const getModelSizerRadio = (object,relativeRadio) => {
var cubeSize = new Vector3()
var helperSize = new Vector3(relativeRadio, relativeRadio, relativeRadio)
var ratioSize = new Vector3()
// 获得boundingBox
let sceneBoundingBox = new Box3()
sceneBoundingBox.setFromObject(object).getSize(cubeSize)
ratioSize.copy(helperSize).divide(cubeSize)
// 获得最小值
var ratio = Math.min(Math.min(ratioSize.x, ratioSize.y), ratioSize.z)
object._standerScale = ratio
}
getModelSizerRadio(object, 25)
object.scale.setScalar(object._standerScale)