组件定义
<keep-alive> 是 Vue 源码中实现的一个组件,也就是说 Vue 源码不仅实现了一套组件化的机制,也实现了一些内置组件,它的定义在 src/core/components/keep-alive.js 中
<keep-alive> 在 created 钩子里定义了 this.cache 和 this.keys,本质上它就是去缓存已经创建过的 vnode。它的 props 定义了 include,exclude,它们可以字符串或者表达式,include 表示只有匹配的组件会被缓存,而 exclude 表示任何匹配的组件都不会被缓存,props 还定义了 max,它表示缓存的大小,因为我们是缓存的 vnode 对象,它也会持有 DOM,当我们缓存很多的时候,会比较占用内存,所以该配置允许我们指定缓存大小。
export default {
name: 'keep-alive',
abstract: true,
props: {
include: patternTypes,
exclude: patternTypes,
max: [String, Number]
},
created () {
this.cache = Object.create(null)
this.keys = []
},
destroyed () {
for (const key in this.cache) {
pruneCacheEntry(this.cache, key, this.keys)
}
},
mounted () {
this.$watch('include', val => {
pruneCache(this, name => matches(val, name))
})
this.$watch('exclude', val => {
pruneCache(this, name => !matches(val, name))
})
},
render () {
const slot = this.$slots.default
const vnode: VNode = getFirstComponentChild(slot)
const componentOptions: ?VNodeComponentOptions = vnode && vnode.componentOptions
if (componentOptions) {
// check pattern
const name: ?string = getComponentName(componentOptions)
const { include, exclude } = this
if (
// not included
(include && (!name || !matches(include, name))) ||
// excluded
(exclude && name && matches(exclude, name))
) {
return vnode
}
const { cache, keys } = this
const key: ?string = vnode.key == null
// same constructor may get registered as different local components
// so cid alone is not enough (#3269)
? componentOptions.Ctor.cid + (componentOptions.tag ? `::${componentOptions.tag}` : '')
: vnode.key
if (cache[key]) {
vnode.componentInstance = cache[key].componentInstance
// make current key freshest
remove(keys, key)
keys.push(key)
} else {
cache[key] = vnode
keys.push(key)
// prune oldest entry
if (this.max && keys.length > parseInt(this.max)) {
pruneCacheEntry(cache, keys[0], keys, this._vnode)
}
}
vnode.data.keepAlive = true
}
return vnode || (slot && slot[0])
}
}
//去除非filter(name)的缓存
function pruneCache (keepAliveInstance: any, filter: Function) {
const { cache, keys, _vnode } = keepAliveInstance
for (const key in cache) {
const cachedNode: ?VNode = cache[key]
if (cachedNode) {
const name: ?string = getComponentName(cachedNode.componentOptions)
if (name && !filter(name)) {
pruneCacheEntry(cache, key, keys, _vnode)
}
}
}
}
// 去除单个缓存
function pruneCacheEntry (
cache: VNodeCache,
key: string,
keys: Array<string>,
current?: VNode
) {
const cached = cache[key]
if (cached && (!current || cached.tag !== current.tag)) {
cached.componentInstance.$destroy()
}
cache[key] = null
remove(keys, key)
}
可以看到 <keep-alive> 组件的实现也是一个对象,注意它有一个属性 abstract 为 true,是一个抽象组件,Vue 的文档没有提这个概念,实际上它在组件实例建立父子关系的时候会被忽略,发生在 initLifecycle 的过程中:
// locate first non-abstract parent
let parent = options.parent
if (parent && !options.abstract) {
while (parent.$options.abstract && parent.$parent) {
parent = parent.$parent
}
parent.$children.push(vm)
}
vm.$parent = parent
回顾一下组件渲染的钩子函数
const componentVNodeHooks = {
init (vnode: VNodeWithData, hydrating: boolean): ?boolean {
if (
vnode.componentInstance &&
!vnode.componentInstance._isDestroyed &&
vnode.data.keepAlive
) {
const mountedNode: any = vnode // work around flow
componentVNodeHooks.prepatch(mountedNode, mountedNode)
} else {
const child = vnode.componentInstance = createComponentInstanceForVnode(
vnode,
activeInstance
)
child.$mount(hydrating ? vnode.elm : undefined, hydrating)
}
},
prepatch (oldVnode: MountedComponentVNode, vnode: MountedComponentVNode) {
const options = vnode.componentOptions
const child = vnode.componentInstance = oldVnode.componentInstance
updateChildComponent(
child,
options.propsData, // updated props
options.listeners, // updated listeners
vnode, // new parent vnode
