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【C++】构造函数、析构函数、运算符重载及友元函数
一、实验目的与要求
将矢量图封装成动态库在主程序中用AutoPtr类管理图形指针的自动内存释放在主程序中用自己设计的Queue或Stack存储AutoPrt<图形>
二、实验结果
1.初始图形
2.移动、复制与创建操作后图形
三、实验分析与总结
在实验中创建动态图形库时,误把动态库项目视为Console Application项目,导致无法调用。后在老师上课期间的知道下正确的创建DLL项目,完成了动态图形库的创建。在后续实验中由于系统Bug在对dll动态库进行修改时,无法正确的更新在Cshape中,由于无法解决,最终重新新建了项目重新调用dll动态库文件。最终成功将矢量图封装成为动态库,并且能够正确调用。
同时也再次复习了前几次实验的内容,包括继承、多态与友元类等:对于各个图形的操作设置了共有继承类例如CShape,而其他一些类例如CPoint、CTriangle与CRect通过public、protect与private这些方式继承了CShape。使得CPoint等这些派生类可以从基类CShape中获得其自身不曾定义过的成员,并且这让CPoint等类与基类CShape中的成员具有相同的属性,提高编程效率;在多态性方面,对输入输出完全一样的一般性多态函数做出了定义,例如virtual double GetArea();对于其他例如析构函数也做出了多态性说明,例如:virtual ~CShape()。
对于智能指针也同样运用其负责自动释放所指向的对象,对图形的存储进行很好的管理。实验中AutoPtr智能指针的作用是管理一个指针,因为项目存在以下这种情况:系统申请的空间在函数结束时忘记释放,造成内存泄漏。所以智能指针的作用原理就是在函数结束时自动释放内存空间,不需要手动释放内存空间。
因此我们在在构造函数时,将类外需要管理的指针传进去,可以给个空的缺省值,然后重载CShape图形操作过程中需要用到的运算“+”“=”“-”等符号用于,然后在析构函数时,释放这个指针空间,形成对这个指针的智能的管理。
通过在DevC++平台上不断的进行实验实践,出现错误与通过老师和同学的帮助解决错误,逐渐对C++项目编程更加熟练。虽然仍有很多知识尚未了解与学习,对于项目编码也尚不够精炼,但在这些实验中深入了解的很多编码原则与知识,不断的学习与进步,潜移默化的提升了计算机学子的基础技能——编程。
四、关键源代码
dll动态库文件
/* Replace "dll.h" with the name of your header */
#include "dll.h"
#include <windows.h>
#include "graphics.h"
#include <iostream>
using namespace std;
//CShape
CShape::CShape(){
}
CShape::CShape(const CShape & shape){
m_sName = shape.m_sName;
}
CShape::~CShape(){
}
double CShape::GetArea() const {
return 0;
}
bool CShape::ptIn(const CPoint & pt) const {
return false;
}
bool CShape::InRect(const CRect & rc) const {
return false;
}
void CShape::Draw() const {
}
void CShape::DrawFig(){
}
CShape* CShape::Clone() const {
return new CShape(*this);
}
CShape& CShape::Move(int nOffsetX, int nOffsetY) {
return *this;
}
//CPoint
CPoint::CPoint(int nPosX, int nPosY) {
m_nPosX = nPosX;
m_nPosY = nPosY;
}
CPoint::CPoint(const CPoint & pt) {
m_nPosX = pt.m_nPosX;
m_nPosY = pt.m_nPosY;
}
CPoint::~CPoint(){
}
double CPoint::GetArea() const {
return 0;
}
bool CPoint::ptIn(const CPoint& pt) const {
return false;
}
bool CPoint::InRect(const CRect & rc) const {
return rc.ptIn(*this);
}
void CPoint::Draw() const {
circle(m_nPosX, m_nPosY, 2);
}
void CPoint::DrawFig() {
}
CShape* CPoint::Clone() const {
return new CPoint(*this);
}
CShape& CPoint::Move(int nOffsetX, int nOffsetY) {
m_nPosX += nOffsetX;
m_nPosY += nOffsetY;
return *this;
}
//CTriangle
CTriangle::CTriangle(const CTriangle & tri) {
for (int i = 0; i < 3; i++) {
m_pts[i] = tri.m_pts[i];
}
}
CTriangle::CTriangle(const CPoint &pt)
{
CPoint* pt1 = new CPoint(pt.m_nPosX + 100, pt.m_nPosY + 70);
CPoint* pt2 = new CPoint(pt.m_nPosX, pt.m_nPosY + 70);
m_pts[0] = pt;
m_pts[1] = *pt1;
m_pts[2] = *pt2;
}
CTriangle::~CTriangle() {
//cout << "CTriangle::~CTriangle()\n";
}
CTriangle::CTriangle(const CPoint& pt1, const CPoint& pt2, const CPoint& pt3) {
