function getCanvasFingerprint() {
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d') as any;
context.font = '30px Arial';
context.textBaseline = 'top';
context.fillStyle="#f844fa";
context.fillRect(10, 10, 50, 50);
context.fillText('Hello, user.12好数据集', 2, 2);
return canvas.toDataURL('image/jpeg');
}
function encodeUTF8(s) {
var i,
r = [],
c,
x;
for (i = 0; i < s.length; i++)
if ((c = s.charCodeAt(i)) < 0x80) r.push(c);
else if (c < 0x800) r.push(0xc0 + ((c >> 6) & 0x1f), 0x80 + (c & 0x3f));
else {
if ((x = c ^ 0xd800) >> 10 == 0)
(c = (x << 10) + (s.charCodeAt(++i) ^ 0xdc00) + 0x10000), r.push(0xf0 + ((c >> 18) & 0x7), 0x80 + ((c >> 12) & 0x3f));
else r.push(0xe0 + ((c >> 12) & 0xf));
r.push(0x80 + ((c >> 6) & 0x3f), 0x80 + (c & 0x3f));
}
return r;
}
function sha1(s) {
var data = new Uint8Array(encodeUTF8(s));
var i, j, t;
var l = (((data.length + 8) >>> 6) << 4) + 16,
s = new Uint8Array(l << 2);
s.set(new Uint8Array(data.buffer)), (s = new Uint32Array(s.buffer));
for (t = new DataView(s.buffer), i = 0; i < l; i++) s[i] = t.getUint32(i << 2);
s[data.length >> 2] |= 0x80 << (24 - (data.length & 3) * 8);
s[l - 1] = data.length << 3;
var w = [],
f = [
function () {
return (m[1] & m[2]) | (~m[1] & m[3]);
},
function () {
return m[1] ^ m[2] ^ m[3];
},
function () {
return (m[1] & m[2]) | (m[1] & m[3]) | (m[2] & m[3]);
},
function () {
return m[1] ^ m[2] ^ m[3];
},
],
rol = function (n, c) {
return (n << c) | (n >>> (32 - c));
},
k = [1518500249, 1859775393, -1894007588, -899497514],
m = [1732584193, -271733879, null, null, -1009589776];
(m[2] = ~m[0]), (m[3] = ~m[1]);
for (i = 0; i < s.length; i += 16) {
var o = m.slice(0);
for (j = 0; j < 80; j++)
(w[j] = j < 16 ? s[i + j] : rol(w[j - 3] ^ w[j - 8] ^ w[j - 14] ^ w[j - 16], 1)),
(t = (rol(m[0], 5) + f[(j / 20) | 0]() + m[4] + w[j] + k[(j / 20) | 0]) | 0),
(m[1] = rol(m[1], 30)),
m.pop(),
m.unshift(t);
for (j = 0; j < 5; j++) m[j] = (m[j] + o[j]) | 0;
}
t = new DataView(new Uint32Array(m).buffer);
for (var i = 0; i < 5; i++) m[i] = t.getUint32(i << 2);
var hex = Array.prototype.map
.call(new Uint8Array(new Uint32Array(m).buffer), function (e) {
return (e < 16 ? "0" : "") + e.toString(16);
})
.join("");
return hex;
}
function getFingerprint() {
return sha1(getCanvasFingerprint() + navigator.userAgent + navigator.appVersion + navigator.productSub);
}
console.log(sha1(getCanvasFingerprint()));