options.children // new children
)
},
insert (vnode: MountedComponentVNode) {
const { context, componentInstance } = vnode
if (!componentInstance._isMounted) {
componentInstance._isMounted = true
callHook(componentInstance, 'mounted')
}
if (vnode.data.keepAlive) {
if (context._isMounted) {
queueActivatedComponent(componentInstance)
} else {
activateChildComponent(componentInstance, true /* direct */)
}
}
},
destroy (vnode: MountedComponentVNode) {
const { componentInstance } = vnode
if (!componentInstance._isDestroyed) {
if (!vnode.data.keepAlive) {
componentInstance.$destroy()
} else {
deactivateChildComponent(componentInstance, true /* direct */)
}
}
}
}
组件初次渲染
我们知道 Vue 的渲染最后都会到 patch 过程,而组件的 patch 过程会执行 createComponent 方法,它的定义在 src/core/vdom/patch.js 中:
- 首次渲染,走init钩子函数,走的正常渲染逻辑,即child.$mount()分支
function createComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
let i = vnode.data
if (isDef(i)) {
const isReactivated = isDef(vnode.componentInstance) && i.keepAlive
if (isDef(i = i.hook) && isDef(i = i.init)) {
i(vnode, false /* hydrating */)
}
if (isDef(vnode.componentInstance)) {
initComponent(vnode, insertedVnodeQueue)
if (isTrue(isReactivated)) {
reactivateComponent(vnode, insertedVnodeQueue, parentElm, refElm)
}
return true
}
}
}
缓存渲染
当再次渲染组件便会走缓存渲染逻辑,createComponent 中即isReactivated=true,init中执行componentVNodeHooks.prepatch(mountedNode, mountedNode),prepatch 核心逻辑就是执行 updateChildComponent 方法
export function updateChildComponent (
vm: Component,
propsData: ?Object,
listeners: ?Object,
parentVnode: MountedComponentVNode,
renderChildren: ?Array<VNode>
) {
const hasChildren = !!(
renderChildren ||
vm.$options._renderChildren ||
parentVnode.data.scopedSlots ||
vm.$scopedSlots !== emptyObject
)
// ...
if (hasChildren) {
vm.$slots = resolveSlots(renderChildren, parentVnode.context)
vm.$forceUpdate()
}
}
slots 做重新解析,并触发 <keep-alive> 组件实例 $forceUpdate 逻辑,也就是重新执行 <keep-alive> 的 render 方法; 即:vm._update(vm.render())。
createComponent函数执行完init钩子后执行
- initComponent(vnode, insertedVnodeQueue)
- reactivateComponent()主要执行insert函数,nodeOps.appendChild(parent,elm) 来插入元素
function reactivateComponent (vnode, insertedVnodeQueue, parentElm, refElm) {
...
insert(parentElm, vnode.elm, refElm)
}
生命周期
<keep-alive> 组件实例 $forceUpdate 逻辑
会走vm._update(vm.render())。
这时候slot都为vnode,vm.render拿到虚拟dom,走vm._update,走patch-> createPatchFunction
-> invokeInsertHook -> queue[i].data.hook.insert(queue[i])
insert中判断如果是被 <keep-alive> 包裹的组件已经 mounted,那么则执行 queueActivatedComponent(componentInstance) ,否则执行 activateChildComponent(componentInstance, true)
queueActivatedComponent
把当前 vm 实例添加到 activatedChildren 数组中
export function queueActivatedComponent (vm: Component) {
vm._inactive = false
activatedChildren.push(vm)
}
渲染watcher的update函数执行queueWatcher,在 nextTick后会执行 flushSchedulerQueue,更新queue里面的watcher更新,最后callActivateHooks。
即遍历所有的 activatedChildren,执行 activateChildComponent 方法,通过队列调的方式就是把整个 activated 时机延后了
function flushSchedulerQueue () {
// ...
const activatedQueue = activatedChildren.slice()
callActivatedHooks(activatedQueue)
// ...
}
function callActivatedHooks (queue) {
for (let i = 0; i < queue.length; i++) {
queue[i]._inactive = true
activateChildComponent(queue[i], true) }
}
activateChildComponent
执行组件的 acitvated 钩子函数,并且递归去执行它的所有子组件的 activated 钩子函数。
export function activateChildComponent (vm: Component, direct?: boolean) {
if (direct) {
vm._directInactive = false
if (isInInactiveTree(vm)) {
return
}
} else if (vm._directInactive) {
return
}
if (vm._inactive || vm._inactive === null) {
vm._inactive = false
for (let i = 0; i < vm.$children.length; i++) {
activateChildComponent(vm.$children[i])
}
callHook(vm, 'activated')
}
}
参考: keep-alive源码
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