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PLAYER INTERACTION
AllowTwoSide.Interaction.Calendar
Description: Allow calendar invites between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Interaction.Calendar = 0
AllowTwoSide.Interaction.Channel
Description: Allow channel chat between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Interaction.Channel = 0
AllowTwoSide.Interaction.Group
Description: Allow group joining between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Interaction.Group = 0
AllowTwoSide.Interaction.Guild
Description: Allow guild joining between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Interaction.Guild = 0
AllowTwoSide.Interaction.Auction
Description: Allow auctions between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Interaction.Auction = 0
AllowTwoSide.Trade
Description: Allow trading between factions.
Default: 0 - (Disabled)
1 - (Enabled)
AllowTwoSide.Trade = 0
TalentsInspecting
Description: Allow/disallow inspecting other characters' talents.
Doesn't affect game master accounts.
2 - (Enabled for all characters)
Default: 1 - (Enabled for characters of the same faction)
0 - (Talent inspecting is disabled)
TalentsInspecting = 1
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CREATURE SETTINGS
ThreatRadius
Description: Distance for creatures to evade after being pulled away from the combat
starting point. If ThreatRadius is less than creature aggro radius then aggro
radius will be used.
Default: 60
ThreatRadius = 60
Rate.Creature.Aggro
Description: Aggro radius percentage.
Default: 1 - (Enabled, 100%)
1.5 - (Enabled, 150%)
0 - (Disabled, 0%)
Rate.Creature.Aggro = 1
CreatureFamilyFleeAssistanceRadius
Description: Distance for fleeing creatures seeking assistance from other creatures.
Default: 30 - (Enabled)
0 - (Disabled)
CreatureFamilyFleeAssistanceRadius = 30
CreatureFamilyAssistanceRadius
Description: Distance for creatures calling for assistance from other creatures without
moving.
Default: 10 - (Enabled)
0 - (Disabled)
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay
Description: Time (in milliseconds) before creature assistance call.
Default: 1500 - (1.5 Seconds)
CreatureFamilyAssistanceDelay = 1500
CreatureFamilyFleeDelay
Description: Time (in milliseconds) during which creature can flee if no assistance was
found.
Default: 7000 (7 Seconds)
CreatureFamilyFleeDelay = 7000
WorldBossLevelDiff
Description: World boss level difference.
Default: 3
WorldBossLevelDiff = 3
Corpse.Decay.NORMAL
Corpse.Decay.RARE
Corpse.Decay.ELITE
Corpse.Decay.RAREELITE
Corpse.Decay.WORLDBOSS
Description: Time (in seconds) until creature corpse will decay if not looted or skinned.
Default: 60 - (1 Minute, Corpse.Decay.NORMAL)
300 - (5 Minutes, Corpse.Decay.RARE)
300 - (5 Minutes, Corpse.Decay.ELITE)
300 - (5 Minutes, Corpse.Decay.RAREELITE)
3600 - (1 Hour, Corpse.Decay.WORLDBOSS)
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
Rate.Corpse.Decay.Looted
Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
after they have been looted.
Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage
Rate.Creature.Elite.Elite.Damage
Rate.Creature.Elite.RARE.Damage
Rate.Creature.Elite.RAREELITE.Damage
Rate.Creature.Elite.WORLDBOSS.Damage
Description: Mulitplier for creature melee damage.
Default: 1 - (Rate.Creature.Normal.Damage)
1 - (Rate.Creature.Elite.Elite.Damage)
1 - (Rate.Creature.Elite.RARE.Damage)
1 - (Rate.Creature.Elite.RAREELITE.Damage)
1 - (Rate.Creature.Elite.WORLDBOSS.Damage)
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RARE.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1
Rate.Creature.Elite.WORLDBOSS.Damage = 1
Rate.Creature.Normal.SpellDamage
Rate.Creature.Elite.Elite.SpellDamage
Rate.Creature.Elite.RARE.SpellDamage
Rate.Creature.Elite.RAREELITE.SpellDamage
Rate.Creature.Elite.WORLDBOSS.SpellDamage
Description: Mulitplier for creature spell damage.
