Vue 的过渡系统对于数据元素本身的动效,比如:
- 数字和运算
- 颜色的显示
- SVG 节点的位置
- 元素的大小和其他的 property
这些数据要么本身就以数值形式存储,要么可以转换为数值。有了这些数值后,就可以结合 Vue 的响应式和组件系统,使用第三方库来实现切换元素的过渡状态。
1. 状态动画与侦听器
通过侦听器能监听到任何数值 property 的数值更新。使用 GreenSock 一个例子:
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/3.2.4/gsap.min.js"></script>
<div id="animated-number-demo">
<input v-model.number="number" type="number" step="20">
<p>{{ animatedNumber }}</p>
</div>
new Vue({
el: '#animated-number-demo',
data: {
number: 0,
tweenedNumber: 0
},
computed: {
animatedNumber: function() {
return this.tweenedNumber.toFixed(0);
}
},
watch: {
number: function(newValue) {
gsap.to(this.$data, { duration: 0.5, tweenedNumber: newValue });
}
}
})
当把数值更新时,就会触发动画。但是对于不能直接像数字一样存储的值,比如 CSS 中的 color 的值,通过下面的例子 Tween.js 和 Color.js 实现:
<script src="https://cdn.jsdelivr.net/npm/tween.js@16.3.4"></script>
<script src="https://cdn.jsdelivr.net/npm/color-js@1.0.3"></script>
<div id="example-7">
<input
v-model="colorQuery"
v-on:keyup.enter="updateColor"
placeholder="Enter a color"
>
<button v-on:click="updateColor">Update</button>
<p>Preview:</p>
<span
v-bind:style="{ backgroundColor: tweenedCSSColor }"
class="example-7-color-preview"
></span>
<p>{{ tweenedCSSColor }}</p>
</div>
var Color = net.brehaut.Color
new Vue({
el: '#example-7',
data: {
colorQuery: '',
color: {
red: 0,
green: 0,
blue: 0,
alpha: 1
},
tweenedColor: {}
},
created: function () {
this.tweenedColor = Object.assign({}, this.color)
},
watch: {
color: function () {
function animate () {
if (TWEEN.update()) {
requestAnimationFrame(animate)
}
}
new TWEEN.Tween(this.tweenedColor)
.to(this.color, 750)
.start()
animate()
}
},
computed: {
tweenedCSSColor: function () {
return new Color({
red: this.tweenedColor.red,
green: this.tweenedColor.green,
blue: this.tweenedColor.blue,
alpha: this.tweenedColor.alpha
}).toCSS()
}
},
methods: {
updateColor: function () {
this.color = new Color(this.colorQuery).toRGB()
this.colorQuery = ''
}
}
})
.example-7-color-preview {
display: inline-block;
width: 50px;
height: 50px;
}
2. 动态状态过渡
和Vue 的过渡组件一样,数据背后状态过渡会实时更新,这对于原型设计十分有用。当修改一些变量,即使是一个简单的 SVG 多边形也可实现很多难以想象的效果。
<!DOCTYPE html>
<html>
<head>
<title>Dynamic State Transitions</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.5/TweenLite.min.js"></script>
<script src="https://unpkg.com/vue@2"></script>
<style>
svg {
display: block;
}
polygon {
fill: #41b883;
}
circle {
fill: transparent;
stroke: #35495e;
}
input[type="range"] {
display: block;
width: 100%;
margin-bottom: 15px;
}
</style>
</head>
<body>
<div id="app">
<svg width="200" height="200">
<polygon :points="points"></polygon>
<circle cx="100" cy="100" r="90"></circle>
</svg>
<label>Sides: {{ sides }}</label>
<input type="range" min="3" max="500" v-model.number="sides" />
<label>Minimum Radius: {{ minRadius }}%</label>
<input type="range" min="0" max="90" v-model.number="minRadius" />
<label>Update Interval: {{ updateInterval }} milliseconds</label>
<input type="range" min="10" max="2000" v-model.number="updateInterval" />
</div>
<script>
new Vue({
el: "#app",
