如图所示
using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
public class Test : MonoBehaviour
{
public GameObject Cube;
public GameObject Prefab;
// public GameObject
// Start is called before the first frame update
void Start()
{
//GameObject go = this.gameObject;
// Debug.Log(gameObject.name);
// 添加组件
//Cube.AddComponent<AudioSource>();
GameObject User = GameObject.Find("User");
Debug.Log(User.name);
User.AddComponent<AudioSource>();
//通过预设体创建物体 (注意, 需要退出播放模式,再设置好预制体,拖进去Test脚本中的预制体)
Instantiate(Prefab);
}
// Update is called once per frame
void Update()
{
}
}