(map[string]string),
		Ar:   [5]string{},
		Sl:   make([]int, 6),
	}
	pA := &A{
		N:  "",
		Ma: make(map[string]string),
		B:  &b,
	}

	dataContext := context.NewDataContext()
	dataContext.Add("println", fmt.Println)
	dataContext.Add("A", pA)

	ruleBuilder := builder.NewRuleBuilder(dataContext)
	e := ruleBuilder.BuildRuleFromString(rule)
	if e != nil {
		panic(e)
	}

	gengine := engine.NewGengine()
	e = gengine.Execute(ruleBuilder, true)
	if e != nil {
		panic(e)
	}

	println(pA.B.Name, pA.B.Mp["hello"], pA.B.Ar[1], pA.B.Sl[2])
}
---> Calo
xiaoMing world Calo 3 0 kakaka b
true
xiaoMing world Calo 3

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