魔兽 worldserver.conf 服务端配置文件说明第三段

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PLAYER INTERACTION

   AllowTwoSide.Interaction.Calendar

       Description: Allow calendar invites between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Interaction.Calendar = 0

 

   AllowTwoSide.Interaction.Channel

       Description: Allow channel chat between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Interaction.Channel = 0

 

   AllowTwoSide.Interaction.Group

       Description: Allow group joining between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Interaction.Group = 0

 

   AllowTwoSide.Interaction.Guild

       Description: Allow guild joining between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Interaction.Guild = 0

 

   AllowTwoSide.Interaction.Auction

       Description: Allow auctions between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Interaction.Auction = 0

 

   AllowTwoSide.Trade

       Description: Allow trading between factions.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

AllowTwoSide.Trade = 0

 

   TalentsInspecting

       Description: Allow/disallow inspecting other characters' talents.

                    Doesn't affect game master accounts.

                    2 - (Enabled for all characters)

       Default:     1 - (Enabled for characters of the same faction)

                    0 - (Talent inspecting is disabled)

 

TalentsInspecting = 1

 

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CREATURE SETTINGS

   ThreatRadius

       Description: Distance for creatures to evade after being pulled away from the combat

                    starting point. If ThreatRadius is less than creature aggro radius then aggro

                    radius will be used.

       Default:     60

 

ThreatRadius = 60

 

   Rate.Creature.Aggro

       Description: Aggro radius percentage.

       Default:     1   - (Enabled, 100%)

                    1.5 - (Enabled, 150%)

                    0   - (Disabled, 0%)

 

Rate.Creature.Aggro = 1

 

   CreatureFamilyFleeAssistanceRadius

       Description: Distance for fleeing creatures seeking assistance from other creatures.

       Default:     30 - (Enabled)

                    0  - (Disabled)

 

CreatureFamilyFleeAssistanceRadius = 30

 

   CreatureFamilyAssistanceRadius

       Description: Distance for creatures calling for assistance from other creatures without

                    moving.

       Default:     10 - (Enabled)

                    0  - (Disabled)

 

CreatureFamilyAssistanceRadius = 10

 

   CreatureFamilyAssistanceDelay

       Description: Time (in milliseconds) before creature assistance call.

       Default:     1500 - (1.5 Seconds)

 

CreatureFamilyAssistanceDelay = 1500

 

   CreatureFamilyFleeDelay

       Description: Time (in milliseconds) during which creature can flee if no assistance was

                    found.

       Default:     7000 (7 Seconds)

 

CreatureFamilyFleeDelay = 7000

 

   WorldBossLevelDiff

       Description: World boss level difference.

       Default:     3

 

WorldBossLevelDiff = 3

 

   Corpse.Decay.NORMAL

   Corpse.Decay.RARE

   Corpse.Decay.ELITE

   Corpse.Decay.RAREELITE

   Corpse.Decay.WORLDBOSS

       Description: Time (in seconds) until creature corpse will decay if not looted or skinned.

       Default:     60   - (1 Minute, Corpse.Decay.NORMAL)

                    300  - (5 Minutes, Corpse.Decay.RARE)

                    300  - (5 Minutes, Corpse.Decay.ELITE)

                    300  - (5 Minutes, Corpse.Decay.RAREELITE)

                    3600 - (1 Hour, Corpse.Decay.WORLDBOSS)

 

Corpse.Decay.NORMAL    = 60

Corpse.Decay.RARE      = 300

Corpse.Decay.ELITE     = 300

Corpse.Decay.RAREELITE = 300

Corpse.Decay.WORLDBOSS = 3600

 

   Rate.Corpse.Decay.Looted

       Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay

                    after they have been looted.

        Default:    0.5

 

Rate.Corpse.Decay.Looted = 0.5

 

   Rate.Creature.Normal.Damage

   Rate.Creature.Elite.Elite.Damage

   Rate.Creature.Elite.RARE.Damage

   Rate.Creature.Elite.RAREELITE.Damage

   Rate.Creature.Elite.WORLDBOSS.Damage

       Description: Mulitplier for creature melee damage.

