SurfaceFlinger的启动

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SurfaceFlinger启动和作用

1. 背景

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SurfaceFlinger的进程号和system_server不一样,SurfaceFlinger和system_server不在同一个进程。Surfaceflinger 的作用是合成来自 WMS 的 Surface 数据,并发送到显示设备。SurfaceFlinger 服务不同于 AMS、WMS、IMP、PMS、DMS 等服务,主要区别如下:

AMS 等由 SystemServer.java 拉起,SurfaceFlinger 由 main.cpp(init 进程) 拉起; AMS 等运行在 system_server 进程中,SurfaceFlinger 运行在 surface_flinger 进程中; AMS 等启动过程中涉及到的类主要在 Java 层,SurfaceFlinger 启动过程中涉及到的类主要在 Native 层。

1. init.rc 启动SurfaceFlinger 启动过程

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//frameworks/native/services/surfaceflinger/surfaceflinger.rc

service surfaceflinger /system/bin/surfaceflinger class core animation user system group graphics drmrpc readproc capabilities SYS_NICE onrestart restart zygote task_profiles HighPerformance socket pdx/system/vr/display/client stream 0666 system graphics u:object_r:pdx_display_client_endpoint_socket:s0 socket pdx/system/vr/display/manager stream 0666 system graphics u:object_r:pdx_display_manager_endpoint_socket:s0 socket pdx/system/vr/display/vsync stream 0666 system graphics u:object_r:pdx_display_vsync_endpoint_socket:s0

2. SurfaceFlinger创建 &开机动画

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  1. 开机动画设置的是属性ctl.start bootanim
  2. 开机动画,必须是等SurfaceFlinger初始化完成之后,再启动的动画流程。

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3. Surface创建

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4. 显示框架之app与SurfaceFlinger通信

SurfaceFlinger是android显示的核心进程,在整个显示框架中起到一个承上启下的作用,“承上”指的是与app进程间的通信,“启下”指的是与Composer进程的通信。Surfaceflinger本身不进行绘制,是app数据上屏的中枢通路,先来看下SurfaceFlinger在整个显示流程中的位置。

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从显示流程图看可知,SurfaceFlinger位于中间层的位置,目前的应用会调起renderthread使用GPU来渲染,应用侧使用surface来管理显示数据,surfaceflinger使用layer来对应应用侧的surface,surfaceflinger会根据合成的方式,选择device还是GPU合成,最后将layer数据提交给Composer进程,进而通过display 驱动上屏。

5. BufferQueue的创建

首先框架会创建surfaceControl来管理surface,在jni层会创建一个surfaceComposerClient对象,这个对象是负责与SurfaceFlinger进程通信的重要载体。

