import 'package:flutter/material.dart'
import 'dart:math'
class HBCheckCode extends StatefulWidget {
final String code
final int dotCount
final double width
final double height
final Color backgroundColor
const HBCheckCode(
{super.key,
required this.code,
required this.backgroundColor,
this.dotCount = 50,
this.width = 120,
this.height = 40})
@override
State createState() => _HBCheckCodeState()
}
class _HBCheckCodeState extends State<HBCheckCode> {
Map drawData = {}
double maxWidth = 0.0
@override
void initState() {
super.initState()
drawData = getRandomData()
//计算最大宽度做自适应
maxWidth = getTextSize("8" * widget.code.length,
TextStyle(fontWeight: FontWeight.values[8], fontSize: 25))
.width
}
//随机生成绘图数据
Map getRandomData() {
// 数字list
List list = widget.code.split("")
// X坐标
double x = 0.0
// 最大字体大小
double maxFontSize = 25.0
//将painter保存起来,先计算出位置
List mList = []
for (String item in list) {
Color color = Color.fromARGB(255, Random().nextInt(255),
Random().nextInt(255), Random().nextInt(255))
int fontWeight = Random().nextInt(9)
TextSpan span = TextSpan(
text: item,
style: TextStyle(
color: color,
fontWeight: FontWeight.values[fontWeight],
fontSize: maxFontSize - Random().nextInt(10)))
TextPainter painter =
TextPainter(text: span, textDirection: TextDirection.ltr)
painter.layout()
var width = painter.width
var height = painter.height
double y = Random().nextInt(widget.height.toInt()).toDouble() - painter.height
if (y < 0) {
y = 0
}
Map strMap = {"painter": painter, "x": x, "y": y}
mList.add(strMap)
x += painter.width + 3
}
double offsetX = (widget.width - x) / 2
List dotData = []
//绘制干扰点
for (var i = 0
int r = Random().nextInt(255)
int g = Random().nextInt(255)
int b = Random().nextInt(255)
double x = Random().nextInt(widget.width.toInt() - 5).toDouble()
double y = Random().nextInt(widget.height.toInt() - 5).toDouble()
double dotWidth = Random().nextInt(6).toDouble()
Color color = Color.fromARGB(255, r, g, b)
Map dot = {"x": x, "y": y, "dotWidth": dotWidth, "color": color}
dotData.add(dot)
}
Map checkCodeDrawData = {
"painterData": mList,
"offsetX": offsetX,
"dotData": dotData,
}
return checkCodeDrawData
}
@override
Widget build(BuildContext context) {
return Container(
color: widget.backgroundColor,
width: maxWidth > widget.width ? maxWidth : widget.width,
height: widget.height,
child: CustomPaint(
painter: HBCheckCodePainter(drawData: drawData),
))
}
Size getTextSize(String text, TextStyle style) {
final TextPainter textPainter = TextPainter(
text: TextSpan(text: text, style: style),
maxLines: 1,
textDirection: TextDirection.ltr)
..layout(minWidth: 0, maxWidth: double.infinity)
return textPainter.size
}
}
class HBCheckCodePainter extends CustomPainter {
final Map drawData
HBCheckCodePainter({
required this.drawData,
})
final Paint _paint = new Paint()
..color = Colors.grey
..strokeCap = StrokeCap.square
..isAntiAlias = true
..strokeWidth = 1.0
..style = PaintingStyle.fill
@override
void paint(Canvas canvas, Size size) {
List mList = drawData["painterData"]
double offsetX = drawData["offsetX"]
//为了能��居中显示移动画布
canvas.translate(offsetX, 0)
//从Map中取出值,直接绘制
for (var item in mList) {
TextPainter painter = item["painter"]
double x = item["x"]
double y = item["y"]
painter.paint(
canvas,
Offset(x, y),
)
}
// //将画布平移回去
canvas.translate(-offsetX, 0)
List dotData = drawData["dotData"]
for (var item in dotData) {
double x = item["x"]
double y = item["y"]
double dotWidth = item["dotWidth"]
Color color = item["color"]
_paint.color = color
canvas.drawOval(Rect.fromLTWH(x, y, dotWidth, dotWidth), _paint)
}
}
@override
bool shouldRepaint(CustomPainter oldDelegate) {
return this != oldDelegate
}
}