清空控制台中的信息
private void Update()
{
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.D) && Input.GetKey(KeyCode.C))
{
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetAssembly(typeof(UnityEditor.SceneView));
System.Type logEntries = assembly.GetType("UnityEditor.LogEntries");
System.Reflection.MethodInfo clearConsoleMethod = logEntries.GetMethod("Clear");
clearConsoleMethod.Invoke(new object(), null);
}
#endif
}
在运行的时候按下C+D可以清空控制台中的信息,
在发布的时候这段代码并不会被执行。
完整的脚本
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClearConsole_Mine : MonoBehaviour
{
private bool m_ClearConsole = false;
private void Update()
{
#if UNITY_EDITOR
if (Input.GetKeyDown(KeyCode.D) && Input.GetKey(KeyCode.C))
{
System.Reflection.Assembly assembly = System.Reflection.Assembly.GetAssembly(typeof(UnityEditor.SceneView));
System.Type logEntries = assembly.GetType("UnityEditor.LogEntries");
System.Reflection.MethodInfo clearConsoleMethod = logEntries.GetMethod("Clear");
clearConsoleMethod.Invoke(new object(), null);
}
#endif
}
}