       Default:     1 - (Rate.Creature.Normal.Damage)

                    1 - (Rate.Creature.Elite.Elite.Damage)

                    1 - (Rate.Creature.Elite.RARE.Damage)

                    1 - (Rate.Creature.Elite.RAREELITE.Damage)

                    1 - (Rate.Creature.Elite.WORLDBOSS.Damage)

 

Rate.Creature.Normal.Damage          = 1

Rate.Creature.Elite.Elite.Damage     = 1

Rate.Creature.Elite.RARE.Damage      = 1

Rate.Creature.Elite.RAREELITE.Damage = 1

Rate.Creature.Elite.WORLDBOSS.Damage = 1

 

   Rate.Creature.Normal.SpellDamage

   Rate.Creature.Elite.Elite.SpellDamage

   Rate.Creature.Elite.RARE.SpellDamage

   Rate.Creature.Elite.RAREELITE.SpellDamage

   Rate.Creature.Elite.WORLDBOSS.SpellDamage

       Description: Mulitplier for creature spell damage.

       Default:     1 - (Rate.Creature.Normal.SpellDamage)

                    1 - (Rate.Creature.Elite.Elite.SpellDamage)

                    1 - (Rate.Creature.Elite.RARE.SpellDamage)

                    1 - (Rate.Creature.Elite.RAREELITE.SpellDamage)

                    1 - (Rate.Creature.Elite.WORLDBOSS.SpellDamage)

 

Rate.Creature.Normal.SpellDamage          = 1

Rate.Creature.Elite.Elite.SpellDamage     = 1

Rate.Creature.Elite.RARE.SpellDamage      = 1

Rate.Creature.Elite.RAREELITE.SpellDamage = 1

Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1

 

   Rate.Creature.Normal.HP

   Rate.Creature.Elite.Elite.HP

   Rate.Creature.Elite.RARE.HP

   Rate.Creature.Elite.RAREELITE.HP

   Rate.Creature.Elite.WORLDBOSS.HP

       Description: Mulitplier for creature health.

       Default:     1 - (Rate.Creature.Normal.HP)

                    1 - (Rate.Creature.Elite.Elite.HP)

                    1 - (Rate.Creature.Elite.RARE.HP)

                    1 - (Rate.Creature.Elite.RAREELITE.HP)

                    1 - (Rate.Creature.Elite.WORLDBOSS.HP)

 

Rate.Creature.Normal.HP          = 1

Rate.Creature.Elite.Elite.HP     = 1

Rate.Creature.Elite.RARE.HP      = 1

Rate.Creature.Elite.RAREELITE.HP = 1

Rate.Creature.Elite.WORLDBOSS.HP = 1

 

   Creature.PickPocketRefillDelay

       Description: Time in seconds that the server will wait before refilling the pickpocket loot

                    for a creature

       Default:     600

 

Creature.PickPocketRefillDelay = 600

 

   ListenRange.Say

       Description: Distance in which players can read say messages from creatures or

                    gameobjects.

       Default:     40

 

ListenRange.Say = 40

 

   ListenRange.TextEmote

       Description: Distance in which players can read emotes from creatures or gameobjects.

       Default:     40

 

ListenRange.TextEmote = 40

 

   ListenRange.Yell

       Description: Distance in which players can read yell messages from creatures or

                    gameobjects.

       Default:     300

 

ListenRange.Yell = 300

 

   Creature.MovingStopTimeForPlayer

       Description: Time (in milliseconds) during which creature will not move after

                    interaction with player.

       Default: 180000

 

Creature.MovingStopTimeForPlayer = 180000

 

   MonsterSight

       Description: The maximum distance in yards that a "monster" creature can see

                    regardless of level difference (through CreatureAI::IsVisible).

