_update 方法是实例的一个私有方法,它在首次渲染,和数据更新的时候被调用,这里只说一下首次渲染,它的作用是将 VNode 转换成真实的DOM
src/core/instance/lifecycle.ts
export function lifecycleMixin(Vue: typeof Component) {
Vue.prototype._update = function (vnode: VNode, hydrating?: boolean) {
const vm: Component = this
const prevEl = vm.$el
const prevVnode = vm._vnode
const restoreActiveInstance = setActiveInstance(vm)
vm._vnode = vnode
// Vue.prototype.__patch__ is injected in entry points
// based on the rendering backend used.
if (!prevVnode) {
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
} else {
// updates
vm.$el = vm.__patch__(prevVnode, vnode)
}
restoreActiveInstance()
// update __vue__ reference
if (prevEl) {
prevEl.__vue__ = null
}
if (vm.$el) {
vm.$el.__vue__ = vm
}
// if parent is an HOC, update its $el as well
let wrapper: Component | undefined = vm
while (
wrapper &&
wrapper.$vnode &&
wrapper.$parent &&
wrapper.$vnode === wrapper.$parent._vnode
) {
wrapper.$parent.$el = wrapper.$el
wrapper = wrapper.$parent
}
// updated hook is called by the scheduler to ensure that children are
// updated in a parent's updated hook.
}
...
}
先看首次渲染
// initial render
vm.$el = vm.__patch__(vm.$el, vnode, hydrating, false /* removeOnly */)
vm._patch_在 src/platforms/web/runtime/index.ts中定义
// install platform patch function
Vue.prototype.__patch__ = inBrowser ? patch : noop
patch 在 src/platforms/web/runtime/pathch.ts中定义
import * as nodeOps from 'web/runtime/node-ops'
import baseModules from 'core/vdom/modules/index'
const modules = platformModules.concat(baseModules)
export const patch: Function = createPatchFunction({ nodeOps, modules })
nodeOps都是一些实际的操作dom的方法,modules里面都是一些处理attrs, cass, events, style等的方法,后面再看
createPatchFunction 也在 src/platforms/web/runtime/pathch.ts中定义
const hooks = ['create', 'activate', 'update', 'remove', 'destroy']
export function createPatchFunction(backend) {
let i, j
const cbs: any = {}
const { modules, nodeOps } = backend
for (i = 0; i < hooks.length; ++i) {
cbs[hooks[i]] = []
for (j = 0; j < modules.length; ++j) {
if (isDef(modules[j][hooks[i]])) {
cbs[hooks[i]].push(modules[j][hooks[i]])
}
}
}
......
return function patch(oldVnode, vnode, hydrating, removeOnly) {
if (isUndef(vnode)) {
if (isDef(oldVnode)) invokeDestroyHook(oldVnode)
return
}
let isInitialPatch = false
const insertedVnodeQueue: any[] = []
if (isUndef(oldVnode)) {
// empty mount (likely as component), create new root element
isInitialPatch = true
createElm(vnode, insertedVnodeQueue)
} else {
//传入的 oldVnode 实际上是一个 DOM container,所以 isRealElement 为 true
const isRealElement = isDef(oldVnode.nodeType)
if (!isRealElement && sameVnode(oldVnode, vnode)) {
// patch existing root node
patchVnode(oldVnode, vnode, insertedVnodeQueue, null, null, removeOnly)
} else {
if (isRealElement) {
// mounting to a real element
// check if this is server-rendered content and if we can perform
// a successful hydration.
if (oldVnode.nodeType === 1 && oldVnode.hasAttribute(SSR_ATTR)) {
oldVnode.removeAttribute(SSR_ATTR)
hydrating = true
}
if (isTrue(hydrating)) {
if (hydrate(oldVnode, vnode, insertedVnodeQueue)) {
invokeInsertHook(vnode, insertedVnodeQueue, true)
return oldVnode
} else if (__DEV__) {
warn(
'The client-side rendered virtual DOM tree is not matching ' +
'server-rendered content. This is likely caused by incorrect ' +
'HTML markup, for example nesting block-level elements inside ' +
'<p>, or missing <tbody>. Bailing hydration and performing ' +
'full client-side render.'
)
}
}
// either not server-rendered, or hydration failed.
// create an empty node and replace it
oldVnode = emptyNodeAt(oldVnode)
}
// replacing existing element
const oldElm = oldVnode.elm
const parentElm = nodeOps.parentNode(oldElm)
// create new node
createElm(
vnode,
insertedVnodeQueue,
// extremely rare edge case: do not insert if old element is in a
// leaving transition. Only happens when combining transition +
// keep-alive + HOCs. (#4590)
oldElm._leaveCb ? null : parentElm,
nodeOps.nextSibling(oldElm)
)
// update parent placeholder node element, recursively
if (isDef(vnode.parent)) {
let ancestor = vnode.parent
const patchable = isPatchable(vnode)
while (ancestor) {
for (let i = 0; i < cbs.destroy.length; ++i) {
cbs.destroy[i](ancestor)
}
ancestor.elm = vnode.elm
if (patchable) {
for (let i = 0; i < cbs.create.length; ++i) {
cbs.create[i](emptyNode, ancestor)
}
// #6513
// invoke insert hooks that may have been merged by create hooks.
