export const isPointInPolygon = (point, polygon) => {
let count = 0;
const length = polygon.length;
for (let i = 0; i < length; i++) {
const p1 = polygon[i];
const p2 = polygon[(i + 1) % length];
if (
(p1.yAxis <= point.yAxis && point.yAxis < p2.yAxis) ||
(p2.yAxis <= point.yAxis && point.yAxis < p1.yAxis)
) {
const intersectX =
((point.yAxis - p1.yAxis) * (p2.xAxis - p1.xAxis)) /
(p2.yAxis - p1.yAxis) +
p1.xAxis;
if (point.xAxis < intersectX) {
count++;
}
}
}
return count % 2 === 1;
};