#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void game() {
char mine[ROWS][COLS] = { 0 }; //存放布置好的雷的信息
char show[ROWS][COLS] = { 0 }; //存放排查出的雷的信息
//初始化棋盘
InitBoard(mine, ROWS, COLS, '0');
InitBoard(show, ROWS, COLS, '*');
//打印棋盘
//DisplayBoard(mine, ROW, COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
//DisplayBoard(mine, ROW, COL);
//排查雷
FindMine(mine, show, ROW, COL);
}
void menu() {
printf("***********************\n");
printf("******** 1.play *****\n");
printf("******** 0.exit *****\n");
printf("***********************\n");
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:>");
scanf_s("%d", &input);
switch (input) {
case 0:
break;
case 1:
game();
break;
default:
printf("选择错误,重新选择\n");
}
} while (input);
return 0;
}
`#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 9 #define COL 9
#define EASY_COUNT 10
#define ROWS ROW + 2 #define COLS COL + 2
//初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷 void SetMine(char mine[ROWS][COLS], int row, int col);
//排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);`
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) {
int i = 0;
int j = 0;
for (i = 0; i < rows; i++) {
for (j = 0; j < cols; j++) {
board[i][j] = set;
}
}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col) {
int i = 0;
int j = 0;
printf("--------扫雷游戏--------------\n");
//打印列号
for (i = 0; i <= col; i++) {
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++) {
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++) {
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("--------扫雷游戏--------------\n");
}
void SetMine(char mine[ROWS][COLS], int row, int col) {
//布置10个雷
int count = 10;
while (count) {
//生产随机下标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0') {
mine[x][y] = '1';
count--;
}
}
}
static int get_mine_count(char mine[ROWS][COLS], int x, int y) {
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * '0';
}
static void bong() {}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) {
//1、输入排查的坐标
//2、检查左边出是不是雷
//(1)是雷 - 很遗憾炸死了 - 游戏结束
//(2)不是雷 - 统计坐标周围有几个雷 - 存储排查雷的信息到show数组,游戏继续
int x = 0;
int y = 0;
int win = 0;
int choose = 0;
//判断坐标的合法性
while (win < row * col - EASY_COUNT) {
printf("请选择排雷还是标记点(标记雷0,排雷1),请输入:>");
scanf_s("%d", &choose);
if (choose == 1) {
//排雷
printf("请输入要排查的坐标:>");
scanf_s("%d %d", &x, &y); //x -- (1,9) y -- (1,9)
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (mine[x][y] == '1') {
printf("很遗憾,你被炸死了\n");
DisplayBoard(mine, row, col);
break;
}
else {
//不是雷的情况下,统计 x,y 坐标周围有几个雷
int count = get_mine_count(mine, x, y);
show[x][y] = count + '0';
if (show[x][y] == '0') {
for (int i = -1; i < 1; i++) {
for (int j = -1; j < 1; j++) {
count = get_mine_count(mine, i, j);
show[x][y] = count + '0';
}
}
}
//显示排查的信息
DisplayBoard(mine, ROW, COL);
DisplayBoard(show, row, col);
}
}
else {
printf("坐标不合法,请重新输入\n");
}
}
if (choose == 0) {
//标记雷
printf("请输入要排查的坐标:>");
scanf_s("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (show[x][y] == '*') {
show[x][y] = 'M';
DisplayBoard(show, row, col);
}
}
else {
printf("坐标不合法,请重新输入\n");
}
}
}
if (win == row * col - EASY_COUNT) {
printf("恭喜你排雷成功\n");
DisplayBoard(mine, ROW, COL);
}
}
//可以优化 //如果周围没有雷,展开一片 - 递归 //标记雷