文章来源refactoringguru.cn/design-patt…
PHP 工厂方法模式讲解和代码示例
工厂方法是一种创建型设计模式, 解决了在不指定具体类的情况下创建产品对象的问题。
工厂方法定义了一个方法, 且必须使用该方法代替通过直接调用构造函数来创建对象 ( new操作符) 的方式。 子类可重写该方法来更改将被创建的对象所属类。
如果你不清楚工厂、 工厂方法和抽象工厂模式之间的区别, 请参阅工厂模式比较。
复杂度:******
流行度:******
使用示例: 工厂方法模式在 PHP 代码中得到了广泛使用。 当你需要在代码中提供高层次的灵活性时, 该模式会非常实用。
识别方法: 工厂方法可通过构建方法来识别, 它会创建具体类的对象, 但以抽象类型或接口的形式返回这些对象。
概念示例
本例说明了工厂方法设计模式的结构并重点回答了下面的问题:
- 它由哪些类组成?
- 这些类扮演了哪些角色?
- 模式中的各个元素会以何种方式相互关联?
在了解该模式的结构后, 你可以更容易地理解下面的基于真实世界的 PHP 应用案例。
** index.php: 概念示例
<?php
namespace RefactoringGuru\FactoryMethod\Conceptual;
/**
* The Creator class declares the factory method that is supposed to return an
* object of a Product class. The Creator's subclasses usually provide the
* implementation of this method.
*/
abstract class Creator
{
/**
* Note that the Creator may also provide some default implementation of the
* factory method.
*/
abstract public function factoryMethod(): Product;
/**
* Also note that, despite its name, the Creator's primary responsibility is
* not creating products. Usually, it contains some core business logic that
* relies on Product objects, returned by the factory method. Subclasses can
* indirectly change that business logic by overriding the factory method
* and returning a different type of product from it.
*/
public function someOperation(): string
{
// Call the factory method to create a Product object.
$product = $this->factoryMethod();
// Now, use the product.
$result = "Creator: The same creator's code has just worked with " .
$product->operation();
return $result;
}
}
/**
* Concrete Creators override the factory method in order to change the
* resulting product's type.
*/
class ConcreteCreator1 extends Creator
{
/**
* Note that the signature of the method still uses the abstract product
* type, even though the concrete product is actually returned from the
* method. This way the Creator can stay independent of concrete product
* classes.
*/
public function factoryMethod(): Product
{
return new ConcreteProduct1();
}
}
class ConcreteCreator2 extends Creator
{
public function factoryMethod(): Product
{
return new ConcreteProduct2();
}
}
/**
* The Product interface declares the operations that all concrete products must
* implement.
*/
interface Product
{
public function operation(): string;
}
/**
* Concrete Products provide various implementations of the Product interface.
*/
class ConcreteProduct1 implements Product
{
public function operation(): string
{
return "{Result of the ConcreteProduct1}";
}
}
class ConcreteProduct2 implements Product
{
public function operation(): string
{
return "{Result of the ConcreteProduct2}";
}
}
/**
* The client code works with an instance of a concrete creator, albeit through
* its base interface. As long as the client keeps working with the creator via
* the base interface, you can pass it any creator's subclass.
*/
function clientCode(Creator $creator)
{
// ...
echo "Client: I'm not aware of the creator's class, but it still works.\n"
. $creator->someOperation();
// ...
}
/**
* The Application picks a creator's type depending on the configuration or
* environment.
*/
echo "App: Launched with the ConcreteCreator1.\n";
clientCode(new ConcreteCreator1());
echo "\n\n";
echo "App: Launched with the ConcreteCreator2.\n";
clientCode(new ConcreteCreator2());
** Output.txt: 执行结果
App: Launched with the ConcreteCreator1.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of the ConcreteProduct1}
App: Launched with the ConcreteCreator2.
Client: I'm not aware of the creator's class, but it still works.
Creator: The same creator's code has just worked with {Result of the ConcreteProduct2}