一文足够搞定Flutter开发环境搭建和调试

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Flutter开发工具很多,有很多支持Flutter开发的IDE。比如Android Studio、Visual Studio Code、 InteIIiJ IDEA、Atom、Komodo等。这里将使用Visual Studio Code作为主要开发工具,因为Visual Studio Code占用内存和CPU比较低,非常的流畅,体验也比较的好。模拟器的话,这里推荐使用 Android官方的模拟器,也就是Android Studio SDK里带的模拟器。不过,这里的模拟器我们使用单独 启动的,无需从Android Studio启动,当然也可以用真机运行调试。接下来,我们就开始Flutter开发环 境的搭建吧。

注意:本文是在Windows环境下安装的开发环境。本文将主要介绍:

  • Flutter下载与环境变量配置
  • Visual Studio Code插件安装与新建Flutter项目
  • 模拟器的安装
  • 运行Flutter项目到模拟器和真机
  • Flutter常用命令

开发环境的搭建

1. 下载Flutter SDK

Flutter SDK由两部分构成,一个是Dart SDK,另一个就是Flutter SDK,因为Flutter是基于Dart的。可以通过两种方式下载:一种是Git下载;另一种是直接下载SDK压缩包即可。

Git方式我们可以通过拉取官方Github上的flutter分支来下载。分支分类如下图:

image.png

可以看到主要有dev、beta和stable三个官方分支使,这里正式开发的话可以下载stable稳定版本。用

Git命令进行下载stable分支:

git clone -b stable https://github.com/flutter/flutter.git 1

另一种是直接官网下载SDK压缩包,官方下载地址为:

storage.googleapis.com/flutter_inf…

2. 配置环境变量

下载完SDK后我们可以把它解压放到指定文件夹里,接下来就是配置SDK环境变量量,这样我们就可以

在需要的目录执行相关命令了。如果在官网更新下载SDK慢的话,可以设置国内的镜像代理地址,这样

下载会快一些。可以将如下的国内下载镜像地址加入到环境变量中:

变量名:PUB_HOSTED_URL,变量值:pub.flutter-io.cn

变量名:FLUTTER_STORAGE_BASE_URL,变量值:storage.flutter-io.cn

Flutter SDK环境变量,讲flutter的bin目录加入环境变量即可:

[你的Flutter文件夹路径]\flutter\bin

这样我们的Flutter SDK的环境变量就配置完毕了。接下来在命令提示符窗口中输入命令:

flutter doctor

它可以帮助我们检查Flutter环境变量是否设置成功,Android SDK是否下载以及配置好环境变量等等。 如果有相关的错误提示,根据提示进行修复和安装、设置即可。每次运行这个命令,都会帮你检查是否 缺失了必要的依赖。通过运行flutter doctor命令来验证你是否已经正确地设置了,并且可以自动更新和 下载相关的依赖。如果全部配置正确的话,会出现如下类似的检测信息:

image.png

3.安装Visual Studio Code所需插件

在Visual Studio Code的Extensions里搜索安装Dart和Flutter扩展插件:

image.png

安装完成插件后,重启Visual Studio Code编辑器即可。

4.创建Flutter项目

接下来进行Flutter项目的新建,我们可以通过命令面板或者快捷键Ctrl+Shif+P打开命令面板,找到Flutter:New Project:

image.png

点击New Project,接下来进入项目名称输入:

image.png 回车,然后选择好项目的存储位置即可,这样就完成了Flutter项目的新建。

整个的创建流程日志如下:


Waiting for another flutter command to release the startup lock...Creating project ....

.gitignore (created)

.idea\libraries\Dart_SDK.xml (created)

.idea\libraries\Flutter_for_Android.xml (created)

.idea\libraries\KotlinJavaRuntime.xml (created)

.idea\modules.xml (created)

.idea\runConfigurations\main_dart.xml (created)

.idea\workspace.xml (created)