Default: 1 - (Rate.Creature.Normal.SpellDamage)
1 - (Rate.Creature.Elite.Elite.SpellDamage)
1 - (Rate.Creature.Elite.RARE.SpellDamage)
1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)
1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1
Rate.Creature.Elite.RARE.SpellDamage = 1
Rate.Creature.Elite.RAREELITE.SpellDamage = 1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1
Rate.Creature.Normal.HP
Rate.Creature.Elite.Elite.HP
Rate.Creature.Elite.RARE.HP
Rate.Creature.Elite.RAREELITE.HP
Rate.Creature.Elite.WORLDBOSS.HP
Description: Mulitplier for creature health.
Default: 1 - (Rate.Creature.Normal.HP)
1 - (Rate.Creature.Elite.Elite.HP)
1 - (Rate.Creature.Elite.RARE.HP)
1 - (Rate.Creature.Elite.RAREELITE.HP)
1 - (Rate.Creature.Elite.WORLDBOSS.HP)
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 1
Rate.Creature.Elite.RARE.HP = 1
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 1
Creature.PickPocketRefillDelay
Description: Time in seconds that the server will wait before refilling the pickpocket loot
for a creature
Default: 600
Creature.PickPocketRefillDelay = 600
ListenRange.Say
Description: Distance in which players can read say messages from creatures or
gameobjects.
Default: 40
ListenRange.Say = 40
ListenRange.TextEmote
Description: Distance in which players can read emotes from creatures or gameobjects.
Default: 40
ListenRange.TextEmote = 40
ListenRange.Yell
Description: Distance in which players can read yell messages from creatures or
gameobjects.
Default: 300
ListenRange.Yell = 300
Creature.MovingStopTimeForPlayer
Description: Time (in milliseconds) during which creature will not move after
interaction with player.
Default: 180000
Creature.MovingStopTimeForPlayer = 180000
MonsterSight
Description: The maximum distance in yards that a "monster" creature can see
regardless of level difference (through CreatureAI::IsVisible).
Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.
Default: 50.000000
MonsterSight = 50.000000
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SPAWN/RESPAWN SETTINGS
Respawn.MinCheckIntervalMS
Description: Minimum time that needs to pass between respawn checks for any given map.
Default: 5000 - 5 seconds
Respawn.MinCheckIntervalMS = 5000
Respawn.GuidWarnLevel
Description: The point at which the highest guid for creatures or gameobjects in any map must reach
before the warning logic is enabled. A restart will then be queued at the next quiet time
The maximum guid per map is 16,777,216. So, it must be less than this value.
Default: 12000000 - 12 million
Respawn.GuidWarnLevel = 12000000
Respawn.WarningMessage
Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to
all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.
It's used to warn users that there will be an out of schedule server restart soon.
Default: "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."
Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."
Respawn.WarningFrequency
Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.
The message will repeat each time this many seconds passed until the server is restarted.
If set to 0, no warnings will be sent.
Default: 1800 - (30 minutes)
Respawn.WarningFrequency = 1800
Respawn.GuidAlertLevel
Description: The point at which the highest guid for creatures or gameobjects in any map must reach
before the alert logic is enabled. A restart will then be triggered for 30 mins from that
point. The maximum guid per map is 16,777,216. So, it must be less than this value.
Default: 16000000 - 16 million
Respawn.GuidAlertLevel = 16000000
Respawn.AlertRestartReason
Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of
5 minutes and the reason for shutdown will be this message
Default: "Urgent Maintenance"
Respawn.AlertRestartReason = "Urgent Maintenance"
Respawn.RestartQuietTime
Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel
threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time
Default: 3 - 3am
Respawn.RestartQuietTime = 3
Respawn.DynamicMode
Description: Select which mode (if any) should be used to adjust respawn of creatures.
This will only affect creatures that have dynamic spawn rate scaling enabled in
the spawn group table (by default, gathering nodes and quest targets with respawn time <30min
1 - Use number of players in zone
Default: 0 - No dynamic respawn function
Respawn.DynamicMode = 0
Respawn.DynamicEscortNPC
Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).
This will cause the respawn timer to begin when an escort event begins, and potentially
allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)
1 - Enabled
Default: 0 - Disabled
Respawn.DynamicEscortNPC = 0
Respawn.DynamicRateCreature
Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).
Up to this number of players, the respawn rate is unchanged.
At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
Default: 10
Respawn.DynamicRateCreature = 10
Respawn.DynamicMinimumCreature
Description: The minimum respawn time for a creature under dynamic scaling.