                    Increases CONFIG_SIGHT_MONSTER to 50 yards. Used to be 20 yards.

       Default:     50.000000

 

MonsterSight = 50.000000

 

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SPAWN/RESPAWN SETTINGS

   Respawn.MinCheckIntervalMS

       Description: Minimum time that needs to pass between respawn checks for any given map.

       Default:     5000 - 5 seconds

 

Respawn.MinCheckIntervalMS = 5000

 

   Respawn.GuidWarnLevel

       Description: The point at which the highest guid for creatures or gameobjects in any map must reach

                    before the warning logic is enabled. A restart will then be queued at the next quiet time

                    The maximum guid per map is 16,777,216. So, it must be less than this value.

       Default:     12000000 - 12 million

 

Respawn.GuidWarnLevel = 12000000

 

   Respawn.WarningMessage

       Description: This message will be periodically shown (Frequency specified by Respawn.WarningFrequency) to

                    all users of the server, once the Respawn.GuidWarnLevel has been passed, and a restart scheduled.

                    It's used to warn users that there will be an out of schedule server restart soon.

       Default:     "There will be an unscheduled server restart at 03:00 server time. The server will be available again shortly after."

 

Respawn.WarningMessage = "There will be an unscheduled server restart at 03:00. The server will be available again shortly after."

 

   Respawn.WarningFrequency

       Description: The frequency (in seconds) that the warning message will be sent to users after a quiet time restart is triggered.

                    The message will repeat each time this many seconds passed until the server is restarted.

                    If set to 0, no warnings will be sent.

       Default:     1800 - (30 minutes)

 

Respawn.WarningFrequency = 1800

 

   Respawn.GuidAlertLevel

       Description: The point at which the highest guid for creatures or gameobjects in any map must reach

                    before the alert logic is enabled. A restart will then be triggered for 30 mins from that

                    point. The maximum guid per map is 16,777,216. So, it must be less than this value.

       Default:     16000000 - 16 million

 

Respawn.GuidAlertLevel = 16000000

 

   Respawn.AlertRestartReason

       Description: The shutdown reason given when the alert level is reached. The server will use a fixed time of

                    5 minutes and the reason for shutdown will be this message

       Default:     "Urgent Maintenance"

 

Respawn.AlertRestartReason = "Urgent Maintenance"

 

   Respawn.RestartQuietTime

       Description: The hour at which the server will be restarted after the Respawn.GuidWarnLevel

                    threshold has been reached. This can be between 0 and 23. 20 will be 8pm server time

       Default:     3 - 3am

 

Respawn.RestartQuietTime = 3

 

   Respawn.DynamicMode

       Description: Select which mode (if any) should be used to adjust respawn of creatures.

                    This will only affect creatures that have dynamic spawn rate scaling enabled in

                    the spawn group table (by default, gathering nodes and quest targets with respawn time <30min

                    1 - Use number of players in zone

       Default:     0 - No dynamic respawn function

 

Respawn.DynamicMode = 0

 

   Respawn.DynamicEscortNPC

       Description: This switch controls the dynamic respawn system for escort NPCs not in instancable maps (base maps only).

                    This will cause the respawn timer to begin when an escort event begins, and potentially

                    allow multiple instances of the NPC to be alive at the same time (when combined with Respawn.DynamicMode > 0)

                    1 - Enabled

       Default:     0 - Disabled

 

Respawn.DynamicEscortNPC = 0

 

   Respawn.DynamicRateCreature

       Description: The rate at which the respawn time is adjusted for high player counts in a zone (for creatures).

                    Up to this number of players, the respawn rate is unchanged.

                    At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

       Default:     10

 

Respawn.DynamicRateCreature = 10

 

   Respawn.DynamicMinimumCreature

       Description: The minimum respawn time for a creature under dynamic scaling.

       Default:     10 - (10 seconds)

 

Respawn.DynamicMinimumCreature = 10

 

   Respawn.DynamicRateGameObject

       Description: The rate at which the respawn time is adjusted for high player counts in a zone (for gameobjects).

