Tekla二次开发,适应于钢结构建模二次开发,图纸二次开发,钢筋二次开发。
本人从业多年,目前录制有Tekla钢结构建模二次开发课程38讲解,Tekla图纸二次开发课程36讲。
微信公众号:黑鲤鱼工业插件开发服务 (hly-plugin)
微信:sc-scheng
QQ群:720851647
QQ:2072047623
第4节课程-曲梁
ContourPoint contourPoint1 = new ContourPoint(new Point(0,0,0), null);
//ContourPoint contourPoint2 = new ContourPoint(new Point(1000, 1000, 0), new Chamfer(0,0,Chamfer.ChamferTypeEnum.CHAMFER_ARC_POINT));//添加圆弧点
ContourPoint contourPoint3 = new ContourPoint(new Point(2000, 0, 0), null);
polyBeam.AddContourPoint(contourPoint1);
double x = contourPoint1.X, y = 0.0, r = 0.0;
for (int i=0;i<n-1;i++)
{
x += (contourPoint3.X - contourPoint1.X) / n;
r = (contourPoint3.X - contourPoint1.X) / 2;
y = contourPoint1.Y + Math.Pow(r*r-( x-contourPoint1.X-r)* (x - contourPoint1.X - r), 1.0/2);
ContourPoint contourPoint = new ContourPoint(new Point(x,y,0),null);
polyBeam.AddContourPoint(contourPoint);
}
polyBeam.AddContourPoint(contourPoint3);
polyBeam.Profile.ProfileString = profile;//截面
polyBeam.Class = color;//等级
polyBeam.Name = name;//名称
polyBeam.Material.MaterialString = material;//材料
polyBeam.Finish = 1.ToString();//完成
polyBeam.PartNumber.Prefix = partprefix;//零件前缀
polyBeam.PartNumber.StartNumber = partStartnumber;//零件编号
polyBeam.AssemblyNumber.Prefix = assemblypredix;//构件前缀
polyBeam.AssemblyNumber.StartNumber = assStartnumber;//构件编号
polyBeam.Position.Depth = depth;//构件垂直方向位置
polyBeam.Position.DepthOffset = depthoffest;//位置偏移
polyBeam.Position.Rotation = rotation;//旋转位置
polyBeam.Position.RotationOffset = rotationoffest;//位置偏移
polyBeam.Position.Plane = planeEnum;//水平方向位置
polyBeam.Position.PlaneOffset = planeoffest;//位置偏移
polyBeam.DeformingData.Angle = waringst;//扭曲起点
polyBeam.DeformingData.Angle2 = waringed;//扭曲终点
polyBeam.DeformingData.Cambering = cambering;//起拱
polyBeam.DeformingData.Shortening = shorting;//减短
polyBeam.Insert();
return polyBeam;
第4节课程-双截面梁
for (int i=0;i<2;i++)
{
beam = new Beam(st, ed);//当前钢梁 起点终点
beam.Profile.ProfileString = profile;//截面
beam.Class = color;//等级
beam.Name = name;//名称
beam.Material.MaterialString = material;//材料
beam.Finish = 1.ToString();//完成
beam.PartNumber.Prefix = partprefix;//零件前缀
beam.PartNumber.StartNumber = partStartnumber;//零件编号
beam.AssemblyNumber.Prefix = assemblypredix;//构件前缀
beam.AssemblyNumber.StartNumber = assStartnumber;//构件编号
beam.Position.Depth = depth;//构件垂直方向位置
beam.Position.DepthOffset = depthoffest;//位置偏移
beam.Position.Rotation = rotation;//旋转位置
beam.Position.RotationOffset = rotationoffest;//位置偏移
beam.Position.Plane = planeEnum;//水平方向位置
beam.Position.PlaneOffset = planeoffest;//位置偏移
beam.StartPointOffset.Dx = stx;//起点偏移
beam.StartPointOffset.Dy = sty;//起点偏移
beam.StartPointOffset.Dz = stz;//起点偏移
beam.EndPointOffset.Dx = edx;//终点偏移
beam.EndPointOffset.Dy = edy;//终点偏移
beam.EndPointOffset.Dz = edz;//终点偏移
beam.DeformingData.Angle = waringst;//扭曲起点
beam.DeformingData.Angle2 = waringed;//扭曲终点
beam.DeformingData.Cambering = cambering;//起拱
beam.DeformingData.Shortening = shorting;//减短
beam.Insert();
Point twp = new Point();//起点终点互换可以一个数值下镜像梁
twp = st;
st = ed;
ed = twp;
}