data: function() {
var defaultSides = 10;
var stats = Array.apply(null, { length: defaultSides }).map(
function() {
return 100;
}
);
return {
stats: stats,
points: generatePoints(stats),
sides: defaultSides,
minRadius: 50,
interval: null,
updateInterval: 500
};
},
watch: {
sides: function(newSides, oldSides) {
var sidesDifference = newSides - oldSides;
if (sidesDifference > 0) {
for (var i = 1; i <= sidesDifference; i++) {
this.stats.push(this.newRandomValue());
}
} else {
var absoluteSidesDifference = Math.abs(sidesDifference);
for (var i = 1; i <= absoluteSidesDifference; i++) {
this.stats.shift();
}
}
},
stats: function(newStats) {
TweenLite.to(this.$data, this.updateInterval / 1000, {
points: generatePoints(newStats)
});
},
updateInterval: function() {
this.resetInterval();
}
},
mounted: function() {
this.resetInterval();
},
methods: {
randomizeStats: function() {
var vm = this;
this.stats = this.stats.map(function() {
return vm.newRandomValue();
});
},
newRandomValue: function() {
return Math.ceil(
this.minRadius + Math.random() * (100 - this.minRadius)
);
},
resetInterval: function() {
var vm = this;
clearInterval(this.interval);
this.randomizeStats();
this.interval = setInterval(function() {
vm.randomizeStats();
}, this.updateInterval);
}
}
});
function valueToPoint(value, index, total) {
var x = 0;
var y = -value * 0.9;
var angle = ((Math.PI * 2) / total) * index;
var cos = Math.cos(angle);
var sin = Math.sin(angle);
var tx = x * cos - y * sin + 100;
var ty = x * sin + y * cos + 100;
return { x: tx, y: ty };
}
function generatePoints(stats) {
var total = stats.length;
return stats
.map(function(stat, index) {
var point = valueToPoint(stat, index, total);
return point.x + "," + point.y;
})
.join(" ");
}
</script>
</body>
</html>
3. 把过渡放到组件里
管理太多的状态过渡会很快的增加 Vue 实例或者组件的复杂性,幸好很多的动画可以提取到专用的子组件。将之前的示例改写一下:
<script src="https://cdn.jsdelivr.net/npm/tween.js@16.3.4"></script>
<div id="example-8">
<input v-model.number="firstNumber" type="number" step="20"> +
<input v-model.number="secondNumber" type="number" step="20"> =
{{ result }}
<p>
<animated-integer v-bind:value="firstNumber"></animated-integer> +
<animated-integer v-bind:value="secondNumber"></animated-integer> =
<animated-integer v-bind:value="result"></animated-integer>
</p>
</div>
// 这种复杂的补间动画逻辑可以被复用
// 任何整数都可以执行动画
// 组件化使我们的界面十分清晰
// 可以支持更多更复杂的动态过渡
// 策略。
Vue.component('animated-integer', {
template: '<span>{{ tweeningValue }}</span>',
props: {
value: {
type: Number,
required: true
}
},
data: function () {
return {
tweeningValue: 0
}
},
watch: {
value: function (newValue, oldValue) {
this.tween(oldValue, newValue)
}
},
mounted: function () {
this.tween(0, this.value)
},
methods: {
tween: function (startValue, endValue) {
var vm = this
function animate () {
if (TWEEN.update()) {
requestAnimationFrame(animate)
}
}
new TWEEN.Tween({ tweeningValue: startValue })
.to({ tweeningValue: endValue }, 500)
.onUpdate(function () {
vm.tweeningValue = this.tweeningValue.toFixed(0)
})
.start()
animate()
}
}
})
// 所有的复杂度都已经从 Vue 的主实例中移除!
