public class Client { public static void main(String[] args) { try (Socket socket = new Socket("localhost", 8080)) { System.out.println(socket); socket.getOutputStream().write("world".getBytes()); System.in.read(); } catch (IOException e) { e.printStackTrace(); } } }
服务器端代码为
@Slf4j public class ChannelDemo6 { public static void main(String[] args) { try (ServerSocketChannel channel = ServerSocketChannel.open()) { channel.bind(new InetSocketAddress(8080)); System.out.println(channel); Selector selector = Selector.open(); channel.configureBlocking(false); channel.register(selector, SelectionKey.OP_ACCEPT);
while (true) {
int count = selector.select();
// int count = selector.selectNow(); log.debug("select count: {}", count); // if(count <= 0) { // continue; // }
// 获取所有事件
Set<SelectionKey> keys = selector.selectedKeys();
// 遍历所有事件,逐一处理
Iterator<SelectionKey> iter = keys.iterator();
while (iter.hasNext()) {
SelectionKey key = iter.next();
// 判断事件类型
if (key.isAcceptable()) {
ServerSocketChannel c = (ServerSocketChannel) key.channel();
// 必须处理
SocketChannel sc = c.accept();
log.debug("{}", sc);
}
// 处理完毕,必须将事件移除
iter.remove();
}
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
💡 事件发生后能否不处理
事件发生后,要么处理,要么取消(cancel),不能什么都不做,否则下次该事件仍会触发,这是因为 nio 底层使用的是水平触发