这是我参与「第五届青训营 」伴学笔记创作活动的第 12 天
前端设计模式应用
设计模式概念和背景解读
概念
软件设计中常见问题的解决方案模型
- 历史经验总结
- 与特定语言无关
背景解读
- 模式语言:城镇、建筑、建造(A Pattern Language: Towns, Buildings, Construction)1977
- 设计模式:可复用面向对象软件的基础(Design Patterns: Elements of Reusable Object-Oriented Software)1994
设计模式分类枚举
- 创建型 - 如何创建一个对象
- 结构性 - 如何灵活的将对象组装成较大的结构
- 行为型 - 负责对象间的高效通信和职责划分
浏览器中主要的设计模式
单例模式
定义:全局唯一访问对象。例如浏览器中的 window 对象。
应用场景:缓存、全局状态管理等。
用单例模式实现请求缓存
import { api } from "./utils";
export class Requset {
static instance: Requset;
private cache: Record<string, string>;
constructor() {
this.cache = {};
}
static getInstance() {
if (this.instance) {
return this.instance;
}
this.instance = new Requset();
return this.instance;
}
public async request(url: string) {
if (this.cache[url]) {
return this.cache[url];
}
const response = await api(url);
this.cache[url] = response;
return response;
}
}
test("should response more than 500ms with class", async () => {
const request = Request.getInstance();
const startTime = Date.now();
await request.request("/user/1");
const endTime = Date.now();
const costTime = endTime - startTime;
expect(costTime).toBeGreaterThanOrEqua(500);
});
test("should response quickly second time with class", async () => {
const request1 = Request.getInstance();
await request1.request("/user/1");
const startTime = Date.now();
const request2 = Request.getInstance();
await request2.request("/user/1");
const endTime = Date.now();
const costTime = endTime - startTime;
expect(costTime).toBeLessThan(50);
});
import { api } from "./utils";
const cache: Record<string, string> = {};
export const request = async (url: string) => {
if (cache[url]) {
return cache[url];
}
const response = await api(url);
cache[url] = response;
return response;
};
test("should response quickly second time", async () => {
await request("/user/1");
const startTime = Date.now();
await request("/user/1");
const endTime = Date.now();
const costTime = endTime - startTime;
expect(costTime).toBeLessThan(50);
});
发布订阅者模式
定义:一种订阅机制,可在被订阅对象发生变化时通知订阅者。
应用场景:从系统架构之间的解耦,到业务中一些实现模式,像邮件模式,上线订阅等等,应用广泛。
const button = document.getElementById("button");
const doSomthing1 = () => {
console.log("Send message to user");
}
const doSomthing2 = () => {
console.log("Log...");
}
button.addEventListener("click", doSomthing1);
button.addEventListener("click", doSomthing2);
用发布订阅者模式实现用户上线订阅
type Notify = (user: User) => void;
export class User {
name: string;
status: "offline" | "online";
followers: { user: User; notify: Notify }[];
constructor(name: string) {
this.name = name;
this.status = "offline";
this.followers = [];
}
subscribe(user: User, notify: Notify) {
user.followers.push({ user, notify });
}
online() {
this.status = "online";
this.followers.forEach(({ notify }) => {
notify(this);
});
}
}
test("should notify followers when user is online formultiple users", () => {
const user1 = new User("user1");
const user2 = new User("user2");
const user3 = new User("user3");
const mockNotifyUser1 = jest.fn();
const mockNotifyUser2 = jest.fn();
user1.subscribe(user3, mockNotifyUser1);
user2.subscribe(user3, mockNotifyUser2);
user3.online();
expect(mockNotifyUser1).toBeCalledWith(user3);
expect(mockNotifyUser2).toBeCalledWith(user3);
});
JavaScript 中的设计模式
原型模式
定义:复制已有对象来创建新的对象
应用场景:JS 中对象创建的基本模式
用原型模式创建线上订阅中的用户
const baseUser: User = {
name: "",
status: "offline",
followers: [],
subscribe(user, notify) {
user.followers.push({ user, notify });
},
online() {
this.status = "onine";
this.followers.forEach(({ notify }) => {
notify(this);
});
},
};
export const createUser = (name: string) => {
const user: User = Object.create(baseUser);
user.name = name;
user.followers = [];
return user;
};
test("should notify followers when user is online for user prototypes", () => {
const user1 = createUser("user1");
const user2 = createUser("user2");
const user3 = createUser("user3");
const mockNotifyUser1 = jest.fn();
const mockNotifyUser2 = jest.fn();
user1.subscribe(user3mockNotifyUser1);
user2.subscribe(user3mockNotifyUser2);
user3.online();
expect(mockNotifyUser1).toBeCalledWith(user3);
expect(mockNotifyUser2).toBeCatledWith(user3);
});
代理模式
定义:可自定义控制对原对象的访问方式,并且允许在更新前后做一些额外处理。
应用场景:监控,代理工具,前端框架实现等等
用代理模式实现用户状态订阅
type Notify = (user: User) => void;
export class User {
name: string;
status: "offline" | "online";
followers: { user: User; notify: Notify }[];
constructor(name: string) {
this.name = name;
this.status = "offline";
this.followers = [];
}
subscribe(user: User, notify: Notify) {
user.followers.push({ user, notify });
}
online() {
this.status = "online";
this.followers.forEach(({ notify }) => {
notify(this);
});
}
}
type Notify = (user: User) => void;
class User {
name: string;
status: "offline" | "online";
followers: { user: User; notify: Notify }[];
constructor(name: string) {
this.name = name;
this.status = "offline";
this.followers = [];
}
subscribe(user: User, notify: Notify) {
user.followers.push({ user, notify });
}
online() {
this.status = "online";
}
}
export const createProxyUser = (name: string) => {
const user = new User(name);
const proxyUser = new Proxy(user, {
set: (target, prop: keyof User, value) => {
target[prop] = value;
if (prop === "status") {
notifyStatusHandlers(target, value);
}
return true;
},
});
const notifyStatusHandlers = (user: User, status: "online" | "offline") => {
if (status === "online") {
user.followers.forEach(({ notify }) => {
notify(user);
});
}
};
return proxyUser;
};
迭代器模式
定义:在不暴露数据类型的情况下访问集合中的数据
应用场景:数据结构中有多种数据类型,列表,树等,提供通用操作接口
const numbers= [1,2,3];
const map = new Map();
map.set("k1","v1");
map.set("k2", "2");
const set = new Set(["1","2","3"]);
for (const number of numbers) {
// ...
}
for (const [key, value] of map) {
// ...
}
for (const key of set) {
// ...
}
class MyDomElement {
tag: string;
chidren: MyDomELement[];
constructor(tag: string) {
this.tag = tag;
this.children = [];
}
addChildren(component: MyDomELement) {
this.children.push(component);
}
[Symbol.iterator]() {
const list = [...this.children];
let node;
return {
next: () => {
while ((node = list.shift())) {
node.children.length > 0 && list.push(...node.children);
return { value: node, done: false };
}
return { value: null, done: true };
},
};
}
}
test("can iterate root element", () => {
const body = new MyDomElement("body");
const header = new MyDomELement("header");
const main = new MyDomElement("main");
const banner = new MyDomElement("banner");
const content = new MyDomEement("content");
const footer = new MyDomElement("footer");
body.addChildren(header);
body.addChildren(main);
body.addChildren(footer);
main.addChildren(banner);
main.addChildren(content);
const expectTags: string[] = [];
for (const element of body) {
if (element) {
expectTags.push(element.tag);
}
expect(expectTags.length).toBe(5);
}
});
前端框架中的设计模式
代理模式
Vue 实现计数器
<template>
<button @click="count++">count is: {{ count }}</button>
</template>
<script setup lang="ts">
import { ref } from "vue";
const count = ref(0);
const dom = ref<HTMLButtonElement>();
onBeforeUpdate(() => {
console.log("Dom before update", dom.value?.innerText);
});
onUpdated(() => {
console.Log("Dom after update", dom.value?.innerText);
});
</script>
前端框架中对 DOM 操作的代理
组合模式
定义:可多个对象组合使用,也可单个对象独立使用
应用场景:DOM,前端组件,文件目录,部门
React 的组件结构
export const Count = () => {
const [count, setCount] = useState(0);
return (
<button onClick={() => setCount((count) => count + 1)}>
count is: {count}
</button>
);
};
function App() {
return (
<div cLassName="App">
<Header />
<Count />
<Footer />
</div>
);
}
总结
- 总结出抽象的模式相对比较简单,但是想要将抽象的模式套用到场景中却非常困难
- 现代编程语言的多编程范式带来的更多可能性
- 真正优秀的开源项目学习设计模式并不断实践