new Vue({
el: '#example-8',
data: {
firstNumber: 20,
secondNumber: 40
},
computed: {
result: function () {
return this.firstNumber + this.secondNumber
}
}
})
4.赋予设计以生命
只要一个动画,就可以带来生命。不幸的是,当设计师创建图标、logo 和吉祥物的时候,他们交付的通常都是图片或静态的 SVG。所以,许多 logo 看上去实际上并不是活着的。
Vue 可以帮到你。因为 SVG 的本质是数据,只需要这些动物兴奋、思考或警戒的样例。然后 Vue 就可以辅助完成这几种状态之间的过渡动画,来制作你的欢迎页面、加载指示、以及更加带有情感的提示。
Sarah Drasner 展示了下面这个 demo,这个 demo 结合了时间和交互相关的状态改变:
<!DOCTYPE html>
<html>
<head>
<title>Dynamic State Transitions</title>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.19.1/TweenMax.min.js"></script>
<script src="https://unpkg.com/vue@2"></script>
<style>
body {
width: 100vw;
height: 100vh;
overflow: hidden;
font-family: "Montserrat", sans-serif;
background: #23a9e0;
cursor: url("https://s3-us-west-2.amazonaws.com/s.cdpn.io/28963/cockroach%20(2).ico"),
default;
-webkit-overflow-scrolling: touch;
}
#app {
-webkit-tap-highlight-color: transparent;
}
svg {
width: 100vw;
height: 100vh;
max-height: 400px;
margin-left: 20vw;
}
p {
font-size: 16px;
color: white;
text-align: center;
}
.isFlipped {
transform: scaleX(-1);
transform-origin: 50% 50%;
}
#leftarm {
transform-origin: 100% 0;
}
@media screen and (max-width: 600px) {
svg {
max-height: 200px !important;
margin-left: 0 !important;
}
}
</style>
</head>
<body>
<div id="app" @mousemove="coordinates">
<p>Move your mouse or tap</p>
<svg
id="walle"
xmlns="http://www.w3.org/2000/svg"
viewBox="0 0 139.4 129.4"
>
<defs>
<clipPath id="clip-path" transform="translate(-81.8 -924.4)">
<circle cx="140.5" cy="978.2" r="4.3" fill="none" />
</clipPath>
<clipPath id="clip-path-2" transform="translate(-81.8 -924.4)">
<path
d="M148.5,976.5s1.3,5.2-3.2,6.7l3.4,3.6,9.3-2.1-5-8.3Z"
fill="none"
/>
</clipPath>
<clipPath id="clip-path-3" transform="translate(-81.8 -924.4)">
<circle cx="155.8" cy="983.6" r="4.3" fill="none" />
</clipPath>
<clipPath id="clip-path-4" transform="translate(-81.8 -924.4)">
<path
d="M130.4,1007.6s1.3-.4,1.9.7a1.5,1.5,0,0,1-.3,1.8c-.2.3-4.5,2.9-4.5,2.9l-20.6,13.7-3.5-6.4Z"
fill="none"
/>
</clipPath>
<clipPath id="clip-path-5" transform="translate(-81.8 -924.4)">
<path
d="M150.6,1000s1.4.3,1.3,1.5a1.5,1.5,0,0,1-1.1,1.5c-.3.2-5.3.5-5.3.5l-24.6,2.3v-7.3Z"
fill="none"
/>
</clipPath>
</defs>
<g id="Layer_3" data-name="Layer 3">
<ellipse
id="shadow"
cx="71.5"
cy="100.4"
rx="26.5"
ry="3.6"
fill="#394848"
opacity="0.35"
/>
</g>
