test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void meun() {
printf("****************************\n");
printf("***********1.play***********\n");
printf("***********0.exit***********\n");
printf("****************************\n");
}
void game() {
//存储数据 - 二维数组
char board[ROW][COL];
//初始化棋盘
Initboard(board, ROW, COL);
//打印棋盘 - 本质是打印数组的内容
DisplayBoard(board, ROW, COL);
//玩家走 //电脑走
char ret = 0; //接收状态
while (1) {
//玩家下棋
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得比赛
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C') {
break;
}
}
if (ret == '*') {
printf("玩家赢了\n");
}
else if (ret == '#') {
printf("电脑赢了\n");
}
else if (ret == 'Q') {
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
}
int main() {
int input = 0;
srand((unsigned int)time(NULL));
do {
meun();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 0:
printf("游戏退出\n");
break;
case 1:
game();
break;
default:
printf("输入错误,请重新输入\n");
break;
}
} while (input);
return 0;
}
game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
void Initboard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
board[i][j] = ' ';
}
}
}
//void DisplayBoard(char board[ROW][COL], int row, int col) {
// int i = 0;
// for (i = 0; i < row; i++) {
// printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
// if (i < row - 1) {
// printf("---|---|---\n");
// }
// }
//}
//优化
void DisplayBoard(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
printf(" %c ", board[i][j]);
if (j < row - 1) {
printf("|");
}
}
printf("\n");
if (i < row - 1) {
int j = 0;
for (j = 0; j < col; j++) {
printf("---");
if (j < col - 1) {
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col) {
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1) {
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col) {
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ') {
board[x - 1][y - 1] = '*';
break;
}
else {
printf("坐标被占用,请重新输入\n");
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col) {
printf("电脑走:>\n");
while (1) {
int x = rand() % row;
int y = rand() % col;
if (board[x][y] == ' ') {
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++) {
for (j = 0; j < col; j++) {
if (board[i][j] == ' ') {
return 0; //棋盘没满
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col) {
int i = 0;
//判断三行
for (i = 0; i < row; i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') {
return board[i][1];
}
}
//判断三列
for (i = 0; i < col; i++) {
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') {
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') {
return board[1][1];
}
if(board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') {
return board[1][1];
}
//判断平局
//如果棋盘满了返回1,不满返回0
int ret = IsFull(board, row, col);
if (ret == 1) {
return 'Q';
}
//继续
return 'C';
}
game.h
#pragma once
//头文件的包含
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘
void Initboard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断输赢
//1.玩家赢 = *
//2.电脑赢 = #
//3.平局 = Q
//4.游戏继续 = C
char IsWin(char board[ROW][COL], int row, int col);