vue2数据渲染(5)- _update

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_update 方法是实例的一个私有方法,它在首次渲染,和数据更新的时候被调用,这里只说一下首次渲染,它的作用是将 VNode 转换成真实的DOM

src/core/instance/lifecycle.ts

export function lifecycleMixin(Vue: typeof Component) {
  Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
    const vm: Component = this
    const prevEl = vm.$el
    const prevVnode = vm._vnode
    const restoreActiveInstance = setActiveInstance(vm)
    vm._vnode = vnode
    // Vue.prototype.__patch__ is injected in entry points
    // based on the rendering backend used.
    if (!prevVnode) {
      // initial render
      vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
    } else {
      // updates
      vm.$el = vm.__patch__(prevVnode, vnode)
    }
    restoreActiveInstance()
    // update __vue__ reference
    if (prevEl) {
      prevEl.__vue__ = null
    }
    if (vm.$el) {
      vm.$el.__vue__ = vm
    }
    // if parent is an HOC, update its $el as well
    let wrapper: Component | undefined = vm
    while (
      wrapper &&
      wrapper.$vnode &&
      wrapper.$parent &&
      wrapper.$vnode === wrapper.$parent._vnode
    ) {
      wrapper.$parent.$el = wrapper.$el
      wrapper = wrapper.$parent
    }
    // updated hook is called by the scheduler to ensure that children are
    // updated in a parent's updated hook.
  }
...
}

先看首次渲染

// initial render 
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)

vm._patch_在 src/platforms/web/runtime/index.ts中定义

// install platform patch function
Vue.prototype.__patch__ = inBrowser ? patch : noop

patch 在 src/platforms/web/runtime/pathch.ts中定义

import * as nodeOps from 'web/runtime/node-ops'
import baseModules from 'core/vdom/modules/index'

const modules = platformModules.concat(baseModules)
export const patch: Function = createPatchFunction({ nodeOps, modules })

nodeOps都是一些实际的操作dom的方法,modules里面都是一些处理attrs, cass, events, style等的方法,后面再看

createPatchFunction 也在 src/platforms/web/runtime/pathch.ts中定义

const hooks = ['create', 'activate', 'update', 'remove', 'destroy']

export function createPatchFunction(backend) {
  let i, j
  const cbs: any = {}

  const { modules, nodeOps } = backend

  for (i = 0; i < hooks.length; ++i) {
    cbs[hooks[i]] = []
    for (j = 0; j < modules.length; ++j) {
      if (isDef(modules[j][hooks[i]])) {
        cbs[hooks[i]].push(modules[j][hooks[i]])
      }
    }
  }
  
  ......

  return function patch(oldVnode, vnode, hydrating, removeOnly) {
    if (isUndef(vnode)) {
      if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
      return
    }

    let isInitialPatch = false
    const insertedVnodeQueue: any[] = []

    if (isUndef(oldVnode)) {
      // empty mount (likely as component), create new root element
      isInitialPatch = true
      createElm(vnode, insertedVnodeQueue)
    } else {
      //传入的 oldVnode 实际上是一个 DOM container,所以 isRealElement 为 true
      const isRealElement = isDef(oldVnode.nodeType)
      if (!isRealElement && sameVnode(oldVnode, vnode)) {
        // patch existing root node
        patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
      } else {
        if (isRealElement) {
          // mounting to a real element
          // check if this is server-rendered content and if we can perform
          // a successful hydration.
          if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
            oldVnode.removeAttribute(SSR_ATTR)
            hydrating = true
          }
          if (isTrue(hydrating)) {
            if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
              invokeInsertHook(vnode, insertedVnodeQueue, true)
              return oldVnode
            } else if (__DEV__) {
              warn(
                'The client-side rendered virtual DOM tree is not matching ' +
                  'server-rendered content. This is likely caused by incorrect ' +
                  'HTML markup, for example nesting block-level elements inside ' +
                  '<p>, or missing <tbody>. Bailing hydration and performing ' +
                  'full client-side render.'
              )
            }
          }
          // either not server-rendered, or hydration failed.
          // create an empty node and replace it
          oldVnode = emptyNodeAt(oldVnode)
        }

        // replacing existing element
        const oldElm = oldVnode.elm
        const parentElm = nodeOps.parentNode(oldElm)

        // create new node
        createElm(
          vnode,
          insertedVnodeQueue,
          // extremely rare edge case: do not insert if old element is in a
          // leaving transition. Only happens when combining transition +
          // keep-alive + HOCs. (#4590)
          oldElm._leaveCb ? null : parentElm,
          nodeOps.nextSibling(oldElm)
        )