                    Up to this number of players, the respawn rate is unchanged.

                    At double this number in players, you get twice as many respawns, at three times this number, three times the respawns, and so forth.

       Default:     10

 

Respawn.DynamicRateGameObject = 10

 

   Respawn.DynamicMinimumGameObject

       Description: The minimum respawn time for a gameobject under dynamic scaling.

       Default:     10 - (10 seconds)

 

Respawn.DynamicMinimumGameObject = 10

 

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CHAT SETTINGS

   ChatFakeMessagePreventing

       Description: Chat protection from creating fake messages using a lot spaces or other

                    invisible symbols. Not applied to the addon language, but may break old

                    addons that use normal languages for sending data to other clients.

       Default:     1 - (Enabled, Blizzlike)

                    0 - (Disabled)

 

ChatFakeMessagePreventing = 1

 

   ChatStrictLinkChecking.Severity

       Description: Check chat messages for ingame links to spells, items, quests, etc.

       Default:     0 - (Disabled)

                    1 - (Enabled, Check if only valid pipe commands are used, Prevents posting

                        pictures.)

                    2 - (Enabled, Verify that pipe commands are used in a correct order)

                    3 - (Check if color, entry and name don't contradict each other. For this to

                        work correctly, please assure that you have extracted locale DBCs of

                        every language specific client playing on this server)

 

ChatStrictLinkChecking.Severity = 0

 

   ChatStrictLinkChecking.Kick

       Description: Defines what should be done if a message is considered to contain invalid

                    pipe commands.

       Default:     0 - (Silently ignore message)

                    1 - (Disconnect players who sent malformed messages)

 

ChatStrictLinkChecking.Kick = 0

 

   ChatFlood.MessageCount

       Description: Chat flood protection, number of messages before player gets muted.

       Default:     10 - (Enabled)

                    0  - (Disabled)

 

ChatFlood.MessageCount = 10

 

   ChatFlood.MessageDelay

       Description: Time (in seconds) between messages to be counted into ChatFlood.MessageCount.

       Default:     1

 

ChatFlood.MessageDelay = 1

 

   ChatFlood.MuteTime

       Description: Time (in seconds) characters get muted for violating ChatFlood.MessageCount.

       Default:     10

 

ChatFlood.MuteTime = 10

 

   Channel.RestrictedLfg

       Description: Restrict LookupForGroup channel to characters registered in the LFG tool.

       Default:     1 - (Enabled, Allow join to channel only if registered in LFG)

                    0 - (Disabled, Allow join to channel in any time)

 

Channel.RestrictedLfg = 1

 

   ChatLevelReq.Channel

   ChatLevelReq.Whisper

   ChatLevelReq.Emote

   ChatLevelReq.Say

   ChatLevelReq.Yell

       Description: Level requirement for characters to be able to use chats.

       Default:     1

 

ChatLevelReq.Channel = 1

ChatLevelReq.Whisper = 1

ChatLevelReq.Emote = 1

ChatLevelReq.Say = 1

ChatLevelReq.Yell = 1

 

   PartyLevelReq

       Description: Minimum level at which players can invite to group, even if they aren't on

                    the invitee friends list. (Players who are on that friend list can always

                    invite despite having lower level)

       Default:     1

 

PartyLevelReq = 1

 

   PreserveCustomChannels

       Description: Store custom chat channel settings like password, automatic ownership handout

                    or ban list in the database. Needs to be enabled to save custom

                    world/trade/etc. channels that have automatic ownership handout disabled.

                    (.channel set ownership $channel off)

       Default:     0 - (Disabled, Blizzlike, Channel settings are lost if last person left)

                    1 - (Enabled)

 

PreserveCustomChannels = 1

 

   PreserveCustomChannelDuration

       Description: Time (in days) that needs to pass before the customs chat channels get

                    cleaned up from the database. Only channels with ownership handout enabled

                    (default behavior) will be cleaned.