<g id="Layer_2" data-name="Layer 2">
<g class="head" v-bind:class="{isFlipped: flip}">
<g id="neck">
<g id="neckb">
<path
d="M157.8,995.6a2.6,2.6,0,1,1-4.1-2.2,6.1,6.1,0,0,0-1.7-.3c-1-.2-.9-1.3-.8-1.8a1.6,1.6,0,0,1-.5-1.2,1.7,1.7,0,1,1,3.4,0,1.6,1.6,0,0,1-.5,1.2,5.8,5.8,0,0,0,1.7,1.8A2.6,2.6,0,0,1,157.8,995.6Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
<circle cx="70.6" cy="65.6" r="0.9" fill="#636767" />
<circle
cx="73.3"
cy="71.2"
r="1.6"
fill="none"
stroke="#636767"
stroke-miterlimit="10"
stroke-width="0.5"
/>
</g>
<g id="neckf">
<path
id="wire"
d="M147.3,989.3s-2-1.9-.7-3.2l3.4-3.7.3.9s-2.6,2.5-3.2,3.3.9,2.5.9,2.5Z"
transform="translate(-81.8 -924.4)"
fill="#394848"
/>
<path
fill="#a2b2b3"
d="M64.6 67.1L65.3 67.6 69.3 67.5 69.6 67 64.6 67.1z"
/>
<path
d="M149.8,983.4l.2,2.6-1.9,2.3-1.7.2s-2.5,1.9.3,3.1h4.8s-1.9-2,.5-2.8l-1.5-.2,2.4-2.3L152,983Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
<path
d="M147,992l4.1-.2,1.1,1.3h2.1a3,3,0,0,0-1.7,2.4h-7.6a2.6,2.6,0,0,1,2.3-2.6Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
</g>
</g>
<g id="eyecontain">
<g
id="eyes"
:style="{ transform:`translate3d(${x}px, ${y}px, 0)`}"
>
<g id="lefteye">
<path
id="lefteyeb2"
d="M143.8,972.7l-6.1,1.1a6.2,6.2,0,0,0-4.1,8s2.3,4.4,6.6,3.7l5.4-.6a5.7,5.7,0,0,0,4.4-6l-.6-4.1S148.7,971.8,143.8,972.7Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
<path
id="lefteyeb1"
d="M145.1,972.1l-8.1,1s-5.8,1.6-4.1,7.3a4.9,4.9,0,0,0,5.6,3.4l5.4-.6s4.6-.8,4.4-5.4l-.6-4.6S147.9,971.6,145.1,972.1Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
<g id="lefteyeball">
<circle cx="58.7" cy="53.8" r="4.3" fill="#0c1112" />
<g clip-path="url(#clip-path)">
<circle
id="ball"
cx="59.7"
cy="54.8"
r="4.3"
fill="#394848"
/>
</g>
<circle
id="glimmer"
cx="61.5"
cy="51.2"
r="1.4"
fill="#fff"
/>
</g>
</g>
<g id="eyespace">
<g clip-path="url(#clip-path-2)">
<circle cx="66.4" cy="56.1" r="3.6" fill="#f49123" />
</g>
</g>
<g id="righteye">
<path
id="righteyeb2"
d="M158.8,978.7l4.1,4.7a6.2,6.2,0,0,1-1.8,8.8s-4.5,2.1-7.4-1.2l-3.9-3.9a5.7,5.7,0,0,1,.2-7.4l3-2.8S155.5,974.9,158.8,978.7Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
<path
id="righteyeb1"
d="M156.4,976l5.4,6.1s3.3,5-1.8,8.2a4.9,4.9,0,0,1-6.4-1.2l-3.7-4s-2.9-3.6.3-7l3.5-3.1S154.7,973.8,156.4,976Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
<g id="righteyeball">
<circle cx="74" cy="59.2" r="4.3" fill="#0c1112" />
