/**
* event 鼠标事件
* objects 所需拾取的场景数据
* camera 相机
*/
getIntersects(event: any, objects: any, camera: any) {
event.preventDefault()
// global.app.container 挂载的dom
let rect = global.app.container.getBoundingClientRect()
// 世界坐标与窗口坐标的换算;
var array = [(event.clientX - rect.left) / rect.width, (event.clientY - rect.top) / rect.height]
this.onUpPosition.fromArray(array)
this.mouse.set(this.onUpPosition.x * 2 - 1, -(this.onUpPosition.y * 2) + 1)
this.raycaster.setFromCamera(this.mouse, camera)
return this.raycaster.intersectObjects(objects, false)
}