创建场景和物体
imoort * as THREE from "three";
const scene = new THREE.scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
)
camera.position.set(0, 0, 10);
scene.add(camera);
const cubeGeometry = new THREE.BoxGeometry(1, 1, 1);
const cubeMaterial = new THREE.MeshBasicMaterial({ color: 0xffff00 });
const cube = new THREE.Mesh(cubeGeometry, cubeMaterial);
scene.add(cube);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.renderer(scene,camera);