这两天在学ios开发,把学到的一些东西记录下来。
声明UIImageView
//ViewController.swift
let img = UIImage(named: "1")
let imageView = UIImageView(frame: CGRect(x: 140, y: 240, width: 200, height: 300))
imageView.image = img
view.addSubview(imageView)
tip:这里的"1"是指我在Assets.xcassets里面import的图片名,可以不写后缀
给UIImageView添加属性
//设置背景颜色
imageView.backgroundColor = UIColor.green
//图片自适应
imageView.contentMode = UIView.ContentMode.scaleAspectFit
//设置遮罩 防止子元素大小溢出父元素
imageView.layer.masksToBounds = true
//设置圆角半径(宽度的一半),显示成圆形
imageView.layer.cornerRadius = imageView.frame.width/2
//设置边框
imageView.layer.borderColor = UIColor.orange.cgColor
imageView.layer.borderWidth = 2
//控制子视图超出父视图的时候是否隐去超出的部分
imageView.clipsToBounds = true
//居中
imageView.center = view.center
//添加交互
override func viewDidLoad() {
......
imageView.isUserInteractionEnabled = true;
let tap = UITapGestureRecognizer.init(target: self, action: #selector(tapAction));
imageView.addGestureRecognizer(tap);
}
@objc func tapAction(tap:UITapGestureRecognizer) {
var frame = tap.view?.frame;
frame = CGRect.init(x: 100, y: 100, width: 300, height: 300);
tap.view?.frame = frame!;
}
使用imageView实现图片动画轮播
var images:Array<UIImage> = []
for i in 1 ..< 4 {
let image = UIImage(named: "\(i)")
images.append(image!)
}
let imageView = UIImageView(frame: CGRect(x: 140, y: 240, width: 100, height: 100))
//设置图像视图的动画图片属性
imageView.animationImages = images
//设置帧动画的时长为3秒
imageView.animationDuration = 3
//设置动画循环次数,0为无限播放
imageView.animationRepeatCount = 2
//开始动画的播放
imageView.startAnimating()
view.addSubview(imageView)
借鉴链接: