C语言项目 - 扫雷

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#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void game() {

char mine[ROWS][COLS] = { 0 };  //存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };  //存放排查出的雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);

}

void menu() {

printf("***********************\n");
printf("********  1.play  *****\n");
printf("********  0.exit  *****\n");
printf("***********************\n");

}

int main() {

int input = 0;
srand((unsigned int)time(NULL));
do {
	menu();
	printf("请选择:>");
	scanf_s("%d", &input);
	switch (input) {
	case 0:
		break;
	case 1:
		game();
		break;
	default:
		printf("选择错误,重新选择\n");
	}
} while (input);
return 0;

}

`#pragma once

#include <stdio.h>

#include <stdlib.h>

#include <time.h>

#define ROW 9 #define COL 9

#define EASY_COUNT 10

#define ROWS ROW + 2 #define COLS COL + 2

//初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);

//打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col);

//布置雷 void SetMine(char mine[ROWS][COLS], int row, int col);

//排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);`

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {

int i = 0;
int j = 0;
for (i = 0; i < rows; i++) {
	for (j = 0; j < cols; j++) {
		board[i][j] = set;
	}
}

}

void DisplayBoard(char board[ROWS][COLS], int row, int col) {

int i = 0;
int j = 0;
printf("--------扫雷游戏--------------\n");
//打印列号
for (i = 0; i <= col; i++) {
	printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++) {
	//打印行号
	printf("%d ", i);
	for (j = 1; j <= col; j++) {
		printf("%c ", board[i][j]);
	}
	printf("\n");
}
printf("--------扫雷游戏--------------\n");

}

void SetMine(char mine[ROWS][COLS], int row, int col) {

//布置10个雷
int count = 10;
while (count) {
	//生产随机下标
	int x = rand() % row + 1;
	int y = rand() % col + 1;
	if (mine[x][y] == '0') {
		mine[x][y] = '1';
		count--;
	}
}

}

static int get_mine_count(char mine[ROWS][COLS], int x, int y) {

return mine[x - 1][y - 1] +
	mine[x - 1][y] +
	mine[x - 1][y + 1] +
	mine[x][y - 1] +
	mine[x][y + 1] +
	mine[x + 1][y - 1] +
	mine[x + 1][y] +
	mine[x + 1][y + 1] - 8 * '0';

}

static void bong() {}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {

//1、输入排查的坐标
//2、检查左边出是不是雷
	//(1)是雷 - 很遗憾炸死了 - 游戏结束
	//(2)不是雷 - 统计坐标周围有几个雷 - 存储排查雷的信息到show数组,游戏继续
int x = 0;
int y = 0;
int win = 0;
int choose = 0;
//判断坐标的合法性
while (win < row * col - EASY_COUNT) {
	printf("请选择排雷还是标记点(标记雷0,排雷1),请输入:>");
	scanf_s("%d", &choose);
	if (choose == 1) {
		//排雷
		printf("请输入要排查的坐标:>");
		scanf_s("%d %d", &x, &y);  //x -- (1,9)  y -- (1,9)
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (mine[x][y] == '1') {
				printf("很遗憾,你被炸死了\n");
				DisplayBoard(mine, row, col);
				break;
			}
			else {
				//不是雷的情况下,统计 x,y 坐标周围有几个雷
				int count = get_mine_count(mine, x, y);
				show[x][y] = count + '0';
				if (show[x][y] == '0') {
					for (int i = -1; i < 1; i++) {
						for (int j = -1; j < 1; j++) {
							count = get_mine_count(mine, i, j);
							show[x][y] = count + '0';
						}
					}
				}
				//显示排查的信息
				DisplayBoard(mine, ROW, COL);
				DisplayBoard(show, row, col);
			}
		}
		else {
			printf("坐标不合法,请重新输入\n");
		}
	}
	if (choose == 0) {
		//标记雷
		printf("请输入要排查的坐标:>");
		scanf_s("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col) {
			if (show[x][y] == '*') {
				show[x][y] = 'M';
				DisplayBoard(show, row, col);
			}
		}
		else {
			printf("坐标不合法,请重新输入\n");
		}
	}
}
if (win == row * col - EASY_COUNT) {
	printf("恭喜你排雷成功\n");
	DisplayBoard(mine, ROW, COL);
}

}

//可以优化 //如果周围没有雷,展开一片 - 递归 //标记雷