reflect
go 语言标准库中的 reflect 包为我们提供了一种可以在运行时操作任意类型对象的能力。通过 reflect 包我们可以查看一个接口变量的具体类型,修改结构体的某一字段等等
reflect.Value 和 reflect.Type
在 go 语言中,任何接口都由两部分组成:接口的具体类型,以及具体类型对应的值。例如 i := 1 ,将 i 赋值给一个 interface() ,这里这个空接口的 reflect.Value 便是1,reflect.Type 便是 int。
那我们如何得到 reflect.Value 和 reflect.Type 呢?
标准库为我们提供了两个函数 reflect.ValueOf 和 reflect.TypeOf 分别获取任意对象的 reflect.Value 和 reflect.Type。
func main(){
i := 1
iv := reflect.ValueOf(i)
it := reflect.TypeOf(i)
fmt.Println("i value: ",iv,"\ni type: "it)
}
运行上面的代码,会在终端输出
i value: 1
i type: int
reflect.Value
reflect.Value 是一个结构体
type Value struct{
typ *rtype
ptr unsafe.Pointer
flag
}
可以看到,它的字段都是不可导出的,使用我们想要获取 value 的属性只能使用它所包含的方法。 大致可以分为三类: 一类用于获取和修改对应的值;一类和 struct 类型的字段有关,用于获取对应的字段;一类和类型上的方法集有关,用于获取对应的方法。
//针对具体类型的系列方法
//以下是用于获取对应的值
Bool
Bytes
Complex
Float
Int
String
Uint
CanSet //是否可以修改对应的值
以下是用于修改对应的值
Set
SetBool
SetBytes
SetComplex
SetFloat
SetInt
SetString
Elem //获取指针指向的值,一般用于修改对应的值
//以下Field系列方法用于获取struct类型中的字段
Field
FieldByIndex
FieldByName
FieldByNameFunc
Interface //获取对应的原始类型
IsNil //值是否为nil
IsZero //值是否是零值
Kind //获取对应的类型类别,比如Array、Slice、Map等
//获取对应的方法
Method
MethodByName
NumField //获取struct类型中字段的数量
NumMethod//类型上方法集的数量
Type//获取对应的reflect.Type
具体使用建议自己去试。
reflect.Type
reflect.Type 是一个接口类型,具体定义如下:
type Type interface {
// Methods applicable to all types.
// Align returns the alignment in bytes of a value of
// this type when allocated in memory.
Align() int
// FieldAlign returns the alignment in bytes of a value of
// this type when used as a field in a struct.
FieldAlign() int
// Method returns the i'th method in the type's method set.
// It panics if i is not in the range [0, NumMethod()).
//
// For a non-interface type T or *T, the returned Method's Type and Func
// fields describe a function whose first argument is the receiver,
// and only exported methods are accessible.
//
// For an interface type, the returned Method's Type field gives the
// method signature, without a receiver, and the Func field is nil.
//
// Methods are sorted in lexicographic order.
Method(int) Method
// MethodByName returns the method with that name in the type's
// method set and a boolean indicating if the method was found.
//
// For a non-interface type T or *T, the returned Method's Type and Func
// fields describe a function whose first argument is the receiver.
//
// For an interface type, the returned Method's Type field gives the
// method signature, without a receiver, and the Func field is nil.
MethodByName(string) (Method, bool)
// NumMethod returns the number of methods accessible using Method.
//
// For a non-interface type, it returns the number of exported methods.
//
// For an interface type, it returns the number of exported and unexported methods.
NumMethod() int
// Name returns the type's name within its package for a defined type.
// For other (non-defined) types it returns the empty string.
Name() string
// PkgPath returns a defined type's package path, that is, the import path
// that uniquely identifies the package, such as "encoding/base64".
// If the type was predeclared (string, error) or not defined (*T, struct{},
// []int, or A where A is an alias for a non-defined type), the package path
// will be the empty string.
PkgPath() string
// Size returns the number of bytes needed to store
// a value of the given type; it is analogous to unsafe.Sizeof.
Size() uintptr
// String returns a string representation of the type.
// The string representation may use shortened package names
// (e.g., base64 instead of "encoding/base64") and is not
// guaranteed to be unique among types. To test for type identity,
// compare the Types directly.
String() string
// Kind returns the specific kind of this type.
Kind() Kind
// Implements reports whether the type implements the interface type u.
Implements(u Type) bool
// AssignableTo reports whether a value of the type is assignable to type u.
AssignableTo(u Type) bool
// ConvertibleTo reports whether a value of the type is convertible to type u.
// Even if ConvertibleTo returns true, the conversion may still panic.
// For example, a slice of type []T is convertible to *[N]T,
// but the conversion will panic if its length is less than N.
ConvertibleTo(u Type) bool
// Comparable reports whether values of this type are comparable.
// Even if Comparable returns true, the comparison may still panic.
