1、画游戏头 2、初始化地图(加载地图所需要的资源) 将整数数组中的数字编程控制台中显示的特殊字符串的这个过程 就是初始化地图 3、画地图
4、玩游戏
游戏规则: 如果玩家A踩到了玩家B 玩家B退6格 踩到了地雷 退6格 踩到了时空隧道 进10格 踩到了幸运轮盘 1交换位置 2 轰炸对方 使对方退6格 踩到了暂停 暂停一回合 踩到了方块 神马都不干
Map[50] if(map[40]==1) { Console.WriteLine("◎"); }
//初始化地图 Map[6]=1 //我用0表示普通,显示给用户就是 □ //....1...幸运轮盘,显示组用户就◎ //....2...地雷,显示给用户就是 ☆ //....3...暂停,显示给用户就是 ▲ //....4...时空隧道,显示组用户就 卐 int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎ int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆ int[] pause = { 9, 27, 60, 93 };//暂停▲ int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐 for(int i=0;i<luckyturn.Length;i++) { int n=luckyturn[i]; Map[n]=1; } for(int i=0;i<landMine.Length;i++) { int n=landMine[i]; Map[n]=1; }
代码实现
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 飞行棋
{
class Program
{
static int[] Maps = new int[100];
static int[] PlayerPos = new int[2];
static string[] PlayerNames = new string[2];
static bool[] Flags = new bool[2];
static void Main(string[] args)
{
GameShow();
#region 输入玩家姓名
Console.WriteLine("请输入玩家A的姓名");
PlayerNames[0] = Console.ReadLine();
while(PlayerNames[0] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入!");
PlayerNames[0] = Console.ReadLine();
}
Console.WriteLine("请输入玩家B的姓名");
PlayerNames[1] = Console.ReadLine();
while (PlayerNames[1] == "" || PlayerNames[1] == PlayerNames[0])
{
if (PlayerNames[1] == "")
{
Console.WriteLine("玩家姓名不能为空,请重新输入!");
PlayerNames[1] = Console.ReadLine();
}
else
{
Console.WriteLine("玩家B姓名不能和玩家A姓名一样,请重新输入!");
PlayerNames[1] = Console.ReadLine();
}
}
#endregion
Console.Clear();
GameShow();
Console.WriteLine("{0}的士兵用A表示", PlayerNames[0]);
Console.WriteLine("{0}的士兵用B表示", PlayerNames[1]);
InitialMap();
DrawMap();
while (PlayerPos[0] < 99 && PlayerPos[1] < 99)
{
if (Flags[0] == false)
{
PlayGame(0);
}
else
{
Flags[0]=false;
}
if (PlayerPos[0] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[0], PlayerNames[1]);
break;
}
if (Flags[1] == false)
{
PlayGame(1);
}
else
{
Flags[1] = false;
}
if (PlayerPos[1] >= 99)
{
Console.WriteLine("玩家{0}无耻的赢了玩家{1}", PlayerNames[1], PlayerNames[0]);
break;
}
}
Console.ReadKey();
}
/// <summary>
/// 画游戏头
/// </summary>
public static void GameShow()
{
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Cyan;
Console.WriteLine("*******飞行棋游戏*******");
Console.ForegroundColor = ConsoleColor.DarkCyan;
Console.WriteLine("************************");
Console.ForegroundColor = ConsoleColor.Blue;
Console.WriteLine("************************");
}
/// <summary>
/// 初始化地图
/// </summary>
public static void InitialMap()
{
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };//幸运轮盘◎
for (int i = 0; i < luckyturn.Length; i++)
{
Maps[luckyturn[i]] = 1;
}
int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 };//地雷☆
for (int i = 0; i < landMine.Length; i++)
{
Maps[landMine[i]] = 2;
}
int[] pause = { 9, 27, 60, 93};//暂停▲
for (int i = 0; i < pause.Length; i++)
{
Maps[pause[i]] = 3;
}
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };//时空隧道卐
for (int i = 0; i < timeTunnel.Length; i++)
{
Maps[timeTunnel[i]] = 4;
}
}
/// <summary>
/// 画地图
/// </summary>
public static void DrawMap()
{
Console.WriteLine("图例:幸运轮盘:◎ 地雷:☆ 暂停:▲ 时空隧道:卐");
#region 第一行
for (int i = 0; i < 30; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
#region 第一列
for (int i = 30; i < 35; i++)
{
for (int j = 0; j < 29; j++)
{
Console.Write(" ");
}