        // update parent placeholder node element, recursively
        if (isDef(vnode.parent)) {
          let ancestor = vnode.parent
          const patchable = isPatchable(vnode)
          while (ancestor) {
            for (let i = 0; i < cbs.destroy.length; ++i) {
              cbs.destroy[i](ancestor)
            }
            ancestor.elm = vnode.elm
            if (patchable) {
              for (let i = 0; i < cbs.create.length; ++i) {
                cbs.create[i](emptyNode, ancestor)
              }
              // #6513
              // invoke insert hooks that may have been merged by create hooks.
              // e.g. for directives that uses the "inserted" hook.
              const insert = ancestor.data.hook.insert
              if (insert.merged) {
                // start at index 1 to avoid re-invoking component mounted hook
                for (let i = 1; i < insert.fns.length; i++) {
                  insert.fns[i]()
                }
              }
            } else {
              registerRef(ancestor)
            }
            ancestor = ancestor.parent
          }
        }

        // destroy old node
        if (isDef(parentElm)) {
          removeVnodes([oldVnode], 0, 0)
        } else if (isDef(oldVnode.tag)) {
          invokeDestroyHook(oldVnode)
        }
      }
    }

    invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
    return vnode.elm
  }
}

首先循环通过cbs把各模块的钩子缓存起来, 重点看path函数,第一个参数其实就是id为app的div元素,在$mount方法中,调用mountComponent,然后里面有一个赋值语句vm.$el = el 第二个参数是执行 vm._render 后返回的 VNode 的节点,非服务端渲染,第三四个参数都为false

然后再看几个关键步骤:

const isRealElement = isDef(oldVnode.nodeType)为true,因为传入的第一个参数el就是一个真实的dom节点,就会走到oldVnode = emptyNodeAt(oldVnode),将它转为vnode

接下来最重要的方法 createElm,通过虚拟节点创建真实的 DOM 并插入到它的父节点上

  function createElm(
    vnode,
    insertedVnodeQueue,
    parentElm?: any,
    refElm?: any,
    nested?: any,
    ownerArray?: any,
    index?: any
  ) {
    if (isDef(vnode.elm) && isDef(ownerArray)) {
      // This vnode was used in a previous render!
      // now it's used as a new node, overwriting its elm would cause
      // potential patch errors down the road when it's used as an insertion
      // reference node. Instead, we clone the node on-demand before creating
      // associated DOM element for it.
      vnode = ownerArray[index] = cloneVNode(vnode)
    }

    vnode.isRootInsert = !nested // for transition enter check
    //createComponent 方法目的是尝试创建子组件
    if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
      return
    }

    const data = vnode.data
    const children = vnode.children
    const tag = vnode.tag
    if (isDef(tag)) {
      if (__DEV__) {
        if (data && data.pre) {
          creatingElmInVPre++
        }
        if (isUnknownElement(vnode, creatingElmInVPre)) {
          warn(
            'Unknown custom element: <' +
              tag +
              '> - did you ' +
              'register the component correctly? For recursive components, ' +
              'make sure to provide the "name" option.',
            vnode.context
          )
        }
      }

      //去调用平台 DOM 的操作去创建一个占位符元素。
      vnode.elm = vnode.ns
        ? nodeOps.createElementNS(vnode.ns, tag)
        : nodeOps.createElement(tag, vnode)
      setScope(vnode)

      createChildren(vnode, children, insertedVnodeQueue)
      if (isDef(data)) {
        invokeCreateHooks(vnode, insertedVnodeQueue)
      }
      insert(parentElm, vnode.elm, refElm)

      if (__DEV__ && data && data.pre) {
        creatingElmInVPre--
      }
    } else if (isTrue(vnode.isComment)) {
      vnode.elm = nodeOps.createComment(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    } else {
      vnode.elm = nodeOps.createTextNode(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    }
  }

if (isDef(vnode.elm) && isDef(ownerArray))进不去,略过,

if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) { return }尝试创建组件节点,略过,

然后通过createChildren递归调用createElm,并且是深度优先遍历

function createChildren(vnode, children, insertedVnodeQueue) {
    if (isArray(children)) {
      if (__DEV__) {
        checkDuplicateKeys(children)
      }
      for (let i = 0; i < children.length; ++i) {
        createElm(
          children[i],
          insertedVnodeQueue,
          vnode.elm,
          null,
          true,
          children,
          i
        )
      }
    } else if (isPrimitive(vnode.text)) {
      nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
    }
  }

然后调用insert(parentElm, vnode.elm, refElm)去插入,整个插入顺序是先子后父

  function insert(parent, elm, ref) {
    if (isDef(parent)) {
      if (isDef(ref)) {
        if (nodeOps.parentNode(ref) === parent) {
          nodeOps.insertBefore(parent, elm, ref)
        }
      } else {
        nodeOps.appendChild(parent, elm)
      }
    }
  }

然后再回到createElm方法,

else if (isTrue(vnode.isComment)) {
      vnode.elm = nodeOps.createComment(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    } else {
      vnode.elm = nodeOps.createTextNode(vnode.text)
      insert(parentElm, vnode.elm, refElm)
    }

就是创建注释节点和文本节点,

总结

  1. 在 _update_ 中调用 _patch_ 方法,
  2. _patch_ 来源于 createPatchFunction,函数柯里化技巧返回_patch_
  3. _patch_中最重要的是 createElmcreateElm 又通过 createChildren 来深度递归调用createElm创建子节点
  4. 然后 insert 方法插入dom