<g clip-path="url(#clip-path-3)">
<circle
id="ball-2"
data-name="ball"
cx="75"
cy="60.2"
r="4.3"
fill="#394848"
/>
</g>
<circle
id="glimmer-2"
data-name="glimmer"
cx="74.7"
cy="56.1"
r="1.4"
fill="#fff"
/>
</g>
</g>
</g>
</g>
</g>
<g class="body">
<g id="backwheel">
<path
d="M149.9,1007.2l-4.8-.2s-.6-.2-2,1.2l-12.5,12.7s-1.4,2.3.3,3.5a3.9,3.9,0,0,0,3.1.8h7.1Z"
transform="translate(-81.8 -924.4)"
fill="#394848"
/>
<path
d="M152.4,1009.2s-2-4.6-6.5-.1l-11,11.2s-3.8,4.1,1.4,4.8h16.2s7.8.2,5.5-7.4Z"
transform="translate(-81.8 -924.4)"
fill="#636767"
/>
<path
d="M151.7,1010.8s-1.7-3.8-5.3-.1l-9,9.1s-3.1,3.3,1.2,3.9h13.3s6.4.1,4.6-6Z"
transform="translate(-81.8 -924.4)"
fill="#0c1112"
/>
</g>
<path
d="M148.7,1024h3.2a5,5,0,0,0,2.6,1.1h-4.2S148.9,1024.7,148.7,1024Z"
transform="translate(-81.8 -924.4)"
fill="#0c1112"
/>
<g id="rightarm">
<path
d="M140.9,999.3l-10.9,6.9a3.2,3.2,0,0,0-.4,4.5c1.9,2.6,5,.1,5,.1l9.2-5.1s3.8-2.3,1.9-5.1A3.8,3.8,0,0,0,140.9,999.3Z"
transform="translate(-81.8 -924.4)"
fill="#c6690c"
/>
<g clip-path="url(#clip-path-4)">
<path
id="newrightarm"
d="M130.6,1008.4l10.8-6.2a.6.6,0,0,1,.8,0c.3.3.8.5.1,1.1s-10.8,6.5-10.8,6.5-.8.5-1,.4-.6-.9-.6-.9S129.6,1009.1,130.6,1008.4Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
</g>
<circle cx="48.5" cy="85" r="1.3" fill="#636767" />
<g id="backhand">
<path
d="M131,1011.5c.9.6,1.6-.2,2.4-.4a3.8,3.8,0,0,1,1.5-.3c.1.8-.4,1.4-.5,2.1l-1.4.4c-1.5.7-2.8.7-3.9-.7a.9.9,0,0,0-.5-.7,2,2,0,0,1-.5-1.8c-.1-.7.5-.8.9-1s1.8.7,1.7,1.9A.5.5,0,0,0,131,1011.5Zm-1.1-.9c-.1-.3-.2-.6-.6-.6s-.6.1-.6.5a.7.7,0,0,0,.7.7C129.8,1011.2,129.9,1010.9,130,1010.7Z"
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fill="#636767"
/>
<path
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transform="translate(-81.8 -924.4)"
fill="#424e4f"
/>
<path
d="M129.1,1012.7c1.1,1.4,2.4,1.4,3.9.7l1.4-.4-.6,2.2-3,1.1a1.3,1.3,0,0,1-1.5-.4C128.2,1014.8,128.2,1014.1,129.1,1012.7Z"
transform="translate(-81.8 -924.4)"
fill="#424e4f"
/>
<path
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transform="translate(-81.8 -924.4)"
fill="#394848"
/>
<path
d="M128.7,1012a33.5,33.5,0,0,0-1.7,5.6,1.6,1.6,0,0,1-.5-2c.5-1.5.9-3,1.3-4.5v-.2a.6.6,0,0,1,.3-.6A2,2,0,0,0,128.7,1012Z"
transform="translate(-81.8 -924.4)"
fill="#424e4f"
/>
<path
d="M130,1010.7c-.1.3-.2.6-.5.6a.7.7,0,0,1-.7-.7c0-.3.3-.5.6-.5S129.9,1010.3,130,1010.7Z"
