携手创作,共同成长!这是我参与「掘金日新计划 · 8 月更文挑战」的第4天,点击查看活动详情
自我介绍:大家好,我是吉帅振的网络日志(其他平台账号名字相同),互联网前端开发工程师,工作5年,去过上海和北京,经历创业公司,加入过阿里本地生活团队,现在郑州北游教育从事编程培训。
一、前言
作为一名前端开发工程师,平时开发页面少不了要写一些过渡动画,通常可以用 CSS 脚本来实现,当然一些时候也会使用 JavaScript 操作 DOM 来实现动画。那么,如果我们使用 Vue.js 技术栈,有没有好的实现动画的方式呢?Vue.js 提供了内置的 Transition 组件,它可以让我们轻松实现动画过渡效果。
二、Transition 组件的用法
Transition 组件通常有三类用法:CSS 过渡,CSS 动画和 JavaScript 钩子。我们分别用几个示例来说明:
1.CSS 过渡:
<template>
<div class="app">
<button @click="show = !show">
Toggle render
</button>
<transition name="fade">
<p v-if="show">hello</p>
</transition>
</div>
</template>
<script>
export default {
data() {
return {
show: true
}
}
}
</script>
<style>
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.5s ease;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
</style>
CSS 过渡主要定义了一些过渡的 CSS 样式,当我们点击按钮切换文本显隐的时候,就会应用这些 CSS 样式,实现过渡效果。
2.CSS 动画:
<template>
<div class="app">
<button @click="show = !show">Toggle show</button>
<transition name="bounce">
<p v-if="show">Vue is an awesome front-end MVVM framework. We can use it to build multiple apps.</p>
</transition>
</div>
</template>
<script>
export default {
data() {
return {
show: true
}
}
}
</script>
<style>
.bounce-enter-active {
animation: bounce-in 0.5s;
}
.bounce-leave-active {
animation: bounce-in 0.5s reverse;
}
@keyframes bounce-in {
0% {
transform: scale(0);
}
50% {
transform: scale(1.5);
}
100% {
transform: scale(1);
}
}
</style>
和 CSS 过渡类似,CSS 动画主要定义了一些动画的 CSS 样式,当我们去点击按钮切换文本显隐的时候,就会应用这些 CSS 样式,实现动画效果。
3.JavaScript 钩子:
<template>
<div class="app">
<button @click="show = !show">
Toggle render
</button>
<transition
@before-enter="beforeEnter"
@enter="enter"
@before-leave="beforeLeave"
@leave="leave"
css="false"
>
<p v-if="show">hello</p>
</transition>
</div>
</template>
<script>
export default {
data() {
return {
show: true
}
},
methods: {
beforeEnter(el) {
el.style.opacity = 0
el.style.transition = 'opacity 0.5s ease'
},
enter(el) {
this.$el.offsetHeight
el.style.opacity = 1
},
beforeLeave(el) {
el.style.opacity = 1
},
leave(el) {
el.style.transition = 'opacity 0.5s ease'
el.style.opacity = 0
}
}
}
</script>
Transition 组件也允许在一个过渡组件中定义它过渡生命周期的 JavaScript 钩子函数,我们可以在这些钩子函数中编写 JavaScript 操作 DOM 来实现过渡动画效果。
三、Transition 组件的核心思想
通过前面三个示例,我们不难发现都是在点击按钮时,通过修改 v-if 的条件值来触发过渡动画的。其实 Transition 组件过渡动画的触发条件有以下四点:条件渲染 (使用 v-if);条件展示 (使用 v-show);动态组件;组件根节点。所以你只能在上述四种情况中使用 Transition 组件,在进入/离开过渡的时候会有 6 个 class 切换。
v-enter-from:定义进入过渡的开始状态。在元素被插入之前生效,在元素被插入之后的下一帧移除。
v-enter-active:定义进入过渡生效时的状态。在整个进入过渡的阶段中应用,在元素被插入之前生效,在过渡动画完成之后移除。这个类可以被用来定义进入过渡的过程时间,延迟和曲线函数。
