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本案例的目的是理解如何用Metal实现调节亮度滤镜,简单讲就是通过对像素rgb+亮度值来改变图片亮度;
Demo
实操代码
// 调节亮度滤镜
let filter = C7Brightness.init(brightness: 0.25)
// 方案1:
let dest = BoxxIO.init(element: originImage, filter: filter)
ImageView.image = try? dest.output()
dest.filters.forEach {
NSLog("%@", "\($0.parameterDescription)")
}
// 方案2:
ImageView.image = try? originImage.make(filter: filter)
// 方案3:
ImageView.image = originImage ->> filter
实现原理
- 过滤器
这款滤镜采用并行计算编码器设计.compute(kernel: "C7Brightness")
,参数因子[brightness]
对外开放参数
brightness
: 亮度调节,范围区域-1到1。
public struct C7Brightness: C7FilterProtocol {
/// The adjusted brightness, from -1.0 to 1.0, with a default of 0.0 being the original picture.
public static let range: ParameterRange<Float, Self> = .init(min: -1.0, max: 1.0, value: 0.0)
public var brightness: Float = range.value
public var modifier: Modifier {
return .compute(kernel: "C7Brightness")
}
public var factors: [Float] {
return [brightness]
}
public init(brightness: Float = range.value) {
self.brightness = brightness
}
}
- 着色器
取像素点rgb+亮度值,得到最终像素颜色;
kernel void C7Brightness(texture2d<half, access::write> outputTexture [[texture(0)]],
texture2d<half, access::read> inputTexture [[texture(1)]],
device float *brightness [[buffer(0)]],
uint2 grid [[thread_position_in_grid]]) {
const half4 inColor = inputTexture.read(grid);
const half4 outColor = half4(inColor.rgb + half3(*brightness), inColor.a);
outputTexture.write(outColor, grid);
}
最后
- 关于调节亮度效果滤镜介绍与设计到此为止吧。
- 慢慢再补充其他相关滤镜,喜欢就给我点个星🌟吧。
✌️.