       Default:     14 - (Enabled, Clean channels that haven't been used for 14 days)

                    0  - (Disabled, Infinite channel storage)

 

PreserveCustomChannelDuration = 14

 

   PartyRaidWarnings

       Description: Allow any user to use raid warnings when in a 5-man party.

       Default:     0 - (Disabled, Blizzlike)

                    1 - (Enabled)

 

PartyRaidWarnings = 0

 

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GAME MASTER SETTINGS

GM设置

   GM.LoginState GM登陆模式

       Description: GM mode at login.

       Default:     2 - (Last save state) 最后一次GM模式

                    0 - (Disable)

                    1 - (Enable)

 

GM.LoginState = 2

 

   GM.Visible GM玩家可见性

       Description: GM visibility at login.

       Default:     2 - (Last save state)最后一次GM模式

                    0 - (Invisible)

                    1 - (Visible)

 

GM.Visible = 2

 

   GM.Chat GM聊天设置

       Description: GM chat mode at login.

       Default:     2 - (Last save state)

                    0 - (Disable)

                    1 - (Enable)

 

GM.Chat = 2

 

   GM.WhisperingTo GM密语

       Description: Is GM accepting whispers from player by default or not.

       Default:     2 - (Last save state)

                    0 - (Disable)

                    1 - (Enable)

 

GM.WhisperingTo = 2

 

GM.FreezeAuraDuration

      Description: Allows to set a default duration to the Freeze Aura

                   applied on players when using the .freeze command

      Default:     0 - (Original aura duration. Lasts until the .unfreeze command is used)

                   N - (Aura duration if unspecified in .freeze command, in seconds)

 

GM.FreezeAuraDuration = 0

 

   GM.InGMList.Level

       Description: Maximum GM level shown in GM list (if enabled) in non-GM state (.gm off).

       Default:     3 - (Anyone)

                    0 - (Only players)

                    1 - (Only moderators)

                    2 - (Only gamemasters)

 

GM.InGMList.Level = 3

 

   GM.InWhoList.Level

       Description: Max GM level showed in who list (if visible).

       Default:     3 - (Anyone)

                    0 - (Only players)

                    1 - (Only moderators)

                    2 - (Only gamemasters)

 

GM.InWhoList.Level = 3

 

   GM.StartLevel

       Description: GM character starting level.

       Default:     1

 

GM.StartLevel = 1

 

   GM.AllowInvite

       Description: Allow players to invite GM characters.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

GM.AllowInvite = 0

 

   GM.LowerSecurity

       Description: Allow lower security levels to use commands on higher security level

                    characters.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

GM.LowerSecurity = 0

 

   GM.TicketSystem.ChanceOfGMSurvey

       Description: Chance of sending a GM survey after ticket completion.

       Default:     50 - (Enabled)

                    0  - (Disabled)

 

GM.TicketSystem.ChanceOfGMSurvey = 50

 

   GM.ForceShutdownThreshold

       Description: Minimum shutdown time in seconds before 'force' is required if other players are connected.

       Default:     30

 

GM.ForceShutdownThreshold = 30

 

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VISIBILITY AND DISTANCES

可见性和距离

   Visibility.GroupMode

       Description: Group visibility modes. Defines which groups can aways detect invisible

                    characters of the same raid, group or faction.

       Default:     1 - (Raid)

                    0 - (Party)

                    2 - (Faction)

                    3 - (None)

 

Visibility.GroupMode = 1

 

   Visibility.Distance.Continents

   Visibility.Distance.Instances

   Visibility.Distance.BGArenas

       Description: Visibility distance to see other players or gameobjects.

                    Visibility on continents on retail ~90 yards. In BG/Arenas ~533.

                    For instances default ~170.