Default: 10 - (10 seconds)
Respawn.DynamicMinimumCreature = 10
Respawn.DynamicRateGameObject
Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).
Up to this number of players, the respawn rate is unchanged.
At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.
Default: 10
Respawn.DynamicRateGameObject = 10
Respawn.DynamicMinimumGameObject
Description: The minimum respawn time for a gameobject under dynamic scaling.
Default: 10 - (10 seconds)
Respawn.DynamicMinimumGameObject = 10
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CHAT SETTINGS
ChatFakeMessagePreventing
Description: Chat protection from creating fake messages using a lot spaces or other
invisible symbols. Not applied to the addon language, but may break old
addons that use normal languages for sending data to other clients.
Default: 1 - (Enabled, Blizzlike)
0 - (Disabled)
ChatFakeMessagePreventing = 1
ChatStrictLinkChecking.Severity
Description: Check chat messages for ingame links to spells, items, quests, etc.
Default: 0 - (Disabled)
1 - (Enabled, Check if only valid pipe commands are used, Prevents posting
pictures.)
2 - (Enabled, Verify that pipe commands are used in a correct order)
3 - (Check if color, entry and name don't contradict each other. For this to
work correctly, please assure that you have extracted locale DBCs of
every language specific client playing on this server)
ChatStrictLinkChecking.Severity = 0
ChatStrictLinkChecking.Kick
Description: Defines what should be done if a message is considered to contain invalid
pipe commands.
Default: 0 - (Silently ignore message)
1 - (Disconnect players who sent malformed messages)
ChatStrictLinkChecking.Kick = 0
ChatFlood.MessageCount
Description: Chat flood protection, number of messages before player gets muted.
Default: 10 - (Enabled)
0 - (Disabled)
ChatFlood.MessageCount = 10
ChatFlood.MessageDelay
Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.
Default: 1
ChatFlood.MessageDelay = 1
ChatFlood.MuteTime
Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.
Default: 10
ChatFlood.MuteTime = 10
Channel.RestrictedLfg
Description: Restrict LookupForGroup channel to characters registered in the LFG tool.
Default: 1 - (Enabled, Allow join to channel only if registered in LFG)
0 - (Disabled, Allow join to channel in any time)
Channel.RestrictedLfg = 1
ChatLevelReq.Channel
ChatLevelReq.Whisper
ChatLevelReq.Emote
ChatLevelReq.Say
ChatLevelReq.Yell
Description: Level requirement for characters to be able to use chats.
Default: 1
ChatLevelReq.Channel = 1
ChatLevelReq.Whisper = 1
ChatLevelReq.Emote = 1
ChatLevelReq.Say = 1
ChatLevelReq.Yell = 1
PartyLevelReq
Description: Minimum level at which players can invite to group, even if they aren't on
the invitee friends list. (Players who are on that friend list can always
invite despite having lower level)
Default: 1
PartyLevelReq = 1
PreserveCustomChannels
Description: Store custom chat channel settings like password, automatic ownership handout
or ban list in the database. Needs to be enabled to save custom
world/trade/etc. channels that have automatic ownership handout disabled.
(.channel set ownership $channel off)
Default: 0 - (Disabled, Blizzlike, Channel settings are lost if last person left)
1 - (Enabled)
PreserveCustomChannels = 1
PreserveCustomChannelDuration
Description: Time (in days) that needs to pass before the customs chat channels get
cleaned up from the database. Only channels with ownership handout enabled
(default behavior) will be cleaned.
Default: 14 - (Enabled, Clean channels that haven't been used for 14 days)
0 - (Disabled, Infinite channel storage)
PreserveCustomChannelDuration = 14
PartyRaidWarnings
Description: Allow any user to use raid warnings when in a 5-man party.
Default: 0 - (Disabled, Blizzlike)
1 - (Enabled)
PartyRaidWarnings = 0
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GAME MASTER SETTINGS
GM设置
GM.LoginState GM登陆模式
Description: GM mode at login.
Default: 2 - (Last save state) 最后一次GM模式
0 - (Disable)
1 - (Enable)
GM.LoginState = 2
GM.Visible GM玩家可见性
Description: GM visibility at login.
Default: 2 - (Last save state)最后一次GM模式
0 - (Invisible)
1 - (Visible)
GM.Visible = 2
GM.Chat GM聊天设置
Description: GM chat mode at login.