.metadata (created)

android\app\build.gradle (created)

android\app\src\main\java\com\example\fluttersamples\MainActivity.java

(created)

android\build.gradle (created)

android\flutter_samples_android.iml (created)

android\app\src\main\AndroidManifest.xml (created)

android\app\src\main\res\drawable\launch_background.xml (created)

android\app\src\main\res\mipmap-hdpi\ic_launcher.png (created)

android\app\src\main\res\mipmap-mdpi\ic_launcher.png (created)

android\app\src\main\res\mipmap-xhdpi\ic_launcher.png (created)

android\app\src\main\res\mipmap-xxhdpi\ic_launcher.png (created)

android\app\src\main\res\mipmap-xxxhdpi\ic_launcher.png (created)

android\app\src\main\res\values\styles.xml (created)

android\gradle\wrapper\gradle-wrapper.properties (created)

android\gradle.properties (created)

android\settings.gradle (created)

ios\Runner\AppDelegate.h (created)

ios\Runner\AppDelegate.m (created)

ios\Runner\main.m (created)

ios\Runner.xcodeproj\project.pbxproj (created)

ios\Runner.xcodeproj\xcshareddata\xcschemes\Runner.xcscheme (created)

ios\Flutter\AppFrameworkInfo.plist (created)

ios\Flutter\Debug.xcconfig (created)

ios\Flutter\Release.xcconfig (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Contents.json (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-1024x1024@1x.png

(created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@1x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@2x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-20x20@3x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@1x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@2x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-29x29@3x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@1x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@2x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-40x40@3x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@2x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-60x60@3x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@1x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-76x76@2x.png (created)

ios\Runner\Assets.xcassets\AppIcon.appiconset\Icon-App-83.5x83.5@2x.png

(created)

ios\Runner\Assets.xcassets\LaunchImage.imageset\Contents.json (created)

ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage.png (created)

ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@2x.png (created)

ios\Runner\Assets.xcassets\LaunchImage.imageset\LaunchImage@3x.png (created)ios\Runner\Assets.xcassets\LaunchImage.imageset\README.md (created)

ios\Runner\Base.lproj\LaunchScreen.storyboard (created)

ios\Runner\Base.lproj\Main.storyboard (created)

ios\Runner\Info.plist (created)

ios\Runner.xcodeproj\project.xcworkspace\contents.xcworkspacedata (created)

ios\Runner.xcworkspace\contents.xcworkspacedata (created)

lib\main.dart (created)

flutter_samples.iml (created)

pubspec.yaml (created)

README.md (created)

test\widget_test.dart (created)

Running "flutter packages get" in flutter_samples... 11.8s

Wrote 64 files.

All done!

[√] Flutter is fully installed. (Channel stable, v1.0.0, on Microsoft Windows

[Version 10.0.17134.590], locale zh-CN)

[√] Android toolchain - develop for Android devices is fully installed. (Android

SDK 28.0.3)

[√] Android Studio is fully installed. (version 3.3)

[√] IntelliJ IDEA Community Edition is fully installed. (version 2018.3)

[!] Connected device is not available.

Run "flutter doctor" for information about installing additional components.

In order to run your application, type:

$ cd .

$ flutter run

Your application code is in .\lib\main.dart.

exit code 0

Flutter项目结构如下:

image.png

其中,Android相关的修改和配置在android目录下,结构和Android应用项目结构一样;IOS相关修改和配置在ios目录下,结构和IOS应用项目结构一样。最重要的flutter代码文件是在lib目录下,类文件以.dart结尾,语法结构为Dart语法结构。大致如下:


void main() => runApp(MyApp());

class MyApp extends StatelessWidget {

// This widget is the root of your application.

@override

Widget build(BuildContext context) {

return MaterialApp(

title: 'Flutter Demo',

theme: ThemeData(

// This is the theme of your application.

//

// Try running your application with "flutter run". You'll see the

// application has a blue toolbar. Then, without quitting the app, try

// changing the primarySwatch below to Colors.green and then invoke

// "hot reload" (press "r" in the console where you ran "flutter run",

// or simply save your changes to "hot reload" in a Flutter IDE).

// Notice that the counter didn't reset back to zero; the application

// is not restarted.

primarySwatch: Colors.blue,

),

home: MyHomePage(title: 'Flutter Demo Home Page'),

);

}

}

class MyHomePage extends StatefulWidget {

MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning

// that it has a State object (defined below) that contains fields that affect

// how it looks.

// This class is the configuration for the state. It holds the values (in this

// case the title) provided by the parent (in this case the App widget) and

// used by the build method of the State. Fields in a Widget subclass are

// always marked "final".

final String title;

@override

_MyHomePageState createState() => _MyHomePageState();

}

class _MyHomePageState extends State<MyHomePage> {

int _counter = 0;

void _incrementCounter() {

setState(() {

// This call to setState tells the Flutter framework that something has

// changed in this State, which causes it to rerun the build method below

// so that the display can reflect the updated values. If we changed

// _counter without calling setState(), then the build method would not be

// called again, and so nothing would appear to happen.