                    Max limited by grid size: 533.33333

                    Min limit is max aggro radius (45) * Rate.Creature.Aggro

       Default:     90  - (Visibility.Distance.Continents)

                    170 - (Visibility.Distance.Instances)

                    533 - (Visibility.Distance.BGArenas)

 

Visibility.Distance.Continents = 90

Visibility.Distance.Instances = 170

Visibility.Distance.BGArenas = 533

 

   Visibility.Notify.Period.OnContinents

   Visibility.Notify.Period.InInstances

   Visibility.Notify.Period.InBGArenas

       Description: Time (in milliseconds) for visibility update period. Lower values may have

                    performance impact.

       Default:     1000 - (Visibility.Notify.Period.OnContinents)

                    1000 - (Visibility.Notify.Period.InInstances)

                    1000 - (Visibility.Notify.Period.InBGArenas)

 

Visibility.Notify.Period.OnContinents = 1000

Visibility.Notify.Period.InInstances  = 1000

Visibility.Notify.Period.InBGArenas   = 1000

 

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SERVER RATES

服务器设置

   Rate.Health

   Rate.Mana

   Rate.Rage.Income

   Rate.Rage.Loss

   Rate.RunicPower.Income

   Rate.RunicPower.Loss

   Rate.Focus

   Rate.Energy

   Rate.Loyalty

       Description: Multiplier to configure health, mana, incoming rage, loss of rage, focus

                    energy and loyalty increase or decrease.

       Default:     1 - (Rate.Health)

                    1 - (Rate.Mana)

                    1 - (Rate.Rage.Income)

                    1 - (Rate.Rage.Loss)

                    1 - (Rate.RunicPower.Income)

                    1 - (Rate.RunicPower.Loss)

                    1 - (Rate.Focus)

                    1 - (Rate.Energy)

                    1 - (Rate.Loyalty)

 

Rate.Health            = 1

Rate.Mana              = 1

Rate.Rage.Income       = 1

Rate.Rage.Loss         = 1

Rate.RunicPower.Income = 1

Rate.RunicPower.Loss   = 1

Rate.Focus             = 1

Rate.Energy            = 1

Rate.Loyalty           = 1

 

   Rate.Skill.Discovery

       Description: Multiplier for skill discovery.

       Default:     1

 

Rate.Skill.Discovery = 1

 

   Rate.Drop.Item.Poor

   Rate.Drop.Item.Normal

   Rate.Drop.Item.Uncommon

   Rate.Drop.Item.Rare

   Rate.Drop.Item.Epic

   Rate.Drop.Item.Legendary

   Rate.Drop.Item.Artifact

   Rate.Drop.Item.Referenced

   Rate.Drop.Money

       Description: Drop rates for money and items based on quality.

       Default:     1 - (Rate.Drop.Item.Poor)

                    1 - (Rate.Drop.Item.Normal)

                    1 - (Rate.Drop.Item.Uncommon)

                    1 - (Rate.Drop.Item.Rare)

                    1 - (Rate.Drop.Item.Epic)

                    1 - (Rate.Drop.Item.Legendary)

                    1 - (Rate.Drop.Item.Artifact)

                    1 - (Rate.Drop.Item.Referenced)

                    1 - (Rate.Drop.Money)

 

Rate.Drop.Item.Poor             = 1

Rate.Drop.Item.Normal           = 1

Rate.Drop.Item.Uncommon         = 1

Rate.Drop.Item.Rare             = 1

Rate.Drop.Item.Epic             = 1

Rate.Drop.Item.Legendary        = 1

Rate.Drop.Item.Artifact         = 1

Rate.Drop.Item.Referenced       = 1

Rate.Drop.Money                 = 1

 

   Rate.Drop.Item.ReferencedAmount

       Description: Multiplier for referenced loot amount.

       Default:     1

 

Rate.Drop.Item.ReferencedAmount = 1

 

   Rate.XP.Kill 杀怪经验值

   Rate.XP.Quest 任务经验值

   Rate.XP.Explore 探索经验值

       Description: Experience rates.

