计算几何-道格拉斯普克(Douglas-Peuker)算法

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Douglas-Peukcer算法由D.Douglas和T.Peueker于1973年提出,是线状要素抽稀的经典算法。用它处理大量冗余的几何数据点,既可以达到数据量精简的目的,有可以在很大程度上保留几何形状的骨架。

在地图数据处理中,往往原始数据采集精度过高,导致数据量大,为了优化数据量,对车道线数据进行抽稀,其中会考虑到道格拉斯抽稀。

算法的基本思路

将待处理曲线的首末点虚连一条直线,求所有中间点与直线的距离,并找出最大距离值dmax ,用dmax与抽稀阈值threshold相比较:

若dmax < threshold,这条曲线上的中间点全部舍去;

若dmax ≥ threshold,则以该点为界,把曲线分为两部分,对这两部分曲线重复上述过程,直至所有的点都被处理完成。

image.png

算法的实现

代码: ``

//2D implementation of the Ramer-Douglas-Peucker algorithm
//By Tim Sheerman-Chase, 2016
//Released under CC0
//https://en.wikipedia.org/wiki/Ramer%E2%80%93Douglas%E2%80%93Peucker_algorithm

#include <iostream>
#include <cmath>
#include <utility>
#include <vector>
#include <stdexcept>
using namespace std;

typedef std::pair<double, double> Point;

double PerpendicularDistance(const Point &pt, const Point &lineStart, const Point &lineEnd)
{
	double dx = lineEnd.first - lineStart.first;
	double dy = lineEnd.second - lineStart.second;

	//Normalise
	double mag = pow(pow(dx,2.0)+pow(dy,2.0),0.5);
	if(mag > 0.0)
	{
		dx /= mag; dy /= mag;
	}

	double pvx = pt.first - lineStart.first;
	double pvy = pt.second - lineStart.second;

	//Get dot product (project pv onto normalized direction)
	double pvdot = dx * pvx + dy * pvy;

	//Scale line direction vector
	double dsx = pvdot * dx;
	double dsy = pvdot * dy;

	//Subtract this from pv
	double ax = pvx - dsx;
	double ay = pvy - dsy;

	return pow(pow(ax,2.0)+pow(ay,2.0),0.5);
}

void RamerDouglasPeucker(const vector<Point> &pointList, double epsilon, vector<Point> &out)
{
	if(pointList.size()<2)
		throw invalid_argument("Not enough points to simplify");

	// Find the point with the maximum distance from line between start and end
	double dmax = 0.0;
	size_t index = 0;
	size_t end = pointList.size()-1;
	for(size_t i = 1; i < end; i++)
	{
		double d = PerpendicularDistance(pointList[i], pointList[0], pointList[end]);
		if (d > dmax)
		{
			index = i;
			dmax = d;
		}
	}

	// If max distance is greater than epsilon, recursively simplify
	if(dmax > epsilon)
	{
		// Recursive call
		vector<Point> recResults1;
		vector<Point> recResults2;
		vector<Point> firstLine(pointList.begin(), pointList.begin()+index+1);
		vector<Point> lastLine(pointList.begin()+index, pointList.end());
		RamerDouglasPeucker(firstLine, epsilon, recResults1);
		RamerDouglasPeucker(lastLine, epsilon, recResults2);
 
		// Build the result list
		out.assign(recResults1.begin(), recResults1.end()-1);
		out.insert(out.end(), recResults2.begin(), recResults2.end());
		if(out.size()<2)
			throw runtime_error("Problem assembling output");
	} 
	else 
	{
		//Just return start and end points
		out.clear();
		out.push_back(pointList[0]);
		out.push_back(pointList[end]);
	}
}

int main()
{
	vector<Point> pointList;
	vector<Point> pointListOut;

	pointList.push_back(Point(0.0, 0.0));
	pointList.push_back(Point(1.0, 0.1));
	pointList.push_back(Point(2.0, -0.1));
	pointList.push_back(Point(3.0, 5.0));
	pointList.push_back(Point(4.0, 6.0));
	pointList.push_back(Point(5.0, 7.0));
	pointList.push_back(Point(6.0, 8.1));
	pointList.push_back(Point(7.0, 9.0));
	pointList.push_back(Point(8.0, 9.0));
	pointList.push_back(Point(9.0, 9.0));

	RamerDouglasPeucker(pointList, 1.0, pointListOut);

	cout << "result" << endl;
	for(size_t i=0;i< pointListOut.size();i++)
	{
		cout << pointListOut[i].first << "," << pointListOut[i].second << endl;
	}

	return 0;
}