文件:frameworks/base/core/jni/android_view_SurfaceControl.cpp
​
static jlong nativeCreate(JNIEnv* env, jclass clazz, jobject sessionObj,
        jstring nameStr, jint w, jint h, jint format, jint flags, jlong parentObject,
        jobject metadataParcel) {
    ScopedUtfChars name(env, nameStr);
    sp<SurfaceComposerClient> client;
    if (sessionObj != NULL) {
        client = android_view_SurfaceSession_getClient(env, sessionObj);
    } else {
         // 如果java侧没有该对象则创建SurfaceComposerClient对象
        client = SurfaceComposerClient::getDefault();
    }
    SurfaceControl *parent = reinterpret_cast<SurfaceControl*>(parentObject);
    sp<SurfaceControl> surface;
   ...
    // 通过SurfaceComposerClient创建一个Surface
    status_t err = client->createSurfaceChecked(
            String8(name.c_str()), w, h, format, &surface, flags, parent, std::move(metadata));
   ...
    // 返回给上层surface对象
    return reinterpret_cast<jlong>(surface.get());
}
​
文件:frameworks/native/libs/gui/SurfaceComposerClient.cpp 
​
sp<SurfaceComposerClient> SurfaceComposerClient::getDefault() {
    return DefaultComposerClient::getComposerClient();
 }
​
class DefaultComposerClient: public Singleton<DefaultComposerClient> {
    Mutex mLock;
    sp<SurfaceComposerClient> mClient;
    friend class Singleton<ComposerService>;
public:
    static sp<SurfaceComposerClient> getComposerClient() {
        // 使用单例模式创建DefaultComposerClient 对象
        DefaultComposerClient& dc = DefaultComposerClient::getInstance();
        Mutex::Autolock _l(dc.mLock);
        if (dc.mClient == nullptr) {
            // 创建SurfaceComposerClient 对象
            dc.mClient = new SurfaceComposerClient;
        }
        return dc.mClient;
    }
};
// 由于SurfaceComposerClient是sp指针,第一次创建时会执行onFirstRef 函数
void SurfaceComposerClient::onFirstRef() {
    sp<ISurfaceComposer> sf(ComposerService::getComposerService());
    if (sf != nullptr && mStatus == NO_INIT) {
        sp<ISurfaceComposerClient> conn;
        conn = sf->createConnection();
        if (conn != nullptr) {
            mClient = conn;
            mStatus = NO_ERROR;
        }
    }
}
//在getComposerService 函数中调connectLocked来get到SurfaceFlinger服务并注册了死亡监听
void ComposerService::connectLocked() {
    const String16 name("SurfaceFlinger");
    while (getService(name, &mComposerService) != NO_ERROR) {
        usleep(250000);
    }
    assert(mComposerService != nullptr);
​
    // Create the death listener.
    class DeathObserver : public IBinder::DeathRecipient {
        ComposerService& mComposerService;
        virtual void binderDied(const wp<IBinder>& who) {
            ALOGW("ComposerService remote (surfaceflinger) died [%p]",
                  who.unsafe_get());
            mComposerService.composerServiceDied();
        }
     public:
        explicit DeathObserver(ComposerService& mgr) : mComposerService(mgr) { }
    };
​
    mDeathObserver = new DeathObserver(*const_cast<ComposerService*>(this));
    IInterface::asBinder(mComposerService)->linkToDeath(mDeathObserver);
}
文件:frameworks/native/services/surfaceflinger/surfaceflinger.cpp
​
// 与SurfaceFlinger建立联系,Client持有SurfaceFlinger对象
sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() {
    const sp<Client> client = new Client(this);
    return client->initCheck() == NO_ERROR ? client : nullptr;
}

看注释,至此完成了从SurfaceControl-> SurfaceComposerClient -> SurfaceFlinger的连接过程。应用要创建Surface时,对应SurfaceFlinger会创建layer与之对应。