transform="translate(-81.8 -924.4)"
fill="#424e4f"
/>
</g>
</g>
<g id="front">
<path
fill="#f49123"
d="M55.1 73.1H76.6V92.91999999999999H55.1z"
/>
<path
d="M136.3,1014.3h2.8s.9-.1.9,1,.1,1.8.1,1.8a.9.9,0,0,1-.8.8h-2s-1.2-.4-1.2-1.4A4,4,0,0,1,136.3,1014.3Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
<rect
x="54.8"
y="72.9"
width="21.2"
height="7.67"
rx="1"
ry="1"
fill="#ddeced"
/>
<path
d="M157.1,997.9h-20c-.3,0-.5-.1-.5-.3s.2-.2.5-.2h20c.3,0,.5.1.5.3S157.4,997.9,157.1,997.9Z"
transform="translate(-81.8 -924.4)"
fill="#636767"
opacity="0.41"
/>
<rect
x="57.8"
y="81.5"
width="1.3"
height="6.42"
rx="0.7"
ry="0.7"
fill="#f2791e"
/>
<rect
x="71.5"
y="81.4"
width="1.3"
height="6.42"
rx="0.7"
ry="0.7"
fill="#f2791e"
/>
<rect
x="64.8"
y="81.5"
width="1.3"
height="6.42"
rx="0.7"
ry="0.7"
fill="#f2791e"
/>
<rect
x="53.6"
y="71.2"
width="23"
height="1.92"
rx="1"
ry="1"
fill="#ddeced"
/>
<path fill="#a2b2b3" d="M59.5 73.1H70.3V79.1H59.5z" />
<path
fill="#bedb45"
d="M66.2 74.1H68.4V77.92999999999999H66.2z"
/>
<path fill="#636767" d="M61.3 74H64.2V78H61.3z" />
<circle cx="62.4" cy="75.6" r="0.5" fill="#f76f6f" />
</g>
<g id="back">
<rect
x="74.5"
y="71.2"
width="13"
height="1.75"
rx="0.9"
ry="0.9"
fill="#a2b2b3"
/>
<path
fill="#f2791e"
d="M86.3 80.4L86.3 83.1 81.2 83 76.5 87.3 76.4 80.3 86.3 80.4z"
/>
<path
fill="#a2b2b3"
d="M76.4 72.1H86.30000000000001V80.6H76.4z"
/>
<path
d="M167.9,997.7h-9.5a.3.3,0,0,1,0-.5h9.5a.3.3,0,0,1,0,.5Z"
transform="translate(-81.8 -924.4)"
fill="#636767"
/>
<rect
x="75.9"
y="73"
width="0.6"
height="19.31"
rx="0.3"
ry="0.3"
fill="#636767"
opacity="0.34"
/>
</g>
<g id="forwardwheel">
<path
fill="none"
stroke="#0c1112"
stroke-linecap="round"
stroke-miterlimit="10"
stroke-width="0.25"
d="M68.1 100.7L90.6 100.7"
/>
<path
d="M165.8,1007.5H161s-.6-.2-1.9,1.2l-12,12.2s-1.3,2.2.3,3.3a3.8,3.8,0,0,0,3,.8h6.8Z"
transform="translate(-81.8 -924.4)"
fill="#0c1112"
opacity="0.41"
/>
<path
d="M167.9,1007.2l-4.8-.2s-.6-.2-2,1.2l-12.5,12.7s-1.4,2.3.3,3.5a3.9,3.9,0,0,0,3.1.8h7.1Z"
transform="translate(-81.8 -924.4)"
fill="#394848"
/>
<path
d="M170.4,1009.2s-2-4.6-6.5-.1l-11,11.2s-3.8,4.1,1.4,4.8h16.2s7.8.2,5.5-7.4Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
<path
d="M169.7,1010.8s-1.7-3.8-5.3-.1l-9,9.1s-3.1,3.3,1.2,3.9h13.3s6.4.1,4.6-6Z"
transform="translate(-81.8 -924.4)"
fill="#636767"
/>
<path