// For example, values of interface type are comparable,
// but the comparison will panic if their dynamic type is not comparable.
Comparable() bool
// Methods applicable only to some types, depending on Kind.
// The methods allowed for each kind are:
//
// Int*, Uint*, Float*, Complex*: Bits
// Array: Elem, Len
// Chan: ChanDir, Elem
// Func: In, NumIn, Out, NumOut, IsVariadic.
// Map: Key, Elem
// Pointer: Elem
// Slice: Elem
// Struct: Field, FieldByIndex, FieldByName, FieldByNameFunc, NumField
// Bits returns the size of the type in bits.
// It panics if the type's Kind is not one of the
// sized or unsized Int, Uint, Float, or Complex kinds.
Bits() int
// ChanDir returns a channel type's direction.
// It panics if the type's Kind is not Chan.
ChanDir() ChanDir
// IsVariadic reports whether a function type's final input parameter
// is a "..." parameter. If so, t.In(t.NumIn() - 1) returns the parameter's
// implicit actual type []T.
//
// For concreteness, if t represents func(x int, y ... float64), then
//
// t.NumIn() == 2
// t.In(0) is the reflect.Type for "int"
// t.In(1) is the reflect.Type for "[]float64"
// t.IsVariadic() == true
//
// IsVariadic panics if the type's Kind is not Func.
IsVariadic() bool
// Elem returns a type's element type.
// It panics if the type's Kind is not Array, Chan, Map, Pointer, or Slice.
Elem() Type
// Field returns a struct type's i'th field.
// It panics if the type's Kind is not Struct.
// It panics if i is not in the range [0, NumField()).
Field(i int) StructField
// FieldByIndex returns the nested field corresponding
// to the index sequence. It is equivalent to calling Field
// successively for each index i.
// It panics if the type's Kind is not Struct.
FieldByIndex(index []int) StructField
// FieldByName returns the struct field with the given name
// and a boolean indicating if the field was found.
FieldByName(name string) (StructField, bool)
// FieldByNameFunc returns the struct field with a name
// that satisfies the match function and a boolean indicating if
// the field was found.
//
// FieldByNameFunc considers the fields in the struct itself
// and then the fields in any embedded structs, in breadth first order,
// stopping at the shallowest nesting depth containing one or more
// fields satisfying the match function. If multiple fields at that depth
// satisfy the match function, they cancel each other
// and FieldByNameFunc returns no match.
// This behavior mirrors Go's handling of name lookup in
// structs containing embedded fields.
FieldByNameFunc(match func(string) bool) (StructField, bool)
// In returns the type of a function type's i'th input parameter.
// It panics if the type's Kind is not Func.
// It panics if i is not in the range [0, NumIn()).
In(i int) Type
// Key returns a map type's key type.
// It panics if the type's Kind is not Map.
Key() Type
// Len returns an array type's length.
// It panics if the type's Kind is not Array.
Len() int
// NumField returns a struct type's field count.
// It panics if the type's Kind is not Struct.
NumField() int
// NumIn returns a function type's input parameter count.
// It panics if the type's Kind is not Func.
NumIn() int
// NumOut returns a function type's output parameter count.
// It panics if the type's Kind is not Func.
NumOut() int
// Out returns the type of a function type's i'th output parameter.
// It panics if the type's Kind is not Func.
// It panics if i is not in the range [0, NumOut()).
Out(i int) Type
common() *rtype
uncommon() *uncommonType
}
其中几个特有的方法如下:
- Implements 方法用于判断是否实现了接口 u;
- AssignableTo 方法用于判断是否可以赋值给类型 u,其实就是是否可以使用 =,即赋值运算符;
- ConvertibleTo 方法用于判断是否可以转换成类型 u,其实就是是否可以进行类型转换;
- Comparable 方法用于判断该类型是否是可比较的,其实就是是否可以使用关系运算符进行比较。
反射定律
在计算机学中,反射式编程(英语:reflective programming)或反射(英语:reflection),是指计算机程序在运行时(runtime)可以访问、检测和修改它本身状态或行为的一种能力。[1]用比喻来说,反射就是程序在运行的时候能够“观察”并且修改自己的行为。 ----维基百科
go 语言作者在博客上总结了反射三定律:
- 任何接口值 interface{} 都可以反射出反射对象,也就是 reflect.Value 和 reflect.Type,通过函数 reflect.ValueOf 和 reflect.TypeOf 获得。
- 反射对象也可以还原为 interface{} 变量,也就是第 1 条定律的可逆性,通过 reflect.Value 结构体的 Interface 方法获得。
- 要修改反射的对象,该值必须可设置,也就是可寻址。
总结
想要进行与值相关的操作,使用 reflect.Value ,比如获取变量的值、修改变量的值。对应的,与类型相关的使用 reflect.Type ,比如获取结构体内的字段、类型拥有的方法集。