Default: 2 - (Last save state)
0 - (Disable)
1 - (Enable)
GM.Chat = 2
GM.WhisperingTo GM密语
Description: Is GM accepting whispers from player by default or not.
Default: 2 - (Last save state)
0 - (Disable)
1 - (Enable)
GM.WhisperingTo = 2
GM.FreezeAuraDuration
Description: Allows to set a default duration to the Freeze Aura
applied on players when using the .freeze command
Default: 0 - (Original aura duration. Lasts until the .unfreeze command is used)
N - (Aura duration if unspecified in .freeze command, in seconds)
GM.FreezeAuraDuration = 0
GM.InGMList.Level
Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).
Default: 3 - (Anyone)
0 - (Only players)
1 - (Only moderators)
2 - (Only gamemasters)
GM.InGMList.Level = 3
GM.InWhoList.Level
Description: Max GM level showed in who list (if visible).
Default: 3 - (Anyone)
0 - (Only players)
1 - (Only moderators)
2 - (Only gamemasters)
GM.InWhoList.Level = 3
GM.StartLevel
Description: GM character starting level.
Default: 1
GM.StartLevel = 1
GM.AllowInvite
Description: Allow players to invite GM characters.
Default: 0 - (Disabled)
1 - (Enabled)
GM.AllowInvite = 0
GM.LowerSecurity
Description: Allow lower security levels to use commands on higher security level
characters.
Default: 0 - (Disabled)
1 - (Enabled)
GM.LowerSecurity = 0
GM.TicketSystem.ChanceOfGMSurvey
Description: Chance of sending a GM survey after ticket completion.
Default: 50 - (Enabled)
0 - (Disabled)
GM.TicketSystem.ChanceOfGMSurvey = 50
GM.ForceShutdownThreshold
Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.
Default: 30
GM.ForceShutdownThreshold = 30
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VISIBILITY AND DISTANCES
可见性和距离
Visibility.GroupMode
Description: Group visibility modes. Defines which groups can aways detect invisible
characters of the same raid, group or faction.
Default: 1 - (Raid)
0 - (Party)
2 - (Faction)
3 - (None)
Visibility.GroupMode = 1
Visibility.Distance.Continents
Visibility.Distance.Instances
Visibility.Distance.BGArenas
Description: Visibility distance to see other players or gameobjects.
Visibility on continents on retail ~90 yards. In BG/Arenas ~533.
For instances default ~170.
Max limited by grid size: 533.33333
Min limit is max aggro radius (45) * Rate.Creature.Aggro
Default: 90 - (Visibility.Distance.Continents)
170 - (Visibility.Distance.Instances)
533 - (Visibility.Distance.BGArenas)
Visibility.Distance.Continents = 90
Visibility.Distance.Instances = 170
Visibility.Distance.BGArenas = 533
Visibility.Notify.Period.OnContinents
Visibility.Notify.Period.InInstances
Visibility.Notify.Period.InBGArenas
Description: Time (in milliseconds) for visibility update period. Lower values may have
performance impact.
Default: 1000 - (Visibility.Notify.Period.OnContinents)
1000 - (Visibility.Notify.Period.InInstances)
1000 - (Visibility.Notify.Period.InBGArenas)
Visibility.Notify.Period.OnContinents = 1000
Visibility.Notify.Period.InInstances = 1000
Visibility.Notify.Period.InBGArenas = 1000
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SERVER RATES
服务器设置
Rate.Health
Rate.Mana
Rate.Rage.Income
Rate.Rage.Loss
Rate.RunicPower.Income
Rate.RunicPower.Loss
Rate.Focus
Rate.Energy
Rate.Loyalty
Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus
energy and loyalty increase or decrease.
Default: 1 - (Rate.Health)
1 - (Rate.Mana)
1 - (Rate.Rage.Income)
1 - (Rate.Rage.Loss)
1 - (Rate.RunicPower.Income)
1 - (Rate.RunicPower.Loss)
1 - (Rate.Focus)
1 - (Rate.Energy)
1 - (Rate.Loyalty)
Rate.Health = 1
Rate.Mana = 1
Rate.Rage.Income = 1
Rate.Rage.Loss = 1
Rate.RunicPower.Income = 1
Rate.RunicPower.Loss = 1
Rate.Focus = 1
Rate.Energy = 1
Rate.Loyalty = 1
Rate.Skill.Discovery
Description: Multiplier for skill discovery.