文件:frameworks/native/libs/gui/SurfaceComposerClient.cpp 
​
status_t SurfaceComposerClient::createSurfaceChecked(const String8& name, uint32_t w, uint32_t h,
                                                     PixelFormat format,
                                                     sp<SurfaceControl>* outSurface, uint32_t flags,
                                                     SurfaceControl* parent, LayerMetadata metadata,
                                                     uint32_t* outTransformHint) {
    sp<SurfaceControl> sur;
    ...
        // 会执行到Client.cpp里面的createSurface
        err = mClient->createSurface(name, w, h, format, flags, parentHandle, std::move(metadata),
                                     &handle, &gbp, &transformHint);
       ...
        ALOGE_IF(err, "SurfaceComposerClient::createSurface error %s", strerror(-err));
        if (err == NO_ERROR) {
            // 根据返回的handle 和 gbp 创建 SurfaceControl
            *outSurface = new SurfaceControl(this, handle, gbp, transformHint);
        }
    }
    return err;
}
​
文件: frameworks/native/services/surfaceflinger/Client.cpp
​
status_t Client::createSurface(const String8& name, uint32_t w, uint32_t h, PixelFormat format,
                               uint32_t flags, const sp<IBinder>& parentHandle,
                               LayerMetadata metadata, sp<IBinder>* handle,
                               sp<IGraphicBufferProducer>* gbp, uint32_t* outTransformHint) {
    // We rely on createLayer to check permissions.
    return mFlinger->createLayer(name, this, w, h, format, flags, std::move(metadata), handle, gbp,
                                 parentHandle, nullptr, outTransformHint);
}
​
文件: frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp
​
tatus_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w,
                                     uint32_t h, PixelFormat format, uint32_t flags,
                                     LayerMetadata metadata, sp<IBinder>* handle,
                                     sp<IGraphicBufferProducer>* gbp,
                                     const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer,
   ...
    sp<Layer> layer;
   ...
    switch (flags & ISurfaceComposerClient::eFXSurfaceMask) {
        case ISurfaceComposerClient::eFXSurfaceBufferQueue:
            // 对于surface类型创建layer类型,主要看下带有BufferQueue的layer
            result = createBufferQueueLayer(client, std::move(uniqueName), w, h, flags,
                                            std::move(metadata), format, handle, gbp, &layer);
​
            break;
    ...
    // 将创建的layer放到mCurrentState 里面,SurfaceFlinger内部管理了mCurrentState 和 mDrawingState
    result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer,
                            addToCurrentState, outTransformHint);
    ...
    setTransactionFlags(eTransactionNeeded);
    return result;
}
文件: frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp
​
status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name,
                                                uint32_t w, uint32_t h, uint32_t flags,
                                                LayerMetadata metadata, PixelFormat& format,
                                                sp<IBinder>* handle,
                                                sp<IGraphicBufferProducer>* gbp,
                                                sp<Layer>* outLayer) {
    ...
    sp<BufferQueueLayer> layer;
    LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata));
    ...
        Mutex::Autolock lock(mStateLock);
        layer = getFactory().createBufferQueueLayer(args);
    ...
    if (err == NO_ERROR) {
         // 在surfaceflinger侧 new了一个handle,这个handle指向这个layer
        *handle = layer->getHandle();
        //gbp是创建的BufferQueueProducer对象
        *gbp = layer->getProducer();
        *outLayer = layer;
    }
        
    ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err));
    return err;
}
​
文件: frameworks/native/services/surfaceflinger/SurfaceFlingerDefaultFactory.cpp
​
sp<BufferQueueLayer> DefaultFactory::createBufferQueueLayer(const LayerCreationArgs& args) {
    // new 了BufferQueueLayer对象,sp指针第一次创建时会执行onFirstRef 函数
    return new BufferQueueLayer(args);
}
​
文件:frameworks/native/services/surfaceflinger/BufferQueueLayer.cpp
​
void BufferQueueLayer::onFirstRef() {
    BufferLayer::onFirstRef();
​
    // Creates a custom BufferQueue for SurfaceFlingerConsumer to use
    sp<IGraphicBufferProducer> producer;
    sp<IGraphicBufferConsumer> consumer;
    // 创建一个BufferQueue对象,跟着创建一个BufferQueueCore, BufferQueueProducer和 BufferQueueConsumer对象
    mFlinger->getFactory().createBufferQueue(&producer, &consumer, true);
    // 对producer 的一个封装,MonitoredProducer实质与 producer无差别
    mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this);
    // 创建BufferLayerConsumer ,首先创建父类ConsumerBase 对象
    mConsumer =
            mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(),
                                                             mTextureName, this);
   ...
    // 注册了一个监听,将BufferQueueLayer的函数方法注册到BufferQueueCore里面,说明当Buffer有变化时会通知BufferQueueLayer执行相应的动作
    mContentsChangedListener = new ContentsChangedListener(this);
    mConsumer->setContentsChangedListener(mContentsChangedListener);
    mConsumer->setName(String8(mName.data(), mName.size()));
​
    // BufferQueueCore::mMaxDequeuedBufferCount is default to 1
    // 设置producer最大dequeue的buffer数量
    if (!mFlinger->isLayerTripleBufferingDisabled()) {
        mProducer->setMaxDequeuedBufferCount(2);
    }
}
​
文件:frameworks/native/services/surfaceflinger/Layer.cpp
​
sp<IBinder> Layer::getHandle() {
    Mutex::Autolock _l(mLock);
    if (mGetHandleCalled) {
        ALOGE("Get handle called twice" );
        return nullptr;
    }
    mGetHandleCalled = true;
   // 创建一个handle对应layer
    return new Handle(mFlinger, this);
}

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