v-enter-to:定义进入过渡的结束状态。在元素被插入之后下一帧生效 (与此同时 v-enter-from 被移除),在过渡动画完成之后移除。
v-leave-from:定义离开过渡的开始状态。在离开过渡被触发时立刻生效,下一帧被移除。
v-leave-active:定义离开过渡生效时的状态。在整个离开过渡的阶段中应用,在离开过渡被触发时立刻生效,在过渡动画完成之后移除。这个类可以被用来定义离开过渡的过程时间,延迟和曲线函数。
v-leave-to:定义离开过渡的结束状态。在离开过渡被触发之后下一帧生效 (与此同时 v-leave-from 被删除),在过渡动画完成之后移除。
其实说白了 Transition 组件的核心思想就是,Transition 包裹的元素插入删除时,在适当的时机插入这些 CSS 样式,而这些 CSS 的实现则决定了元素的过渡动画。
四、Transition 组件的实现原理
<template>
<div class="app">
<button @click="show = !show">
Toggle render
</button>
<transition name="fade">
<p v-if="show">hello</p>
</transition>
</div>
</template>
模板编译后生成的 render 函数:
import { createVNode as _createVNode, openBlock as _openBlock, createBlock as _createBlock, createCommentVNode as _createCommentVNode, Transition as _Transition, withCtx as _withCtx } from "vue"
export function render(_ctx, _cache, $props, $setup, $data, $options) {
return (_openBlock(), _createBlock("template", null, [
_createVNode("div", { class: "app" }, [
_createVNode("button", {
onClick: $event => (_ctx.show = !_ctx.show)
}, " Toggle render ", 8 /* PROPS */, ["onClick"]),
_createVNode(_Transition, { name: "fade" }, {
default: _withCtx(() => [
(_ctx.show)
? (_openBlock(), _createBlock("p", { key: 0 }, "hello"))
: _createCommentVNode("v-if", true)
]),
_: 1
})
])
]))
}
对于 Transition 组件部分,生成的 render 函数主要创建了Transition 组件 vnode,并且有一个默认插槽。
Transition 组件的定义:
const Transition = (props, { slots }) => h(BaseTransition, resolveTransitionProps(props), slots)
const BaseTransition = {
name: `BaseTransition`,
props: {
mode: String,
appear: Boolean,
persisted: Boolean,
// enter
onBeforeEnter: TransitionHookValidator,
onEnter: TransitionHookValidator,
onAfterEnter: TransitionHookValidator,
onEnterCancelled: TransitionHookValidator,
// leave
onBeforeLeave: TransitionHookValidator,
onLeave: TransitionHookValidator,
onAfterLeave: TransitionHookValidator,
onLeaveCancelled: TransitionHookValidator,
// appear
onBeforeAppear: TransitionHookValidator,
onAppear: TransitionHookValidator,
onAfterAppear: TransitionHookValidator,
onAppearCancelled: TransitionHookValidator
},
setup(props, { slots }) {
const instance = getCurrentInstance()
const state = useTransitionState()
let prevTransitionKey
return () => {
const children = slots.default && getTransitionRawChildren(slots.default(), true)
if (!children || !children.length) {
return
}
// Transition 组件只允许一个子元素节点,多个报警告,提示使用 TransitionGroup 组件
if ((process.env.NODE_ENV !== 'production') && children.length > 1) {
warn('<transition> can only be used on a single element or component. Use ' +
'<transition-group> for lists.')
