Importing a Scene or Model
BABYLON.SceneLoader.ImportMeshAsync(model_name, folder_path, file_name, scene);
BABYLON.SceneLoader.ImportMeshAsync("", "/relative path/", "myFile"); //Empty string loads all meshes
BABYLON.SceneLoader.ImportMeshAsync("model1", "/relative path/", "myFile"); //Name of the model loads one model
BABYLON.SceneLoader.ImportMeshAsync(["model1", "model2"], "/relative path/", "myFile"); //Array of model names
eg:
BABYLON.SceneLoader.ImportMeshAsync("", "/relative path/", "myFile").then((result) => {
result.meshes[1].position.x = 20;
const myMesh1 = scene.getMeshByName("myMesh_1");
myMesh1.rotation.y = Math.PI / 2;
});
Warning
different file types export models differently.
ref: