import Foundation
import UIKit
extension UIColor {
static func hex(_ val: UInt) -> UIColor {
var r: UInt = 0, g: UInt = 0, b: UInt = 0;
var a: UInt = 0xFF
var rgb = val
if (val & 0xFFFF0000) == 0 {
a = 0xF
if val & 0xF000 > 0 {
a = val & 0xF
rgb = val >> 4
}
r = (rgb & 0xF00) >> 8
r = (r << 4) | r
g = (rgb & 0xF0) >> 4
g = (g << 4) | g
b = rgb & 0xF
b = (b << 4) | b
a = (a << 4) | a
} else {
if val & 0xFF000000 > 0 {
a = val & 0xFF
rgb = val >> 8
}
r = (rgb & 0xFF0000) >> 16
g = (rgb & 0xFF00) >> 8
b = rgb & 0xFF
}
return UIColor(red: CGFloat(r) / 255.0,
green: CGFloat(g) / 255.0,
blue: CGFloat(b) / 255.0,
alpha: CGFloat(a) / 255.0)
}
}