Default: 1
Rate.Skill.Discovery = 1
Rate.Drop.Item.Poor
Rate.Drop.Item.Normal
Rate.Drop.Item.Uncommon
Rate.Drop.Item.Rare
Rate.Drop.Item.Epic
Rate.Drop.Item.Legendary
Rate.Drop.Item.Artifact
Rate.Drop.Item.Referenced
Rate.Drop.Money
Description: Drop rates for money and items based on quality.
Default: 1 - (Rate.Drop.Item.Poor)
1 - (Rate.Drop.Item.Normal)
1 - (Rate.Drop.Item.Uncommon)
1 - (Rate.Drop.Item.Rare)
1 - (Rate.Drop.Item.Epic)
1 - (Rate.Drop.Item.Legendary)
1 - (Rate.Drop.Item.Artifact)
1 - (Rate.Drop.Item.Referenced)
1 - (Rate.Drop.Money)
Rate.Drop.Item.Poor = 1
Rate.Drop.Item.Normal = 1
Rate.Drop.Item.Uncommon = 1
Rate.Drop.Item.Rare = 1
Rate.Drop.Item.Epic = 1
Rate.Drop.Item.Legendary = 1
Rate.Drop.Item.Artifact = 1
Rate.Drop.Item.Referenced = 1
Rate.Drop.Money = 1
Rate.Drop.Item.ReferencedAmount
Description: Multiplier for referenced loot amount.
Default: 1
Rate.Drop.Item.ReferencedAmount = 1
Rate.XP.Kill 杀怪经验值
Rate.XP.Quest 任务经验值
Rate.XP.Explore 探索经验值
Description: Experience rates.
Default: 1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)
1 - (Rate.XP.Quest)
1 - (Rate.XP.Explore)
Rate.XP.Kill = 2
Rate.XP.Quest = 2
Rate.XP.Explore = 2
Rate.XP.BattlegroundKill
Description: Experience rate for honorable kills in battlegrounds,
it works when Battleground.GiveXPForKills = 1
Default: 1
Rate.XP.BattlegroundKill = 1
Rate.Quest.Money.Reward
Rate.Quest.Money.Max.Level.Reward
Description: Multiplier for money quest rewards. Can not be below 0.
Default: 1
Rate.Quest.Money.Reward = 1
Rate.Quest.Money.Max.Level.Reward = 1
Rate.RepairCost
Description: Repair cost rate.
Default: 1
Rate.RepairCost = 1
Rate.Rest.InGame
Rate.Rest.Offline.InTavernOrCity
Rate.Rest.Offline.InWilderness
Description: Resting points grow rates.
Default: 1 - (Rate.Rest.InGame)
1 - (Rate.Rest.Offline.InTavernOrCity)
1 - (Rate.Rest.Offline.InWilderness)
Rate.Rest.InGame = 1
Rate.Rest.Offline.InTavernOrCity = 1
Rate.Rest.Offline.InWilderness = 1
Rate.Damage.Fall
Description: Damage after fall rate.
Default: 1
Rate.Damage.Fall = 1
Rate.Auction.Time
Rate.Auction.Deposit
Rate.Auction.Cut
Description: Auction rates (auction time, deposit get at auction start,
auction cut from price at auction end).
Default: 1 - (Rate.Auction.Time)
1 - (Rate.Auction.Deposit)
1 - (Rate.Auction.Cut)
Rate.Auction.Time = 1
Rate.Auction.Deposit = 1
Rate.Auction.Cut = 1
Rate.Honor 荣誉
Description: Honor gain rate.
Default: 1
Rate.Honor = 1
Rate.ArenaPoints 竞技场点数
Description: Arena points gain rate.
Default: 1
Rate.ArenaPoints = 1
Rate.Talent 天赋点
Description: Talent point rate.
Default: 1
Rate.Talent = 1
Rate.Reputation.Gain 声望增加
Description: Reputation gain rate.
Default: 1
Rate.Reputation.Gain = 1
Rate.Reputation.LowLevel.Kill
Description: Reputation gain from killing low level (grey) creatures.
Default: 1
Rate.Reputation.LowLevel.Kill = 1
Rate.Reputation.LowLevel.Quest
Description: Reputation gain rate.
