这是我参与 第五届青训营 伴学笔记创作活动的第6天
过程抽象
用来处理局部细节控制的一些方法。过程抽象是函数式编程思想的基础应用。
举例:操作次数限制
Once
为了能够让“只执行一次”的需求覆盖不同的事件处理,我们可以将这个需求剥离出来。这个过程我们称为过程抽象。
高阶函数
- 以函数作为参数
- 以函数作为返回值
- 常用于作为函数装饰器
常用高阶函数
- Once
- Throttle
- Debounce
- Consumer/2
- lterative
Throttle
function throttle(fn, time = 500){
let timer;
return function(...args){
if(timer == null){
fn.apply(this, args);
timer = setTimeout(() => {
timer = null;
}, time)
}
}
}
btn.onclick = throttle(function(e){
circle.innerHTML = parseInt(circle.innerHTML) + 1;
circle.className = 'fade';
setTimeout(() => circle.className = '', 250);
});
Debounce
var i = 0;
setInterval(function(){
bird.className = "sprite " + 'bird' + ((i++) % 3);
}, 1000/10);
function debounce(fn, dur){
dur = dur || 100;
var timer;
return function(){
clearTimeout(timer);
timer = setTimeout(() => {
fn.apply(this, arguments);
}, dur);
}
}
document.addEventListener('mousemove', debounce(function(evt){
var x = evt.clientX,
y = evt.clientY,
x0 = bird.offsetLeft,
y0 = bird.offsetTop;
console.log(x, y);
var a1 = new Animator(1000, function(ep){
bird.style.top = y0 + ep * (y - y0) + 'px';
bird.style.left = x0 + ep * (x - x0) + 'px';
}, p => p * p);
a1.animate();
}, 100));
Consumer/2
function consumer(fn, time){
let tasks = [],
timer;
return function(...args){
tasks.push(fn.bind(this, ...args));
if(timer == null){
timer = setInterval(() => {
tasks.shift().call(this)
if(tasks.length <= 0){
clearInterval(timer);
timer = null;
}
}, time)
}
}
}
function add(ref, x){
const v = ref.value + x;
console.log(`${ref.value} + ${x} = ${v}`);
ref.value = v;
return ref;
}
let consumerAdd = consumer(add, 1000);
const ref = {value: 0};
for(let i = 0; i < 10; i++){
consumerAdd(ref, i);
}
function consumer(fn, time){
let tasks = [],
timer;
return function(...args){
tasks.push(fn.bind(this, ...args));
if(timer == null){
timer = setInterval(() => {
tasks.shift().call(this)
if(tasks.length <= 0){
clearInterval(timer);
timer = null;
}
}, time)
}
}
}
btn.onclick = consumer((evt)=>{
let t = parseInt(count.innerHTML.slice(1)) + 1;
count.innerHTML = `+${t}`;
count.className = 'hit';
let r = t * 7 % 256,
g = t * 17 % 128,
b = t * 31 % 128;
count.style.color = `rgb(${r},${g},${b})`.trim();
setTimeout(()=>{
count.className = 'hide';
}, 500);
}, 800)
lterative
const isIterable = obj => obj != null
&& typeof obj[Symbol.iterator] === 'function';
function iterative(fn) {
return function(subject, ...rest) {
if(isIterable(subject)) {
const ret = [];
for(let obj of subject) {
ret.push(fn.apply(this, [obj, ...rest]));
}
return ret;
}
return fn.apply(this, [subject, ...rest]);
}
}
const setColor = iterative((el, color) => {
el.style.color = color;
});
const els = document.querySelectorAll('li:nth-child(2n+1)');
setColor(els, 'red');
编程范式
包括:命令式与声明式
let list= [1,2,3,4];
let mapl =[];
for(let i =;i < list.length;i){
mapl.push(list[i]*2);
}
let list =[1,2,3,4];
const double =x => x * 2;
list.map(double);
例子:
- Toggle——命令式
- Toggle——声明式
- Toggle——三态
Toggle——命令式
switcher.onclick = function(evt){
if(evt.target.className === 'on'){
evt.target.className = 'off';
}else{
evt.target.className = 'on';
}
}
Toggle——声明式
function toggle(...actions){
return function(...args){
let action = actions.shift();
actions.push(action);
return action.apply(this, args);
}
}
switcher.onclick = toggle(
evt => evt.target.className = 'off',
evt => evt.target.className = 'on'
);
Toggle——三态
function toggle(...actions){
return function(...args){
let action = actions.shift();
actions.push(action);
return action.apply(this, args);
}
}
switcher.onclick = toggle(
evt => evt.target.className = 'warn',
evt => evt.target.className = 'off',
evt => evt.target.className = 'on'
);
总结
- 过程抽象/HOF/装饰器
- 命令式/声明式
2023/1/23 Day6