m_pts[0] = pt1;
m_pts[1] = pt2;
m_pts[2] = pt3;
}
CShape& CTriangle::Move(int nOffsetX, int nOffsetY) {
for (int i = 0; i < 3; i++) {
m_pts[i].Move(nOffsetX, nOffsetY);
}
return *this;
}
double CTriangle::GetArea() const {
int x1, y1, x2, y2, x3, y3;
x1 = m_pts[0].m_nPosX;
y1 = m_pts[0].m_nPosY;
x2 = m_pts[1].m_nPosX;
y2 = m_pts[1].m_nPosY;
x3 = m_pts[2].m_nPosX;
y3 = m_pts[2].m_nPosY;
double bottomLine = sqrt(pow(x1-x2, 2) + pow(y1-y2, 2));
double verticalLine1 = abs((y1 - y2)*x3 - (x1 - x2)*y3 + (x1 - x2)*y2 - (y1 - y2)*x2);
double verticalLine2 = sqrt(pow(y1 - y2, 2) + pow(x1 - x2, 2));
double verticalLine = verticalLine1 / verticalLine2;//高:点到直线的距离
return (verticalLine*bottomLine)/2.0; //面积
}
bool CTriangle::ptIn(const CPoint & pt) const {
CTriangle c1 = CTriangle(m_pts[0], m_pts[1], pt);
CTriangle c2 = CTriangle(m_pts[1], m_pts[2], pt);
CTriangle c3 = CTriangle(m_pts[2], m_pts[0], pt);
double totalArea = c1.GetArea() + c2.GetArea() + c3.GetArea();
if (totalArea == this->GetArea())
return true;
else
return false;
}
bool CTriangle::InRect(const CRect & rc) const {
return rc.ptIn(m_pts[0]) && rc.ptIn(m_pts[1]) && rc.ptIn(m_pts[2]);
}
void CTriangle::Draw() const {
int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
setfillcolor(GREEN); //设置填充色
fillpoly(4, poly); //4为边数,poly存储各顶点坐标
}
void CTriangle::DrawFig() {
int poly[8] = { m_pts[0].m_nPosX ,m_pts[0].m_nPosY,m_pts[1].m_nPosX,m_pts[1].m_nPosY,
m_pts[2].m_nPosX,m_pts[2].m_nPosY, m_pts[0].m_nPosX ,m_pts[0].m_nPosY };
setfillcolor(YELLOW);
fillpoly(4, poly);
}
CShape* CTriangle::Clone() const {
return new CTriangle(*this);
}
//CRect
CRect::CRect(CPoint pt1, CPoint pt2) {
m_ptLT = CPoint(min(pt1.m_nPosX, pt2.m_nPosX), min(pt1.m_nPosY, pt2.m_nPosY));
m_ptBR = CPoint(max(pt1.m_nPosX, pt2.m_nPosX), max(pt1.m_nPosY, pt2.m_nPosY));
}
CRect::CRect(const CRect & rc) {
m_ptLT = rc.m_ptLT;
m_ptBR = rc.m_ptBR;
}
CRect::CRect(CPoint pt1)
{
m_ptLT = CPoint(pt1.m_nPosX, pt1.m_nPosY);
m_ptBR = CPoint(pt1.m_nPosX+100,pt1.m_nPosY+100);
}
CRect::~CRect() {
// cout << "CRect::CRect()\n";
}
double CRect::GetArea() const {
return ((double)m_ptBR.m_nPosX - (double)m_ptLT.m_nPosX)*((double)m_ptBR.m_nPosY - (double)m_ptLT.m_nPosY);
}
bool CRect::ptIn(const CPoint& pt) const {
return (pt.m_nPosX >= m_ptLT.m_nPosX && pt.m_nPosX <= m_ptBR.m_nPosX) &&
(pt.m_nPosY >= m_ptLT.m_nPosY && pt.m_nPosY <= m_ptBR.m_nPosY);
}
bool CRect::InRect(const CRect& rc) const {
return rc.ptIn(m_ptLT) && rc.ptIn(m_ptBR);
}
void CRect::Draw() const {
int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
setfillcolor(GREEN);
fillpoly(5, pts);
}
void CRect::DrawFig() {
int pts[10] = { m_ptLT.m_nPosX,m_ptLT.m_nPosY,m_ptBR.m_nPosX,m_ptLT.m_nPosY,
m_ptBR.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptBR.m_nPosY,m_ptLT.m_nPosX,m_ptLT.m_nPosY };
