#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
if (true)
{
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
// 为了使线看的更明显 , 设置当前线的宽度 5 像素
glLineWidth(5.0f);
}
#endif
// ....
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC) || (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) || (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
// 记得还原
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
#endif