用HTML+CSS+JavaScript教你如何制作浪漫的表白网站(程序员表白必备)

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💂 作者主页: 【进入主页—🚀获取更多源码】
🎓 web前端期末大作业: 【📚HTML5网页期末作业 (1000套) 】
🧡 程序员有趣的告白方式:【💌HTML七夕情人节表白网页制作 (125套) 】
七夕来袭!是时候展现专属于程序员的浪漫了!你打算怎么给心爱的人表达爱意?鲜花礼物?代码表白?还是创意DIY?或者…无论那种形式,快来秀我们一脸吧!


📂文章目录


二、📚网站介绍

📒网站文件方面:html网页结构文件、css网页样式文件、js网页特效文件、images网页图片文件;

📙网页编辑方面:可使用任意HTML编辑软件(如:Dreamweaver、HBuilder、Vscode 、Sublime 、Webstorm、Text 、Notepad++ 等任意html编辑软件进行运行及修改编辑等操作)。
其中:
(1)📜html文件包含:其中index.html是首页、其他html为二级页面;
(2)📑 css文件包含:css全部页面样式,3D动态效果,雪花飘落等等
(3)📄 js文件包含:页面炫酷效果实现


三、🔗网站效果

▶️1.视频演示

12-canvas爱心绘制相册

🧩 2.图片演示

在这里插入图片描述


四、💒 网站代码

🧱HTML结构代码


<!--
 * @Author: your name
 * @Date: 2021-03-12 09:05:12
 * @LastEditTime: 2021-03-12 09:28:38
 * @LastEditors: Please set LastEditors
 * @Description: In User Settings Edit
 * @FilePath: \canvas绘制爱心❤\index.html
-->
<!DOCTYPE html>
<html>
  <head>
    <title></title>
  </head>
  <style>
    * {
      padding: 0;
      margin: 0;
    }
    html,
    body {
      height: 100%;
      padding: 0;
      margin: 0;
      background: #000;
    }
    canvas {
      position: absolute;
      width: 100%;
      height: 100%;
    }
    .aa {
      position: fixed;
      left: 50%;
      bottom: 10px;
      color: #ccc;
    }
    .img {
      position: absolute;
      left: 50%;
      top: 50%;
      transform: translate(-50%, -50%);
      width: 440px;
      height: 430px;
    }
  </style>
  <body>
    <img class="img" src="./123.png" alt="" />
    <canvas id="pinkboard"> </canvas>

    <script>
      /*
       * Settings
       */
      var settings = {
        particles: {
          length: 500, // maximum amount of particles
          duration: 2, // particle duration in sec
          velocity: 100, // particle velocity in pixels/sec
          effect: -0.75, // play with this for a nice effect
          size: 30, // particle size in pixels

        var b = 0;
        var c = ["ms", "moz", "webkit", "o"];
        for (var a = 0; a < c.length && !window.requestAnimationFrame; ++a) {
          window.requestAnimationFrame = window[c[a] + "RequestAnimationFrame"];
          window.cancelAnimationFrame =
            window[c[a] + "CancelAnimationFrame"] ||
            window[c[a] + "CancelRequestAnimationFrame"];
        }
        if (!window.requestAnimationFrame) {
          window.requestAnimationFrame = function (h, e) {
            var d = new Date().getTime();
            var f = Math.max(0, 16 - (d - b));
            var g = window.setTimeout(function () {
              h(d + f);
            }, f);
            b = d + f;
            return g;
          };
        }
        if (!window.cancelAnimationFrame) {
          window.cancelAnimationFrame = function (d) {
            clearTimeout(d);
          };
        }
      })();

      /*
       * Point class
       */
      var Point = (function () {
        function Point(x, y) {
          this.x = typeof x !== "undefined" ? x : 0;
          this.y = typeof y !== "undefined" ? y : 0;
        }
        Point.prototype.clone = function () {
          return new Point(this.x, this.y);
        };
        Point.prototype.length = function (length) {
          if (typeof length == "undefined")
            return Math.sqrt(this.x * this.x + this.y * this.y);
          this.normalize();
          this.x *= length;
          this.y *= length;
          return this;
        };
        Point.prototype.normalize = function () {
          var length = this.length();
          this.x /= length;
          this.y /= length;
          return this;
        };
        return Point;
      })();