       Default:     1 - (Rate.XP.Kill, affects only kills outside of Battlegrounds)

                    1 - (Rate.XP.Quest)

                    1 - (Rate.XP.Explore)

 

Rate.XP.Kill    = 2

Rate.XP.Quest   = 2

Rate.XP.Explore = 2

 

   Rate.XP.BattlegroundKill

       Description: Experience rate for honorable kills in battlegrounds,

                    it works when Battleground.GiveXPForKills = 1

       Default:     1

 

Rate.XP.BattlegroundKill = 1

 

   Rate.Quest.Money.Reward

   Rate.Quest.Money.Max.Level.Reward

       Description: Multiplier for money quest rewards. Can not be below 0.

       Default:     1

 

Rate.Quest.Money.Reward = 1

Rate.Quest.Money.Max.Level.Reward = 1

 

   Rate.RepairCost

       Description: Repair cost rate.

       Default:     1

 

Rate.RepairCost = 1

 

   Rate.Rest.InGame

   Rate.Rest.Offline.InTavernOrCity

   Rate.Rest.Offline.InWilderness

       Description: Resting points grow rates.

       Default:     1 - (Rate.Rest.InGame)

                    1 - (Rate.Rest.Offline.InTavernOrCity)

                    1 - (Rate.Rest.Offline.InWilderness)

 

Rate.Rest.InGame                 = 1

Rate.Rest.Offline.InTavernOrCity = 1

Rate.Rest.Offline.InWilderness   = 1

 

   Rate.Damage.Fall

       Description: Damage after fall rate.

       Default:     1

 

Rate.Damage.Fall = 1

 

   Rate.Auction.Time

   Rate.Auction.Deposit

   Rate.Auction.Cut

       Description: Auction rates (auction time, deposit get at auction start,

                    auction cut from price at auction end).

       Default:     1 - (Rate.Auction.Time)

                    1 - (Rate.Auction.Deposit)

                    1 - (Rate.Auction.Cut)

 

Rate.Auction.Time    = 1

Rate.Auction.Deposit = 1

Rate.Auction.Cut     = 1

 

   Rate.Honor 荣誉

       Description: Honor gain rate.

       Default:     1

 

Rate.Honor = 1

 

   Rate.ArenaPoints 竞技场点数

       Description: Arena points gain rate.

       Default:     1

 

Rate.ArenaPoints = 1

 

   Rate.Talent 天赋点

       Description: Talent point rate.

       Default:     1

 

Rate.Talent = 1

 

   Rate.Reputation.Gain 声望增加

       Description: Reputation gain rate.

       Default:     1

 

Rate.Reputation.Gain = 1

 

   Rate.Reputation.LowLevel.Kill

       Description: Reputation gain from killing low level (grey) creatures.

       Default:     1

 

Rate.Reputation.LowLevel.Kill = 1

 

   Rate.Reputation.LowLevel.Quest

       Description: Reputation gain rate.

       Default:     1

 

Rate.Reputation.LowLevel.Quest = 1

 

   Rate.Reputation.RecruitAFriendBonus

       Description: Reputation bonus rate for recruit-a-friend.

       Default:     0.1

 

Rate.Reputation.RecruitAFriendBonus = 0.1

 

   Rate.MoveSpeed

       Description: Movement speed rate.

       Default:     1

 

Rate.MoveSpeed = 1

 

   Rate.InstanceResetTime

       Description: Multiplier for the rate between global raid/heroic instance resets

                    (dbc value). Higher value increases the time between resets,

                    lower value lowers the time, you need clean instance_reset in

                    characters db in order to let new values work.

       Default:     1

 

Rate.InstanceResetTime = 1

 

   SkillGain.Crafting

   SkillGain.Defense

   SkillGain.Gathering

   SkillGain.Weapon

       Description: Crafting/defense/gathering/weapon skills gain rate.

