☀️ 需求
3d场景中实现热力图
✨效果图
🌰 举个栗子 (vue3)
import { onMounted } from "vue";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
0.1,
1000
);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById("testContainer").appendChild(renderer.domElement);
camera.position.x = 50;
camera.position.y = 200;
camera.position.z = 50;
const controls = new OrbitControls( camera, renderer.domElement );
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
}
animate();
let getTemperature=()=>{
var temperatureArray=new Array();
for(let i=0;i<9;i++){
temperatureArray[i]=new Array();
for(let j=0;j<9;j++){
temperatureArray[i][j]=parseInt(Math.random()*35);
}
}
return temperatureArray;
}
let getPositionXY=(i,j)=>{
let positionX=[5,20,35,50,65,70,95,80,60];
let positionY=[5,20,25,50,65,80,95,80,70];
return {
x:positionX[i],
y:positionY[j]
}
}
let drawCircular=(context,opts)=>{
let {x,y,radius,weight}=opts;
radius=parseInt(radius*weight);//计算出实际的辐射圆
// 创建圆设置填充色
let rGradient = context.createRadialGradient(x, y, 0, x, y, radius);
rGradient.addColorStop(0, "rgba(0, 1, 0, 1)");
rGradient.addColorStop(1, "rgba(1, 0, 0, 0)");
context.fillStyle = rGradient;
// 设置globalAlpha
context.globalAlpha = weight;
context.beginPath();
context.arc(x, y, radius, 0, 2 * Math.PI);
context.closePath();
context.fill();// 填充
}
let createPalette=()=>{
//颜色条的颜色分布
let colorStops = {
0: "#0ff",
0.4: "#0f0",
0.8: "#ff0",
1: "#f00"
};
//颜色条的大小
let width = 256, height = 1;
// 创建canvas
let paletteCanvas = document.createElement("canvas");
paletteCanvas.width = width;
paletteCanvas.height = height;
let ctx = paletteCanvas.getContext("2d");
// 创建线性渐变色
let linearGradient = ctx.createLinearGradient(0, 0, width, 0);
for (const key in colorStops) {
linearGradient.addColorStop(key, colorStops[key]);
}
// 绘制渐变色条
ctx.fillStyle = linearGradient;
ctx.fillRect(0, 0, width, height);
let imageData = ctx.getImageData(0, 0, width, height).data;// 读取像素值
return {
canvas: paletteCanvas,
pickColor: function (position) {
return imageData.slice(position * 4, position * 4+3 )
}
}
}
let heatMap=(width,height)=>{
let canvas = document.createElement("canvas");
canvas.width=width;
canvas.height=height;
let context = canvas.getContext("2d");
let tenperature=getTemperature();
for(let i=0;i<9;i++) {
for (let j = 0; j < 9; j++) {
let weight=tenperature[i][j]/33; //计算出当前温度占标准温度的权值
drawCircular(context,{
x:getPositionXY(i,j).x,
y:getPositionXY(i,j).y,
radius:20,
weight:weight
})
}
}
let palette=createPalette();
document.body.appendChild(palette.canvas);
let imageData = context.getImageData(0, 0, width, height);
let data=imageData.data;
for (let i = 3; i < data.length; i += 4) {//根据画面数据绘制颜色
let alpha = data[i];
let color = palette.pickColor(alpha);
data[i - 3] = color[0];
data[i - 2] = color[1];
data[i - 1] = color[2];
}
for(var i = 0; i < imageData.data.length; i += 4) {// 背景设置成青色
if(imageData.data[i + 3] == 0) {
imageData.data[i] = 0;
imageData.data[i + 1] = 255;
imageData.data[i + 2] = 255;
imageData.data[i + 3] = 255;
}
}
context.putImageData(imageData, 0, 0);//设置画面数据
return canvas;
}
let heatMapGeo = new THREE.PlaneGeometry(100,100);
let heatMapTexture = new THREE.Texture(heatMap(100,100));
let heatMapMaterial = new THREE.MeshBasicMaterial({
map: heatMapTexture
});
heatMapMaterial.map.needsUpdate = true;
let heatMapPlane = new THREE.Mesh(heatMapGeo,heatMapMaterial);
heatMapPlane.position.set(0,0,0);
heatMapPlane.rotation.copy(new THREE.Euler(-Math.PI/2,0, Math.PI));
scene.add(heatMapPlane);