我们将创建一个动画,该动画将展示一群小鸟飞过天空。我们将使用Pixi.js的渲染器和动画功能来实现这个动画。
首先,我们需要在HTML文件中引入Pixi.js:
<!DOCTYPE html>
<html>
<head>
<title>Pixi.js Animation</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.3.3/pixi.min.js"></script>
</head>
<body>
<script src="script.js"></script>
</body>
</html>
接下来,在JavaScript文件中,我们将创建一个Pixi.js应用程序,并设置其舞台和渲染器:
// Create the Pixi.js application
let app = new PIXI.Application({
width: 800,
height: 600,
backgroundColor: 0x1099bb
});
// Add the Pixi.js canvas element to the HTML document
document.body.appendChild(app.view);
// Create the Pixi.js stage
let stage = new PIXI.Container();
// Create the Pixi.js renderer
let renderer = PIXI.autoDetectRenderer({
width: 800,
height: 600,
backgroundColor: 0x1099bb
});
// Add the renderer to the HTML document
document.body.appendChild(renderer.view);
// Set the Pixi.js stage to be the root of the display list
app.stage.addChild(stage);
现在,我们将创建一个小鸟类,并在其中定义小鸟的动画帧序列。我们将使用TexturePacker来将小鸟的动画帧转换为纹理集:
// Define the bird class
class Bird extends PIXI.AnimatedSprite {
constructor() {
let textures = [];
for (let i = 0; i < 3; i++) {
textures.push(PIXI.Texture.from(`bird${i+1}.png`));
}
super(textures);
this.animationSpeed = 0.1;
this.play();
}
}
// Load the bird texture atlas using TexturePacker
PIXI.Loader.shared.add("assets/bird.json").load(() => {
// Create a new bird
let bird = new Bird();
bird.position.set(400, 300);
bird.anchor.set(0.5);
bird.scale.set(2);
// Add the bird to the stage
stage.addChild(bird);
});
接下来,我们将在动画中使用TweenMax.js库。TweenMax.js是一个流行的JavaScript动画库,它可以使我们轻松地对Pixi.js对象进行动画处理。我们将使用TweenMax.js库来控制小鸟的位置和旋转角度:
// Load the TweenMax.js library
PIXI.Loader.shared.add("https://cdnjs.cloudflare.com/ajax/libs/gsap/3.9.1/gsap.min.js").load(() => {
// Create a timeline for the bird animation
let timeline = new TimelineMax({ repeat: -1 });
timeline.to(bird.position, 3, { x: 0, y: 200 })
.to(bird.position, 3, { x: 800, y: 400 })
.to(bird.position, 3, { x: 0, y: 600 })
// Rotate the bird during the animation
timeline.to(bird, 3, { rotation: Math.PI }).to(bird, 3, { rotation: 0 });
timeline.play();
});
现在,我们将在动画中添加多个小鸟,以创建一个飞过天空的小鸟群:
// Load the bird texture atlas using TexturePacker
PIXI.Loader.shared.add("assets/bird.json").load(() => {
// Create a bird container
let birdContainer = new PIXI.Container();
// Create multiple birds and add them to the container
for (let i = 0; i < 10; i++) {
let bird = new Bird();
bird.position.set(Math.random() * 800, Math.random() * 600);
bird.anchor.set(0.5);
bird.scale.set(2);
birdContainer.addChild(bird);
}
// Add the bird container to the stage
stage.addChild(birdContainer);
// Create a timeline for the bird animation
let timeline = new TimelineMax({ repeat: -1 });
timeline.to(birdContainer.position, 15, { x: -800, y: 0 });
// Start the timeline
timeline.play();
});
最后,我们可以使用Pixi.js的Ticker来渲染动画:
// Create a Ticker for the animation
app.ticker.add(() => {
// Render the stage
renderer.render(stage);
});
完成后,我们就可以在浏览器中看到我们制作的小鸟动画了!希望大家点赞收藏