      /*
       * Particle class
       */
      var Particle = (function () {
        function Particle() {
          this.position = new Point();
          this.velocity = new Point();
          this.acceleration = new Point();
          this.age = 0;
        }
        Particle.prototype.initialize = function (x, y, dx, dy) {
          this.position.x = x;
          this.position.y = y;
          this.velocity.x = dx;
          this.velocity.y = dy;
          this.acceleration.x = dx * settings.particles.effect;
          this.acceleration.y = dy * settings.particles.effect;
          this.age = 0;
        };
        Particle.prototype.update = function (deltaTime) {
          this.position.x += this.velocity.x * deltaTime;
          this.position.y += this.velocity.y * deltaTime;
          this.velocity.x += this.acceleration.x * deltaTime;
          this.velocity.y += this.acceleration.y * deltaTime;
          this.age += deltaTime;
        };
        Particle.prototype.draw = function (context, image) {
          function ease(t) {
            return --t * t * t + 1;
          }

          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].update(deltaTime);
            for (i = 0; i < firstFree; i++) particles[i].update(deltaTime);
          }

          // remove inactive particles
          while (
            particles[firstActive].age >= duration &&
            firstActive != firstFree
          ) {
            firstActive++;
            if (firstActive == particles.length) firstActive = 0;
          }
        };
        ParticlePool.prototype.draw = function (context, image) {
          // draw active particles
          if (firstActive < firstFree) {
            for (i = firstActive; i < firstFree; i++)
              particles[i].draw(context, image);
          }
          if (firstFree < firstActive) {
            for (i = firstActive; i < particles.length; i++)
              particles[i].draw(context, image);
            for (i = 0; i < firstFree; i++) particles[i].draw(context, image);
          }
        };
        return ParticlePool;
      })();

      /*
       * Putting it all together
       */
      (function (canvas) {
        var context = canvas.getContext("2d"),
          particles = new ParticlePool(settings.particles.length),
          particleRate =
            settings.particles.length / settings.particles.duration, // particles/sec
          time;

        // get point on heart with -PI <= t <= PI
        function pointOnHeart(t) {
          return new Point(
            160 * Math.pow(Math.sin(t), 3),
            130 * Math.cos(t) -
              50 * Math.cos(2 * t) -
              20 * Math.cos(3 * t) -
              10 * Math.cos(4 * t) +
              25
          );
        }

        // creating the particle image using a dummy canvas
        var image = (function () {
          var canvas = document.createElement("canvas"),
            context = canvas.getContext("2d");
          canvas.width = settings.particles.size;
          canvas.height = settings.particles.size;
          // helper function to create the path
          function to(t) {
            var point = pointOnHeart(t);
            point.x =
              settings.particles.size / 2 +
              (point.x * settings.particles.size) / 350;
            point.y =
              settings.particles.size / 2 -
              (point.y * settings.particles.size) / 350;
            return point;
          }
          // create the path
          context.beginPath();
          var t = -Math.PI;
          var point = to(t);
          context.moveTo(point.x, point.y);
          while (t < Math.PI) {
            t += 0.01; // baby steps!
            point = to(t);
            context.lineTo(point.x, point.y);
          }
          context.closePath();
          // create the fill
          context.fillStyle = "#ea80b0";
          context.fill();
          // create the image
          var image = new Image();
          image.src = canvas.toDataURL();
          return image;
        })();

        // render that thing!
        function render() {
          // next animation frame
          requestAnimationFrame(render);

          // update time
          var newTime = new Date().getTime() / 1000,
            deltaTime = newTime - (time || newTime);
          time = newTime;

          // clear canvas
          context.clearRect(0, 0, canvas.width, canvas.height);

          // create new particles
          var amount = particleRate * deltaTime;
          for (var i = 0; i < amount; i++) {
            var pos = pointOnHeart(Math.PI - 2 * Math.PI * Math.random());
            var dir = pos.clone().length(settings.particles.velocity);
            particles.add(
              canvas.width / 2 + pos.x,
              canvas.height / 2 - pos.y,
              dir.x,
              -dir.y
            );
          }

          // update and draw particles
          particles.update(deltaTime);
          particles.draw(context, image);
        }

        // handle (re-)sizing of the canvas
        function onResize() {
          canvas.width = canvas.clientWidth;
          canvas.height = canvas.clientHeight;
        }
        window.onresize = onResize;

        // delay rendering bootstrap
        setTimeout(function () {
          onResize();
          render();
        }, 10);
      })(document.getElementById("pinkboard"));
    </script>
  </body>
</html>

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