Flutter 性能优化可以通过以下几种方式实现:
- 减少布局嵌套层数:
// 原始代码
Column( children: [
Text('Name'),
Text('Email'),
Text('Phone'),
Text('Address'),
], )
// 优化后的代码
Row(
children: [
Expanded(child: Text('Name')),
Expanded(child: Text('Email')),
], ),
Row(
children: [
Expanded(child: Text('Phone')),
Expanded(child: Text('Address')), ], )
- 使用
const和final关键字:
final List<String> items = const ['Item 1', 'Item 2', 'Item 3'];
- 使用缓存:
class MyWidget extends StatefulWidget {
final String id;
const MyWidget({Key key, this.id}) : super(key: key);
@override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
String _data;
@override
void initState() {
super.initState();
_loadData();
}
void _loadData() async {
final data = await fetchData(widget.id);
setState(() {
_data = data;
});
}
@override
Widget build(BuildContext context) {
return Text(_data);
}
}
- 使用
CustomPainter和Canvas绘制:
class MyPainter extends CustomPainter {
@override
void paint(Canvas canvas, Size size) {
final paint = Paint()
..color = Colors.red
..strokeWidth = 4;
canvas.drawCircle(Offset(size.width / 2, size.height / 2), 50, paint);
}
@override
bool shouldRepaint(MyPainter oldDelegate) => false;
@override
bool shouldRebuildSemantics(MyPainter oldDelegate) => false;
}
- 使用
WidgetsBindingObserver和AnimationController控制动画:
class MyAnimation extends StatefulWidget {
@override
_MyAnimationState createState() => _MyAnimationState();
}
class _MyAnimationState extends State<MyAnimation> with SingleTickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(vsync: this, duration: Duration(seconds: 2));
_
- 使用
Profiler和DevTools进行性能监控:使用Profiler和DevTools进行性能监控可以更好地了解应用性能。