}
// 不需要追踪响应式,所以改成原始值,提升性能
const rawProps = toRaw(props)
const { mode } = rawProps
// 检查 mode 是否合法
if ((process.env.NODE_ENV !== 'production') && mode && !['in-out', 'out-in', 'default'].includes(mode)) {
warn(`invalid <transition> mode: ${mode}`)
}
// 获取第一个子元素节点
const child = children[0]
if (state.isLeaving) {
return emptyPlaceholder(child)
}
// 处理 <transition><keep-alive/></transition> 的情况
const innerChild = getKeepAliveChild(child)
if (!innerChild) {
return emptyPlaceholder(child)
}
const enterHooks = resolveTransitionHooks(innerChild, rawProps, state, instance)
setTransitionHooks(innerChild, enterHooks)
const oldChild = instance.subTree
const oldInnerChild = oldChild && getKeepAliveChild(oldChild)
let transitionKeyChanged = false
const { getTransitionKey } = innerChild.type
if (getTransitionKey) {
const key = getTransitionKey()
if (prevTransitionKey === undefined) {
prevTransitionKey = key
}
else if (key !== prevTransitionKey) {
prevTransitionKey = key
transitionKeyChanged = true
}
}
if (oldInnerChild &&
oldInnerChild.type !== Comment &&
(!isSameVNodeType(innerChild, oldInnerChild) || transitionKeyChanged)) {
const leavingHooks = resolveTransitionHooks(oldInnerChild, rawProps, state, instance)
// 更新旧树的钩子函数
setTransitionHooks(oldInnerChild, leavingHooks)
// 在两个视图之间切换
if (mode === 'out-in') {
state.isLeaving = true
// 返回空的占位符节点,当离开过渡结束后,重新渲染组件
leavingHooks.afterLeave = () => {
state.isLeaving = false
instance.update()
}
return emptyPlaceholder(child)
}
else if (mode === 'in-out') {
leavingHooks.delayLeave = (el, earlyRemove, delayedLeave) => {
const leavingVNodesCache = getLeavingNodesForType(state, oldInnerChild)
leavingVNodesCache[String(oldInnerChild.key)] = oldInnerChild
// early removal callback
el._leaveCb = () => {
earlyRemove()
el._leaveCb = undefined
delete enterHooks.delayedLeave
}
enterHooks.delayedLeave = delayedLeave
}
}
}
return child
}
}
}
Transition 组件是在 BaseTransition 的基础上封装的高阶函数式组件。
Transition 组件的实现分成组件的渲染、钩子函数的执行、模式的应用三个部分。
1.组件的渲染
Transition 组件和前面学习的 KeepAlive 组件一样,是一个抽象组件,组件本身不渲染任何实体节点,只渲染第一个子元素节点。注意,Transition 组件内部只能嵌套一个子元素节点,如果有多个节点需要用 TransitionGroup 组件。如果 Transition 组件内部嵌套的是 KeepAlive 组件,那么它会继续查找 KeepAlive 组件嵌套的第一个子元素节点,来作为渲染的元素节点。如果 Transition 组件内部没有嵌套任何子节点,那么它会渲染空的注释节点。在渲染的过程中,Transition 组件还会通过 resolveTransitionHooks 去定义组件创建和删除阶段的钩子函数对象,然后再通过 setTransitionHooks函数去把这个钩子函数对象设置到 vnode.transition 上。渲染过程中,还会判断这是否是一次更新渲染。
function resolveTransitionHooks(vnode, props, state, instance) {
const { appear, mode, persisted = false, onBeforeEnter, onEnter, onAfterEnter, onEnterCancelled, onBeforeLeave, onLeave, onAfterLeave, onLeaveCancelled, onBeforeAppear, onAppear, onAfterAppear, onAppearCancelled } = props
const key = String(vnode.key)
const leavingVNodesCache = getLeavingNodesForType(state, vnode)
const callHook = (hook, args) => {
hook &&
callWithAsyncErrorHandling(hook, instance, 9 /* TRANSITION_HOOK */, args)
}
const hooks = {
mode,
persisted,
beforeEnter(el) {