setfillcolor(YELLOW);
fillpoly(5, pts);
}
CShape* CRect::Clone() const {
return new CRect(*this);
}
CShape& CRect::Move(int nOffsetX, int nOffsetY) {
m_ptLT.Move(nOffsetX, nOffsetY);
m_ptBR.Move(nOffsetX, nOffsetY);
return *this;
}
//CRecTri
CRecTri::CRecTri(const CRect& pt1)
{
m_pt1.m_nPosX = pt1.m_ptBR.m_nPosX;
m_pt1.m_nPosY = pt1.m_ptLT.m_nPosY + (pt1.m_ptBR.m_nPosY-pt1.m_ptLT.m_nPosY) /
mian.cpp
#include "graphics.h"
#include<iostream>
#include "CShape.h"
#include<vector>
using namespace std;
int main()
{
initgraph(640, 480, INIT_RENDERMANUAL);
setbkcolor(WHITE);
setcolor(BLACK);
setfont(20, 0, "楷体");
setbkmode(TRANSPARENT);
vector<CShape*>shapes;
vector<CShape*>shapestmp;
shapes.push_back(new CTriangle(CPoint(450, 100), CPoint(400, 200), CPoint(500, 200))); shapes.push_back(new CRect(CPoint(250, 100), CPoint(350, 200)));
shapes.push_back(new CRecTri(CRect(CPoint(100, 100), CPoint(200, 200))));
bool move_flag = false;
bool copy_flag = false;
bool redraw = true;
int clickX, clickY;
int copyX, copyY;
int checkedid = -1;
int copyid = -1;
for (; is_run(); delay_fps(60)) {
while (mousemsg()) {
mouse_msg msg = getmouse();
if (msg.is_move()) {
if (checkedid != -1) {
if (move_flag) {
shapes[checkedid]->Move(msg.x - clickX, msg.y - clickY);
}
}
clickX = msg.x;
clickY = msg.y;
redraw = true;
}
else if (msg.is_left()) {
if (msg.is_down()) {
clickX = msg.x;
clickY = msg.y;
CPoint pt = CPoint(clickX, clickY);
int isIn = 0;
for (int i = 0; i < shapes.size(); i++) {
if (shapes[i]->ptIn(pt)) {
isIn = 1;
move_flag = true;
checkedid = i;
redraw = true;
break;
}
}
if (isIn == 0)
checkedid = -1;
}
else {
move_flag = false;
}
}
}
if (redraw) {
redraw = false;
cleardevice();
for (int i = 0; i < shapes.size(); i++) {
if (i == checkedid)
shapes[i]->DrawBlue();
else
shapes[i]->Draw();
}
}
while (kbmsg()) {
key_msg msgk = getkey();
if (msgk.key == key_A && msgk.msg == key_msg_down) {
mouse_msg msgm = getmouse();
if (msgm.is_left()) {
if (msgm.is_down()) {
shapes.push_back(new CRect(CPoint(msgm.x, msgm.y)));
redraw=true;
}
}
if (msgm.is_right()) {
if (msgm.is_down()) {
shapes.push_back(new CTriangle(CPoint(msgm.x, msgm.y)));
redraw=true;
}
}
/*if (msgm.is_mid()) {
if (msgm.is_down()) {
shapes.push_back(new CRectTri(CRect(CPoint(msgm.x, msgm.y))));
redraw = true;
}
}*/
}
if (msgk.key == key_Z && msgk.msg == key_msg_down) {
mouse_msg msgm = getmouse();
if (msgm.is_left()) {
if (msgm.is_down()) {
copyX = msgm.x;
copyY = msgm.y;
CPoint pt = CPoint(copyX, copyY);
for (int i = 0; i < shapes.size(); i++) {
if (shapes[i]->ptIn(pt)) {
copy_flag = true;
copyid = i;
break;
}
}
}
}
if (msgm.is_right()) {
if (msgm.is_down()) {
if (copy_flag == true) {
shapes.push_back(&(shapes[copyid]->Clone())->Move(msgm.x-copyX,msgm.y-copyY));
redraw = true;
}
}
}
}
}
}
closegraph();
return 0;
}