【深入操作系统】线程相关常见现象解释(二)

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活锁

基本介绍

两个线程互相改变对方的结束条件,导致最后谁也没办法结束

代码示例

两个线程t1 t2 一个成员变量count=10,t1线程的结束条件是count<=0,t2线程的结束条件是count>=20,但是t1线程是在不断减少count,t2线程是在不断增加count,最终导致两个线程动达不到结束条件 导致活锁

public class TestLiveLock {
    static volatile int count = 10;
    static final Object lock = new Object();

    public static void main(String[] args) {
        new Thread(() -> {
            // 期望减到 0 退出循环
            while (count > 0) {
                sleep(0.2);
                count--;
                log.debug("count: {}", count);
            }
        }, "t1").start();
        new Thread(() -> {
            // 期望超过 20 退出循环
            while (count < 20) {
                sleep(0.2);
                count++;
                log.debug("count: {}", count);
            }
        }, "t2").start();
    }
}

结果:

  • 一直运行,数值保持在0~20期间

解决方法:

  • 把两个线程指令执行的时间进行交错就行了,具体就是暂停时间改为随机

饥饿

基本介绍

多个线程中 有一个线程t,由于线程之间的冲突 导致t线程分的时间片低,导致t线程基本不运行,这种情况下t线程就处于饥饿

代码示例

我们前面遇见了死锁-哲学家问题,这个问题可以通过 顺序加锁的方法解决,但是这个方法会导致饥饿

public class TestDeadLock {
    public static void main(String[] args) {
        Chopstick c1 = new Chopstick("1");
        Chopstick c2 = new Chopstick("2");
        Chopstick c3 = new Chopstick("3");
        Chopstick c4 = new Chopstick("4");
        Chopstick c5 = new Chopstick("5");
        new Philosopher("苏格拉底", c1, c2).start();
        new Philosopher("柏拉图", c2, c3).start();
        new Philosopher("亚里士多德", c3, c4).start();
        new Philosopher("赫拉克利特", c4, c5).start();
        new Philosopher("阿基米德", c1, c5).start();
    }
}

@Slf4j(topic = "c.Philosopher")
class Philosopher extends Thread {
    Chopstick left;
    Chopstick right;

    public Philosopher(String name, Chopstick left, Chopstick right) {
        super(name);
        this.left = left;
        this.right = right;
    }

    @Override
    public void run() {
        while (true) {
            // 尝试获得左手筷子
            synchronized (left) {
                // 尝试获得右手筷子
                synchronized (right) {
                    eat();
                }
            }
        }
    }

    Random random = new Random();
    private void eat() {
        log.debug("eating...");
        Sleeper.sleep(0.5);
    }
}

class Chopstick {
    String name;

    public Chopstick(String name) {
        this.name = name;
    }

    @Override
    public String toString() {
        return "筷子{" + name + '}';
    }
}

结果:

  • 02:32:24.639 c.Philosopher [阿基米德] - eating…
  • 02:32:24.639 c.Philosopher [亚里士多德] - eating…
  • 02:32:25.149 c.Philosopher [赫拉克利特] - eating…
  • 02:32:25.658 c.Philosopher [赫拉克利特] - eating…
  • 02:32:26.168 c.Philosopher [亚里士多德] - eating…
  • 02:32:26.168 c.Philosopher [阿基米德] - eating…
  • 02:32:26.678 c.Philosopher [亚里士多德] - eating…
  • 02:32:26.678 c.Philosopher [阿基米德] - eating…
  • 02:32:27.188 c.Philosopher [赫拉克利特] - eating…
  • 02:32:27.697 c.Philosopher [阿基米德] - eating…
  • 02:32:27.697 c.Philosopher [亚里士多德] - eating…
  • 02:32:28.207 c.Philosopher [赫拉克利特] - eating…
  • 02:32:28.717 c.Philosopher [赫拉克利特] - eating…
  • 02:32:29.226 c.Philosopher [赫拉克利特] - eating…
  • 02:32:29.736 c.Philosopher [阿基米德] - eating…
  • 02:32:29.736 c.Philosopher [亚里士多德] - eating…
  • 02:32:30.246 c.Philosopher [阿基米德] - eating…
  • 02:32:30.246 c.Philosopher [亚里士多德] - eating…
  • 02:32:30.756 c.Philosopher [赫拉克利特] - eating…
  • 02:32:31.265 c.Philosopher [赫拉克利特] - eating…
  • 02:32:31.775 c.Philosopher [亚里士多德] - eating…
  • 02:32:31.775 c.Philosopher [阿基米德] - eating…
  • 02:32:32.285 c.Philosopher [亚里士多德] - eating…
  • 02:32:32.795 c.Philosopher [亚里士多德] - eating…
  • 02:32:33.304 c.Philosopher [赫拉克利特] - eating…
  • 02:32:33.814 c.Philosopher [亚里士多德] - eating…
  • 02:32:34.324 c.Philosopher [赫拉克利特] - eating…
  • 02:32:34.833 c.Philosopher [赫拉克利特] - eating…
  • 02:32:35.343 c.Philosopher [赫拉克利特] - eating…
  • 02:32:35.853 c.Philosopher [赫拉克利特] - eating…
  • 02:32:36.363 c.Philosopher [赫拉克利特] - eating…
  • 02:32:36.872 c.Philosopher [赫拉克利特] - eating…

解释:

观察下面两张图 image.png

我们通过顺序加锁 解决了死锁问题,但也同时使得 阿基米德竞争加大获得两个筷子的概率大大下降 使得赫拉克利特竞争减小获得两个筷子的概率大大增强,也就是最终结果显示的那样。
阿基米德现在的这种情况就被成为饥饿。