(lt-model-0
(on-load-cmds
(anim-bindings #绑定多个动画
(anim-binding #多个 ,全局对整个动画(每帧)生效
(name "M-wait0" ) #绑定动画 "M-wait0"
(dims #维度 dimensions 模型范围 一个立方体,(长 宽 高)框柱模型
(40.000000 100.000000 40.000000 )
)
(translation #相对偏移位置 x y z
(0.000000 0.000000 0.000000 )
)
(interp-time 0 ) #interpration 动画时间插值 时间ms
)
#...
)
(set-node-flags #设置骨骼 节点标志
(
("Scene Root" 0 )
("M-bone" 0 )
#...
)
)
(set-command-string "" )
(lod-groups #细节级别
(
(create-lod-group "Object02"
(lod-dists
(0.000000 )
)
(shapes
("Object02" )
)
)
)
)
(set-global-radius 96.000000 )
(add-node-obb-list #朝向 包围盒 bounding box
(
(add-node-obb "Scene Root"
(position #位置
(0.000000 0.000000 0.000000 )
)
(orientation #方向
(0.000000 0.000000 0.000000 1.000000 )
)
(dimensions #尺寸
(1.000000 1.000000 1.000000 )
)
(enabled false )
)
)
)
(anim-weightsets
(
(anim-weightset
(name "Upper" )
(weights
(0.000000 0.000000 0.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 1.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 )
)
)
)
)
(add-deformer
(skel-deformer
(target "Object02" )
(influences
("Scene Root" "M-bone" "M-bone Pelvis" "M-bone Spine" "M-bone Spine1" "M-bone Neck" "M-bone Head" "M-bone L Clavicle" "M-bone L UpperArm" "M-bone L Forearm" "M-bone L Hand" "M-bone L Finger0" "M-bone L Finger1" "M-bone L Finger2" "M-bone R Clavicle" "M-bone R UpperArm" "M-bone R Forearm" "M-bone R Hand" "M-bone R Finger0" "M-bone R Finger1" "M-bone R Finger2" "M-bone L Thigh" "M-bone L Calf" "M-bone L Foot" "M-bone L Toe0" "M-bone R Thigh" "M-bone R Calf" "M-bone R Foot" "M-bone R Toe0" )
)
(weightsets
(
(4 1.000000 )
...
(2 0.260000 3 0.592000 4 0.148000 )
(9 1.000000 )
(10 0.500000 12 0.500000 )
(10 0.500000 12 0.500000 )
(12 1.000000 )
(10 1.000000 )
(10 1.000000 )
(10 0.500000 12 0.500000 )
(10 1.000000 )
(15 1.000000 )
)
)
)
(hierarchy
(children
(
(transform "Scene Root"
(matrix
(
(-1.000000 0.000000 0.000000 0.000000 )
(0.000000 1.000000 0.000000 0.000000 )
(0.000000 0.000000 -1.000000 0.000000 )
(0.000000 0.000000 0.000000 1.000000 )
)
)
)
(shape "Object02" #皮
)
(shape "OMOH_BL_Head" #皮
)
(tools-info ( (compile-options ( (compression-type 2 ) ) ) ) )
(animset "M-wait0"
)
)