var scene = new THREE.Scene();
scene.add(x);
var camera = new THREE.OrthographicCamera(left, right, top, bottom, near, far);
var camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
var renderer = new THREE.WebGLRenderer(options);
renderer.setSize(长, 宽);
element.appendChild(renderer.domElement);
renderer.setClearColor(color, opacity);
renderer.clear();
renderer.render(scene, camera);
new THREE.AmbientLight(颜色);
new THREE.PointLight(颜色, 强度, 距离);
new THREE.DirectionalLight(颜色, 亮度);
new THREE.SpotLight(颜色, 强度, 距离, 夹角, 衰减指数);
new THREE.CubeGeometry(长, 宽, 高, 长的分割, 宽的分割, 高的分割);
new THREE.PlanGeometry(长,宽, 长的分割, 宽的分割);
new THREE.SphereGeometry(半径, 经度切片, 纬度分割, 经度分割, 经度跨过, 纬度开始, 纬度跨过);
new THREE.CircleGeometry(半径, 切片数, 开始, 跨过角度);
new THREE.CylinderGeometry(顶部面积, 底部面积, 高, 圆分割, 高分割, 是否没有顶面和底面);
new THREE.TetrahedronGeometry(半径, 细节);
new THREE.OctahedronGeometry(半径, 细节);
new THREE.IconsahedronGeometry(半径, 细节);
new THREE.TorusGeometry(半径, 管道半径, 纬度分割, 经度分割, 圆环面的弧度);
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vectory3(x, y, z));
geometry.faces.push(new THREE.Faces3(x, y, z));
new THREE.MeshBasicMaterial(options);
new THREE.MeshLambertMaterial(options);
new THREE.MeshPhongMaterial();
new THREE.MeshDepthMaterial():
new THREE.MeshNormalMaterial():
new THREE.MeshFaceMaterial()
var texture = new THREE.TextureLoader().load(url);
texture.wrapS texture.wrapT = THREE.RepeatWrapping
texture.repeat.set(x, y)
new THREE.texture(canvas)
var mesh = new THREE.Mesh(形状, 材质);
mesh.position
mesh.scale
mesh.rotation
var stats = new Stats();
stats.domElement
stats.begin()
stats.end()