       Default:     1 - (SkillGain.Crafting)

                    1 - (SkillGain.Defense)

                    1 - (SkillGain.Gathering)

                    1 - (SkillGain.Weapon)

 

SkillGain.Crafting  = 1

SkillGain.Defense   = 1

SkillGain.Gathering = 1

SkillGain.Weapon    = 1

 

   SkillChance.Orange

   SkillChance.Yellow

   SkillChance.Green

   SkillChance.Grey

       Description: Chance to increase skill based on recipe color.

       Default:     100 - (SkillChance.Orange)

                    75  - (SkillChance.Yellow)

                    25  - (SkillChance.Green)

                    0   - (SkillChance.Grey)

 

SkillChance.Orange = 100

SkillChance.Yellow = 75

SkillChance.Green  = 25

SkillChance.Grey   = 0

 

   SkillChance.MiningSteps

   SkillChance.SkinningSteps

       Description: Skinning and Mining chance decreases with skill level.

       Default:     0  - (Disabled)

                    75 - (In 2 times each 75 skill points)

 

SkillChance.MiningSteps   = 0

SkillChance.SkinningSteps = 0

 

   DurabilityLoss.InPvP

       Description: Durability loss on death during PvP.

       Default:     0 - (Disabled)

                    1 - (Enabled)

 

DurabilityLoss.InPvP = 0

 

   DurabilityLoss.OnDeath

       Description: Durability loss percentage on death.

       Default:     10

 

DurabilityLoss.OnDeath = 10

 

   DurabilityLossChance.Damage

       Description: Chance to lose durability on one equipped item from damage.

       Default:     0.5 - (100/0.5 = 200, Each 200 damage one equipped item will use durability)

 

DurabilityLossChance.Damage = 0.5

 

   DurabilityLossChance.Absorb

       Description: Chance to lose durability on one equipped armor item when absorbing damage.

       Default:     0.5 - (100/0.5 = 200, Each 200 absorbed damage one equipped item will lose

                          durability)

 

DurabilityLossChance.Absorb = 0.5

 

   DurabilityLossChance.Parry

       Description: Chance to lose durability on main weapon when parrying attacks.

       Default:     0.05 - (100/0.05 = 2000, Each 2000 parried damage the main weapon will lose

                           durability)

 

DurabilityLossChance.Parry = 0.05

 

   DurabilityLossChance.Block

       Description: Chance to lose durability on shield when blocking attacks.

       Default:     0.05 - (100/0.05 = 2000, Each 2000 blocked damage the shield will lose

                           durability)

 

DurabilityLossChance.Block = 0.05

 

   Death.SicknessLevel

       Description: Starting level for resurrection sickness.

       Example:     11 - (Level 1-10 characters will not be affected,

                          Level 11-19 characters will be affected for 1 minute,

                          Level 20-MaxPlayerLevel characters will be affected for 10 minutes)

        Default:    11               - (Enabled, See Example)

                    MaxPlayerLevel+1 - (Disabled)

                    -10              - (Enabled, Level 1+ characters have 10 minute duration)

 

Death.SicknessLevel = 11

 

   Death.CorpseReclaimDelay.PvP

   Death.CorpseReclaimDelay.PvE

       Description: Increase corpse reclaim delay at PvP/PvE deaths.

       Default:     1 - (Enabled)

                    0 - (Disabled)

 

Death.CorpseReclaimDelay.PvP = 1

Death.CorpseReclaimDelay.PvE = 0

 

   Death.Bones.World

   Death.Bones.BattlegroundOrArena

       Description: Create bones instead of corpses at resurrection in normal zones, instances,

                    battleground or arenas.

       Default:     1 - (Enabled, Death.Bones.World)

                    1 - (Enabled, Death.Bones.BattlegroundOrArena)

                    0 - (Disabled)

 

Death.Bones.World               = 1

Death.Bones.BattlegroundOrArena = 1

 

   Die.Command.Mode

       Description: Do not trigger things like loot from .die command.

       Default:     1 - (Enabled)

                    0 - (Disabled)

 

Die.Command.Mode = 1