_counter++;

});

}

@override

Widget build(BuildContext context) {

// This method is rerun every time setState is called, for instance as done

// by the _incrementCounter method above.

//

// The Flutter framework has been optimized to make rerunning build methods

// fast, so that you can just rebuild anything that needs updating rather

// than having to individually change instances of widgets.

return Scaffold(

appBar: AppBar(

// Here we take the value from the MyHomePage object that was created by

// the App.build method, and use it to set our appbar title.

title: Text(widget.title),

),

body: Center(

// Center is a layout widget. It takes a single child and positions it

// in the middle of the parent.

child: Column(

// Column is also layout widget. It takes a list of children and

// arranges them vertically. By default, it sizes itself to fit its

// children horizontally, and tries to be as tall as its parent.

//

// Invoke "debug painting" (press "p" in the console, choose the

// "Toggle Debug Paint" action from the Flutter Inspector in Android

// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.

//

// Column has various properties to control how it sizes itself and

// how it positions its children. Here we use mainAxisAlignment to

// center the children vertically; the main axis here is the vertical

// axis because Columns are vertical (the cross axis would be

// horizontal).

mainAxisAlignment: MainAxisAlignment.center,

children: <Widget>[

Text(

'You have pushed the button this many times:',

),

Text(

'$_counter',

style: Theme.of(context).textTheme.display1,

),

],

),

),

floatingActionButton: FloatingActionButton(

onPressed: _incrementCounter,

tooltip: 'Increment',

child: Icon(Icons.add),

), // This trailing comma makes auto-formatting nicer for build methods.

);

}

}

模拟器的安装与调试

项目新建完毕了,接下来就是编译运行Flutter项目到真机或者模拟器了。先说模拟器,模拟器在我们下载的Android SDK的目录里,可以通过两种方法创建模拟器,推荐在Android Studio里新建一个模拟器,点击进入AVD Manager,如果没有模拟器的话,就创建一个即可,可以选择最新的SDK:

image.png 创建完毕后,我们就可以在电脑的模拟器目录看到我们创建的模拟器里:

image.png 对应的模拟器AVD Manager相关也在Android SDK目录下:

image.png 接下来我们就可以关闭相关窗口了,建立一个bat文件,写入启动模拟器的命令,这样每次启动模拟器直

接运行这个bat文件即可:

D:\Sdk\emulator\emulator.exe -avd Pixel_XL_API_28

模拟器所在的SDK目录根据你的实际情况位置修改即可。

image.png 接下来,双击这个bat文件运行模拟器:

image.png 接着在项目所在目录运行flutter run命令即可编译运行flutter项目到模拟器上:

image.png 运行效果如下图:

image.png 运行成功后,后续运行调试只要不退出应用界面,就可以进行热重载,输入r进行热重载当前页面,输入R进行整个应用的热重启,输入h弹出帮助信息,输入d解除关联,输入q退出应用调试。如果遇到有多个模拟器或者模拟器和真机同时存在的话,可以通过-d参数加设备ID指定要运行的设备,例如:

flutter run -d emulator-5556

可以通过flutter devices或adb devices命令查看目前已连接的设备信息。 还有一种命令方式创建模拟器,输入如下命令可以查看当前可用的模拟器:

flutter emulator

输入以下命令可以创建指定名称的模拟器,默认创建的模拟器Android版本号为已安装的最新的SDK版本号:

flutter emulators --create --name xyz

运行以下命令可以启动模拟器:

flutter emulators --launch

替换为你的模拟器ID名称即可。 真机设备运行调试和模拟器的过程基本一样,手机和电脑通过USB连接,手机开启开发人员选项和USB 调试,最后运行flutter run命令即可。

其他常用的命令如下

flutter build apk; //打包Android应用flutter build apk –release;flutter

install; //安装应用flutter build ios; //打包IOS应用flutter

build ios –release;flutter clean; //清理重新编译项目flutter upgrade;

//升级Flutter SDK和依赖包flutter channel; //查看Flutter官方分支

列表和当前项目使用的Flutter分支flutter channel <分支名>; //切换分支