let hook = onBeforeEnter
if (!state.isMounted) {
if (appear) {
hook = onBeforeAppear || onBeforeEnter
}
else {
return
}
}
if (el._leaveCb) {
el._leaveCb(true /* cancelled */)
}
const leavingVNode = leavingVNodesCache[key]
if (leavingVNode &&
isSameVNodeType(vnode, leavingVNode) &&
leavingVNode.el._leaveCb) {
leavingVNode.el._leaveCb()
}
callHook(hook, [el])
},
enter(el) {
let hook = onEnter
let afterHook = onAfterEnter
let cancelHook = onEnterCancelled
if (!state.isMounted) {
if (appear) {
hook = onAppear || onEnter
afterHook = onAfterAppear || onAfterEnter
cancelHook = onAppearCancelled || onEnterCancelled
}
else {
return
}
}
let called = false
const done = (el._enterCb = (cancelled) => {
if (called)
return
called = true
if (cancelled) {
callHook(cancelHook, [el])
}
else {
callHook(afterHook, [el])
}
if (hooks.delayedLeave) {
hooks.delayedLeave()
}
el._enterCb = undefined
})
if (hook) {
hook(el, done)
if (hook.length <= 1) {
done()
}
}
else {
done()
}
},
leave(el, remove) {
const key = String(vnode.key)
if (el._enterCb) {
el._enterCb(true /* cancelled */)
}
if (state.isUnmounting) {
return remove()
}
callHook(onBeforeLeave, [el])
let called = false
const done = (el._leaveCb = (cancelled) => {
if (called)
return
called = true
remove()
if (cancelled) {
callHook(onLeaveCancelled, [el])
}
else {
callHook(onAfterLeave, [el])
}
el._leaveCb = undefined
if (leavingVNodesCache[key] === vnode) {
delete leavingVNodesCache[key]
}
})
leavingVNodesCache[key] = vnode
if (onLeave) {
onLeave(el, done)
if (onLeave.length <= 1) {
done()
}
}
else {
done()
}
},
clone(vnode) {
return resolveTransitionHooks(vnode, props, state, instance)
}
}
return hooks
}
2.钩子函数的执行
beforeEnter 钩子函数,在 patch 阶段的 mountElement 函数中,在插入元素节点前且存在过渡的条件下会执行 vnode.transition 中的 beforeEnter 函数:
beforeEnter(el) {
let hook = onBeforeEnter
if (!state.isMounted) {
if (appear) {
hook = onBeforeAppear || onBeforeEnter
}
else {
return
}
}
if (el._leaveCb) {
el._leaveCb(true /* cancelled */)
}
const leavingVNode = leavingVNodesCache[key]
if (leavingVNode &&
isSameVNodeType(vnode, leavingVNode) &&
leavingVNode.el._leaveCb) {
leavingVNode.el._leaveCb()
}
callHook(hook, [el])
}
beforeEnter 钩子函数主要做的事情就是根据 appear 的值和 DOM 是否挂载,来执行 onBeforeEnter 函数或者是 onBeforeAppear 函数,appear、onBeforeEnter、onBeforeAppear 这些变量都是从 props 中获取的:
const Transition = (props, { slots }) => h(BaseTransition, resolveTransitionProps(props), slots)
传递的 props 经过了 resolveTransitionProps 函数的封装:
function resolveTransitionProps(rawProps) {
let { name = 'v', type, css = true, duration, enterFromClass = `${name}-enter-from`, enterActiveClass = `${name}-enter-active`, enterToClass = `${name}-enter-to`, appearFromClass = enterFromClass, appearActiveClass = enterActiveClass, appearToClass = enterToClass, leaveFromClass = `${name}-leave-from`, leaveActiveClass = `${name}-leave-active`, leaveToClass = `${name}-leave-to` } = rawProps
const baseProps = {}
for (const key in rawProps) {