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第二行
for (int i = 64; i > 34; i--)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
#region 第二列
for (int i = 65; i < 70; i++)
{
Console.WriteLine(DrawStringMap(i));
}
#endregion
#region 第三行
for (int i = 70; i < 100; i++)
{
Console.Write(DrawStringMap(i));
}
#endregion
Console.WriteLine();
}
/// <summary>
/// 从画地图的方法中抽象出来的一个方法
/// </summary>
/// <param name="i"></param>
/// <returns></returns>
public static string DrawStringMap(int i)
{
string str = "";
if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == i)
{
str = "<>";
}
else if (PlayerPos[0] == i)
{
str = "A";
}
else if (PlayerPos[1] == i)
{
str = "B";
}
else
{
switch (Maps[i])
{
case 0:
Console.ForegroundColor = ConsoleColor.Yellow;
str = "□";
break;
case 1:
Console.ForegroundColor = ConsoleColor.Green;
str = "◎";
break;
case 2:
Console.ForegroundColor = ConsoleColor.Red;
str = "☆";
break;
case 3:
Console.ForegroundColor = ConsoleColor.Blue;
str = "▲";
break;
case 4:
Console.ForegroundColor = ConsoleColor.DarkCyan;
str = "卐";
break;
}
}
return str;
}
/// <summary>
/// 玩游戏
/// </summary>
public static void PlayGame(int playerNumber)
{
Random r = new Random();
int rNumber = r.Next(1, 7);
Console.WriteLine("{0}按任意键开始掷骰子", PlayerNames[playerNumber]);
Console.ReadKey(true);
Console.WriteLine("{0}掷出了{1}", PlayerNames[playerNumber], rNumber);
Console.ReadKey(true);
Console.WriteLine("{0}按任意键开始行动", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] += rNumber;
Console.WriteLine("{0}行动完了", PlayerNames[playerNumber]);
Console.ReadKey(true);
ChangePos();
Console.Clear();
DrawMap();
if (PlayerPos[playerNumber] == PlayerPos[1-playerNumber])
{
PlayerPos[1-playerNumber] -= 6;
Console.ReadKey(true);
}
else
{
switch (Maps[PlayerPos[playerNumber]])
{
case 0: Console.WriteLine("玩家{0}踩到了方块,安全", PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
case 1: Console.WriteLine("玩家{0}踩到了幸运轮盘,请选择 1--交换位置 2--轰炸对方", PlayerNames[playerNumber]);
string input=Console.ReadLine();
while (true)
{
if (input == "1")
{
Console.WriteLine("玩家{0}选择跟对方交换位置", PlayerNames[playerNumber]);
int temp = PlayerPos[playerNumber];
PlayerPos[playerNumber] = PlayerPos[1-playerNumber];
PlayerPos[1-playerNumber] = temp;
Console.WriteLine("交换完成,请按任意键继续游戏");
Console.ReadKey(true);
break;
}
else if (input == "2")
{
Console.WriteLine("玩家{0}选择轰炸对方", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[1-playerNumber] -= 6;
Console.WriteLine("玩家{0}遭到玩家{1}轰炸,退6格", PlayerNames[1-playerNumber], PlayerNames[playerNumber]);
Console.ReadKey(true);
break;
}
else
{
Console.WriteLine("无效选择,请重新选择1--交换位置 2--轰炸对方");
input = Console.ReadLine();
}
}
break;
case 2: Console.WriteLine("玩家{0}踩到了地雷,退6格", PlayerNames[playerNumber]);
Console.ReadKey(true);
PlayerPos[playerNumber] -= 6;
break;
case 3: Console.WriteLine("玩家{0}踩到了暂停,暂停一回合", PlayerNames[playerNumber]);
Flags[playerNumber] = true;
Console.ReadKey(true);
break;
case 4: Console.WriteLine("玩家{0}踩到了时空隧道,前进10格", PlayerNames[playerNumber]);
PlayerPos[playerNumber] += 10;
Console.ReadKey(true);
break;
}
}
ChangePos();
Console.Clear();
DrawMap();
}
/// <summary>
/// 当玩家坐标发生改变的时候调用
/// </summary>
public static void ChangePos()
{
if (PlayerPos[0] < 0)
{
PlayerPos[0] = 0;
}
if (PlayerPos[0] > 99)
{
PlayerPos[0] = 99;
}
if (PlayerPos[1] < 0)
{
PlayerPos[1] = 0;
}
if (PlayerPos[1] > 99)
{
PlayerPos[1] = 99;
}
}
}
}