Default: 1
Rate.Reputation.LowLevel.Quest = 1
Rate.Reputation.RecruitAFriendBonus
Description: Reputation bonus rate for recruit-a-friend.
Default: 0.1
Rate.Reputation.RecruitAFriendBonus = 0.1
Rate.MoveSpeed
Description: Movement speed rate.
Default: 1
Rate.MoveSpeed = 1
Rate.InstanceResetTime
Description: Multiplier for the rate between global raid/heroic instance resets
(dbc value). Higher value increases the time between resets,
lower value lowers the time, you need clean instance_reset in
characters db in order to let new values work.
Default: 1
Rate.InstanceResetTime = 1
SkillGain.Crafting
SkillGain.Defense
SkillGain.Gathering
SkillGain.Weapon
Description: Crafting/defense/gathering/weapon skills gain rate.
Default: 1 - (SkillGain.Crafting)
1 - (SkillGain.Defense)
1 - (SkillGain.Gathering)
1 - (SkillGain.Weapon)
SkillGain.Crafting = 1
SkillGain.Defense = 1
SkillGain.Gathering = 1
SkillGain.Weapon = 1
SkillChance.Orange
SkillChance.Yellow
SkillChance.Green
SkillChance.Grey
Description: Chance to increase skill based on recipe color.
Default: 100 - (SkillChance.Orange)
75 - (SkillChance.Yellow)
25 - (SkillChance.Green)
0 - (SkillChance.Grey)
SkillChance.Orange = 100
SkillChance.Yellow = 75
SkillChance.Green = 25
SkillChance.Grey = 0
SkillChance.MiningSteps
SkillChance.SkinningSteps
Description: Skinning and Mining chance decreases with skill level.
Default: 0 - (Disabled)
75 - (In 2 times each 75 skill points)
SkillChance.MiningSteps = 0
SkillChance.SkinningSteps = 0
DurabilityLoss.InPvP
Description: Durability loss on death during PvP.
Default: 0 - (Disabled)
1 - (Enabled)
DurabilityLoss.InPvP = 0
DurabilityLoss.OnDeath
Description: Durability loss percentage on death.
Default: 10
DurabilityLoss.OnDeath = 10
DurabilityLossChance.Damage
Description: Chance to lose durability on one equipped item from damage.
Default: 0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)
DurabilityLossChance.Damage = 0.5
DurabilityLossChance.Absorb
Description: Chance to lose durability on one equipped armor item when absorbing damage.
Default: 0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose
durability)
DurabilityLossChance.Absorb = 0.5
DurabilityLossChance.Parry
Description: Chance to lose durability on main weapon when parrying attacks.
Default: 0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose
durability)
DurabilityLossChance.Parry = 0.05
DurabilityLossChance.Block
Description: Chance to lose durability on shield when blocking attacks.
Default: 0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose
durability)
DurabilityLossChance.Block = 0.05
Death.SicknessLevel
Description: Starting level for resurrection sickness.
Example: 11 - (Level 1-10 characters will not be affected,
Level 11-19 characters will be affected for 1 minute,
Level 20-MaxPlayerLevel characters will be affected for 10 minutes)
Default: 11 - (Enabled, See Example)
MaxPlayerLevel+1 - (Disabled)
-10 - (Enabled, Level 1+ characters have 10 minute duration)
Death.SicknessLevel = 11
Death.CorpseReclaimDelay.PvP
Death.CorpseReclaimDelay.PvE
Description: Increase corpse reclaim delay at PvP/PvE deaths.
Default: 1 - (Enabled)
0 - (Disabled)
Death.CorpseReclaimDelay.PvP = 1
Death.CorpseReclaimDelay.PvE = 0
Death.Bones.World
Death.Bones.BattlegroundOrArena
Description: Create bones instead of corpses at resurrection in normal zones, instances,
battleground or arenas.
Default: 1 - (Enabled, Death.Bones.World)
1 - (Enabled, Death.Bones.BattlegroundOrArena)
0 - (Disabled)
Death.Bones.World = 1
Death.Bones.BattlegroundOrArena = 1
Die.Command.Mode
Description: Do not trigger things like loot from .die command.
Default: 1 - (Enabled)
0 - (Disabled)
Die.Command.Mode = 1