if (!(key in DOMTransitionPropsValidators)) {
baseProps[key] = rawProps[key]
}
}
if (!css) {
return baseProps
}
const durations = normalizeDuration(duration)
const enterDuration = durations && durations[0]
const leaveDuration = durations && durations[1]
const { onBeforeEnter, onEnter, onEnterCancelled, onLeave, onLeaveCancelled, onBeforeAppear = onBeforeEnter, onAppear = onEnter, onAppearCancelled = onEnterCancelled } = baseProps
const finishEnter = (el, isAppear, done) => {
removeTransitionClass(el, isAppear ? appearToClass : enterToClass)
removeTransitionClass(el, isAppear ? appearActiveClass : enterActiveClass)
done && done()
}
const finishLeave = (el, done) => {
removeTransitionClass(el, leaveToClass)
removeTransitionClass(el, leaveActiveClass)
done && done()
}
const makeEnterHook = (isAppear) => {
return (el, done) => {
const hook = isAppear ? onAppear : onEnter
const resolve = () => finishEnter(el, isAppear, done)
hook && hook(el, resolve)
nextFrame(() => {
removeTransitionClass(el, isAppear ? appearFromClass : enterFromClass)
addTransitionClass(el, isAppear ? appearToClass : enterToClass)
if (!(hook && hook.length > 1)) {
if (enterDuration) {
setTimeout(resolve, enterDuration)
}
else {
whenTransitionEnds(el, type, resolve)
}
}
})
}
}
return extend(baseProps, {
onBeforeEnter(el) {
onBeforeEnter && onBeforeEnter(el)
addTransitionClass(el, enterActiveClass)
addTransitionClass(el, enterFromClass)
},
onBeforeAppear(el) {
onBeforeAppear && onBeforeAppear(el)
addTransitionClass(el, appearActiveClass)
addTransitionClass(el, appearFromClass)
},
onEnter: makeEnterHook(false),
onAppear: makeEnterHook(true),
onLeave(el, done) {
const resolve = () => finishLeave(el, done)
addTransitionClass(el, leaveActiveClass)
addTransitionClass(el, leaveFromClass)
nextFrame(() => {
removeTransitionClass(el, leaveFromClass)
addTransitionClass(el, leaveToClass)
if (!(onLeave && onLeave.length > 1)) {
if (leaveDuration) {
setTimeout(resolve, leaveDuration)
}
else {
whenTransitionEnds(el, type, resolve)
}
}
})
onLeave && onLeave(el, resolve)
},
onEnterCancelled(el) {
finishEnter(el, false)
onEnterCancelled && onEnterCancelled(el)
},
onAppearCancelled(el) {
finishEnter(el, true)
onAppearCancelled && onAppearCancelled(el)
},
onLeaveCancelled(el) {
finishLeave(el)
onLeaveCancelled && onLeaveCancelled(el)
}
})
}
resolveTransitionProps 函数主要作用是,Transition 传递的 Props 基础上做一层封装,然后返回一个新的 Props 对象,由于它包含了所有的 Props 处理,你不需要一下子了解所有的实现,按需分析即可。 onBeforeEnter 函数,它的内部执行了基础 props 传入的 onBeforeEnter 钩子函数,并且给 DOM 元素 el 添加了 enterActiveClass 和 enterFromClass 样式。其中,props 传入的 onBeforeEnter 函数就是写 Transition 组件时添加的 beforeEnter 钩子函数。enterActiveClass 默认值是 v-enter-active,enterFromClass 默认值是 v-enter-from,如果给 Transition 组件传入了 name 的 prop,比如 fade,那么 enterActiveClass 的值就是 fade-enter-active,enterFromClass 的值就是 fade-enter-from。
DOM 元素对象在创建后,插入到页面前做的事情:执行 beforeEnter 钩子函数,以及给元素添加相应的 CSS 样式。onBeforeAppear 和 onBeforeEnter 的逻辑类似,就不赘述了,它是在我们给 Transition 组件传入 appear 的 Prop,且首次挂载的时候执行的。执行完 beforeEnter 钩子函数,接着插入元素到页面,然后会执行 vnode.transition 中的enter 钩子函数:
enter(el) {
let hook = onEnter
let afterHook = onAfterEnter
let cancelHook = onEnterCancelled
if (!state.isMounted) {
if (appear) {
hook = onAppear || onEnter
afterHook = onAfterAppear || onAfterEnter
cancelHook = onAppearCancelled || onEnterCancelled
}
else {
return
}
}
let called = false
const done = (el._enterCb = (cancelled) => {
if (called)
return
called = true
if (cancelled) {
callHook(cancelHook, [el])
}
else {
callHook(afterHook, [el])
}
if (hooks.delayedLeave) {
hooks.delayedLeave()
}
el._enterCb = undefined
})
if (hook) {
hook(el, done)
if (hook.length <= 1) {
done()
}
}
else {
done()
}
}
enter 钩子函数主要做的事情就是根据 appear 的值和 DOM 是否挂载,执行 onEnter 函数或者是 onAppear 函数,并且这个函数的第二个参数是一个 done 函数,表示过渡动画完成后执行的回调函数,它是异步执行的。当 onEnter 或者 onAppear 函数的参数长度小于等于 1 的时候,done 函数在执行完 hook 函数后同步执行。在 done 函数的内部,我们会执行 onAfterEnter 函数或者是 onEnterCancelled 函数,onEnter、onAppear、onAfterEnter 和 onEnterCancelled 函数也是从 Props 传入的,我们重点看 onEnter 的实现,它是 makeEnterHook(false) 函数执行后的返回值,如下:
const makeEnterHook = (isAppear) => {
return (el, done) => {
const hook = isAppear ? onAppear : onEnter
const resolve = () => finishEnter(el, isAppear, done)
hook && hook(el, resolve)
nextFrame(() => {
removeTransitionClass(el, isAppear ? appearFromClass : enterFromClass)
addTransitionClass(el, isAppear ? appearToClass : enterToClass)
if (!(hook && hook.length > 1)) {
if (enterDuration) {
setTimeout(resolve, enterDuration)
}
else {
whenTransitionEnds(el, type, resolve)
}
}
})
}
}
在函数内部,props 传入的 onEnter 钩子函数,然后在下一帧给 DOM 元素 el 移除了 enterFromClass,同时添加了 enterToClass 样式。其中,props 传入的 onEnter 函数就是我们写 Transition 组件时添加的 enter 钩子函数,enterFromClass 是我们在 beforeEnter 阶段添加的,会在当前阶段移除,新增的 enterToClass 值默认是 v-enter-to,如果给 Transition 组件传入了 name 的 prop,比如 fade,那么 enterToClass 的值就是 fade-enter-to。Transition 组件允许我们传入 enterDuration 这个 prop,它会指定进入过渡的动画时长,当然如果你不指定,Vue.js 内部会监听动画结束事件,然后在动画结束后,执行 finishEnter 函数,来看它的实现:
const finishEnter = (el, isAppear, done) => {
removeTransitionClass(el, isAppear ? appearToClass : enterToClass)
removeTransitionClass(el, isAppear ? appearActiveClass : enterActiveClass)
done && done()
}
其实就是给 DOM 元素移除 enterToClass 以及 enterActiveClass,同时执行 done 函数,进而执行 onAfterEnter 钩子函数。当元素被删除的时候,会执行 remove 方法,在真正从 DOM 移除元素前且存在过渡的情况下,会执行 vnode.transition 中的 leave 钩子函数,并且把移动 DOM 的方法作为第二个参数传入,我们来看它的定义:
leave(el, remove) {
const key = String(vnode.key)
if (el._enterCb) {
el._enterCb(true /* cancelled */)
}
if (state.isUnmounting) {
return remove()
}
callHook(onBeforeLeave, [el])
let called = false
const done = (el._leaveCb = (cancelled) => {
if (called)
return
called = true
remove()
if (cancelled) {
callHook(onLeaveCancelled, [el])
}
else {
callHook(onAfterLeave, [el])
}
el._leaveCb = undefined
if (leavingVNodesCache[key] === vnode) {
delete leavingVNodesCache[key]
}
})
leavingVNodesCache[key] = vnode
if (onLeave) {
onLeave(el, done)
if (onLeave.length <= 1) {
done()
}
}
else {
done()