// e.g. for directives that uses the "inserted" hook.
const insert = ancestor.data.hook.insert
if (insert.merged) {
// start at index 1 to avoid re-invoking component mounted hook
for (let i = 1; i < insert.fns.length; i++) {
insert.fns[i]()
}
}
} else {
registerRef(ancestor)
}
ancestor = ancestor.parent
}
}
// destroy old node
if (isDef(parentElm)) {
removeVnodes([oldVnode], 0, 0)
} else if (isDef(oldVnode.tag)) {
invokeDestroyHook(oldVnode)
}
}
}
invokeInsertHook(vnode, insertedVnodeQueue, isInitialPatch)
return vnode.elm
}
}
首先循环通过cbs把各模块的钩子缓存起来,
重点看path函数,第一个参数其实就是id为app的div元素,在$mount方法中,调用mountComponent,然后里面有一个赋值语句vm.$el = el
第二个参数是执行 vm._render 后返回的 VNode 的节点,非服务端渲染,第三四个参数都为false
然后再看几个关键步骤:
const isRealElement = isDef(oldVnode.nodeType)为true,因为传入的第一个参数el就是一个真实的dom节点,就会走到oldVnode = emptyNodeAt(oldVnode),将它转为vnode
接下来最重要的方法 createElm,通过虚拟节点创建真实的 DOM 并插入到它的父节点上
function createElm(
vnode,
insertedVnodeQueue,
parentElm?: any,
refElm?: any,
nested?: any,
ownerArray?: any,
index?: any
) {
if (isDef(vnode.elm) && isDef(ownerArray)) {
// This vnode was used in a previous render!
// now it's used as a new node, overwriting its elm would cause
// potential patch errors down the road when it's used as an insertion
// reference node. Instead, we clone the node on-demand before creating
// associated DOM element for it.
vnode = ownerArray[index] = cloneVNode(vnode)
}
vnode.isRootInsert = !nested // for transition enter check
//createComponent 方法目的是尝试创建子组件
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) {
return
}
const data = vnode.data
const children = vnode.children
const tag = vnode.tag
if (isDef(tag)) {
if (__DEV__) {
if (data && data.pre) {
creatingElmInVPre++
}
if (isUnknownElement(vnode, creatingElmInVPre)) {
warn(
'Unknown custom element: <' +
tag +
'> - did you ' +
'register the component correctly? For recursive components, ' +
'make sure to provide the "name" option.',
vnode.context
)
}
}
//去调用平台 DOM 的操作去创建一个占位符元素。
vnode.elm = vnode.ns
? nodeOps.createElementNS(vnode.ns, tag)
: nodeOps.createElement(tag, vnode)
setScope(vnode)
createChildren(vnode, children, insertedVnodeQueue)
if (isDef(data)) {
invokeCreateHooks(vnode, insertedVnodeQueue)
}
insert(parentElm, vnode.elm, refElm)
if (__DEV__ && data && data.pre) {
creatingElmInVPre--
}
} else if (isTrue(vnode.isComment)) {
vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {
vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
}
if (isDef(vnode.elm) && isDef(ownerArray))进不去,略过,
if (createComponent(vnode, insertedVnodeQueue, parentElm, refElm)) { return }尝试创建组件节点,略过,
然后通过createChildren递归调用createElm,并且是深度优先遍历
function createChildren(vnode, children, insertedVnodeQueue) {
if (isArray(children)) {
if (__DEV__) {
checkDuplicateKeys(children)
}
for (let i = 0; i < children.length; ++i) {
createElm(
children[i],
insertedVnodeQueue,
vnode.elm,
null,
true,
children,
i
)
}
} else if (isPrimitive(vnode.text)) {
nodeOps.appendChild(vnode.elm, nodeOps.createTextNode(String(vnode.text)))
}
}
然后调用insert(parentElm, vnode.elm, refElm)去插入,整个插入顺序是先子后父
function insert(parent, elm, ref) {
if (isDef(parent)) {
if (isDef(ref)) {
if (nodeOps.parentNode(ref) === parent) {
nodeOps.insertBefore(parent, elm, ref)
}
} else {
nodeOps.appendChild(parent, elm)
}
}
}
然后再回到createElm方法,
else if (isTrue(vnode.isComment)) {
vnode.elm = nodeOps.createComment(vnode.text)
insert(parentElm, vnode.elm, refElm)
} else {
vnode.elm = nodeOps.createTextNode(vnode.text)
insert(parentElm, vnode.elm, refElm)
}
就是创建注释节点和文本节点,
总结
- 在 _update_ 中调用
_patch_方法, _patch_来源于createPatchFunction,函数柯里化技巧返回_patch__patch_中最重要的是createElm,createElm又通过createChildren来深度递归调用createElm创建子节点- 然后
insert方法插入dom