}
}
leave 钩子函数主要做的事情就是执行 props 传入的 onBeforeLeave 钩子函数和 onLeave 函数,onLeave 函数的第二个参数是一个 done 函数,它表示离开过渡动画结束后执行的回调函数。done 函数内部主要做的事情就是执行 remove 方法移除 DOM,然后执行 onAfterLeave 钩子函数或者是 onLeaveCancelled 函数。
onLeave 函数的实现:
onLeave(el, done) {
const resolve = () => finishLeave(el, done)
addTransitionClass(el, leaveActiveClass)
addTransitionClass(el, leaveFromClass)
nextFrame(() => {
removeTransitionClass(el, leaveFromClass)
addTransitionClass(el, leaveToClass)
if (!(onLeave && onLeave.length > 1)) {
if (leaveDuration) {
setTimeout(resolve, leaveDuration)
}
else {
whenTransitionEnds(el, type, resolve)
}
}
})
onLeave && onLeave(el, resolve)
}
onLeave 函数首先给 DOM 元素添加 leaveActiveClass 和 leaveFromClass,并执行基础 props 传入的 onLeave 钩子函数,然后在下一帧移除 leaveFromClass,并添加 leaveToClass。leaveActiveClass 的默认值是 v-leave-active,leaveFromClass 的默认值是 v-leave-from,leaveToClass 的默认值是 v-leave-to。如果给 Transition 组件传入了 name 的 prop,比如 fade,那么 leaveActiveClass 的值就是 fade-leave-active,leaveFromClass 的值就是 fade-leave-from,leaveToClass 的值就是 fade-leave-to。
Transition 组件允许我们传入 leaveDuration 这个 prop,指定过渡的动画时长,当然如果你不指定,Vue.js 内部会监听动画结束事件,然后在动画结束后,执行 resolve 函数,它是执行 finishLeave 函数的返回值。其实就是给 DOM 元素移除 leaveToClass 以及 leaveActiveClass,同时执行 done 函数,进而执行 onAfterLeave 钩子函数。
const finishLeave = (el, done) => {
removeTransitionClass(el, leaveToClass)
removeTransitionClass(el, leaveActiveClass)
done && done()
}
3.模式的应用
<template>
<div class="app">
<button @click="show = !show">
Toggle render
</button>
<transition name="fade">
<p v-if="show">hello</p>
<p v-else>hi</p>
</transition>
</div>
</template>
<script>
export default {
data() {
return {
show: true
}
}
}
</script>
<style>
.fade-enter-active,
.fade-leave-active {
transition: opacity 0.5s ease;
}
.fade-enter-from,
.fade-leave-to {
opacity: 0;
}
</style>
show 条件为 false 的情况下,显示字符串 hi,你可以运行这个示例,然后会发现这个过渡效果有点生硬,并不理想。给 Transition 组件加一个 out-in 的 mode:
<transition mode="out-in" name="fade">
<p v-if="show">hello</p>
<p v-else>hi</p>
</transition>
hello 文本先完成离开的过渡后,hi 文本开始进入过渡动画。模式非常适合这种两个元素切换的场景,Vue.js 给 Transition 组件提供了两种模式, in-out 和 out-in ,在 in-out 模式下,新元素先进行过渡,完成之后当前元素过渡离开。在 out-in 模式下,当前元素先进行过渡,完成之后新元素过渡进入。在实际工作中,大部分情况都是在使用 out-in 模式,而 in-out 模式很少用到,所以接下来我们就来分析 out-in 模式的实现原理。
当我们点击按钮,show 变量由 true 变成 false,会触发当前元素 hello 文本的离开动画,也会同时触发新元素 hi 文本的进入动画。由于动画是同时进行的,而且在离开动画结束之前,当前元素 hello 是没有被移除 DOM 的,所以它还会占位,就把新元素 hi 文本挤到下面去了。当 hello 文本的离开动画执行完毕从 DOM 中删除后,hi 文本才能回到之前的位置。
out-in 模式的实现:
const leavingHooks = resolveTransitionHooks(oldInnerChild, rawProps, state, instance)
setTransitionHooks(oldInnerChild, leavingHooks)
if (mode === 'out-in') {
state.isLeaving = true
leavingHooks.afterLeave = () => {
state.isLeaving = false
instance.update()
}
return emptyPlaceholder(child)
}
当模式为 out-in 的时候,会标记 state.isLeaving 为 true,然后返回一个空的注释节点,同时更新当前元素的钩子函数中的 afterLeave 函数,内部执行 instance.update 重新渲染组件。这样做就保证了在当前元素执行离开过渡的时候,新元素只渲染成一个注释节点,这样页面上看上去还是只执行当前元素的离开过渡动画。
五、总结
Transition 组件是如何渲染的,如何执行过渡动画和相应的钩子函数的,以及当两个视图切换时,模式的工作原理是怎样的。