d="M173.6,1017.2l-3-1.7s-11.2.1-6,8.1h5.9Z"
transform="translate(-81.8 -924.4)"
fill="#394848"
opacity="0.78"
/>
<path
d="M165.1,1010l1.6,4.6s-1.3-.6-1.3,1.2-3.4,3.2-3.4,3.2-1.2-.3-1.4,1.2-2.6,3.4-2.6,3.4H155s-3.5-.1-.4-3h0Z"
transform="translate(-81.8 -924.4)"
fill="#394848"
opacity="0.78"
/>
<g id="wheel">
<circle cx="85.4" cy="87.6" r="2.9" fill="#a2b2b3" />
<circle cx="85.4" cy="87.6" r="2" fill="#ddeced" />
<ellipse cx="85.1" cy="87.6" rx="1.1" ry="0.8" fill="#394848" />
<circle cx="85.5" cy="87.6" r="0.8" fill="#a2b2b3" />
</g>
<g id="wheel-2" data-name="wheel">
<circle cx="81" cy="92.2" r="2.9" fill="#a2b2b3" />
<circle cx="81" cy="92.2" r="2" fill="#ddeced" />
<ellipse cx="80.7" cy="92.2" rx="1.1" ry="0.8" fill="#394848" />
<circle cx="81.1" cy="92.2" r="0.8" fill="#a2b2b3" />
</g>
<g id="wheel-3" data-name="wheel">
<circle cx="76.7" cy="96.5" r="2.9" fill="#a2b2b3" />
<circle cx="76.7" cy="96.5" r="2" fill="#ddeced" />
<ellipse cx="76.4" cy="96.5" rx="1.1" ry="0.8" fill="#394848" />
<circle cx="76.8" cy="96.5" r="0.8" fill="#a2b2b3" />
</g>
<g id="wheel-4" data-name="wheel">
<circle cx="88.9" cy="95.2" r="4.1" fill="#a2b2b3" />
<circle cx="88.9" cy="95.2" r="2.8" fill="#ddeced" />
<ellipse cx="88.5" cy="95.2" rx="1.6" ry="1.1" fill="#394848" />
<circle cx="89" cy="95.2" r="1.1" fill="#a2b2b3" />
</g>
</g>
<g id="leftarm">
<g id="bicep">
<path
d="M165.2,998.3H151.2a3.5,3.5,0,0,0-2.7,4.2c.4,2.3,4.4,2.4,4.4,2.4l11.9-.3s4.2.8,3.9-2.8A3.5,3.5,0,0,0,165.2,998.3Z"
transform="translate(-81.8 -924.4)"
fill="#f2791e"
/>
<path
d="M154.1,998.4h12.7s2.2.2,2.2,3.1c0,0,.3,2.8-1.8,3s-13.1.3-13.1.3Z"
transform="translate(-81.8 -924.4)"
fill="#ddeced"
/>
<path
fill="#636767"
d="M72.3 78L75.9 73.8 78.5 73.9 73.5 80.2 72.3 80.2 72.3 78z"
/>
<path
fill="#636767"
d="M76 80.2L81.4 73.9 84 73.9 79 80.1 76 80.2z"
/>
<path
d="M163.9,1004.5l4.3-5.4a2.6,2.6,0,0,1,.6,1.9l-2.8,3.5Z"
transform="translate(-81.8 -924.4)"
fill="#636767"
/>
</g>
<g clip-path="url(#clip-path-5)">
<path
id="newleftarm"
d="M150.1,1000.7s-1.8-.3-2,.9,1.8,1,1.8,1l17-.2s1.1-.7.3-1.5S150.1,1000.7,150.1,1000.7Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
</g>
<g id="hand">
<ellipse cx="66.8" cy="77.3" rx="0.9" ry="0.9" fill="#636767" />
<path
d="M146.1,998.7l4.5,4.9a.8.8,0,0,1-.3,1.1l-3.5,2.1s-.5,0-.4.8,1,1.5.1,2-5.7-2.6-5.7-2.6l-2-4.5a1.7,1.7,0,0,1,1.3-2Z"
transform="translate(-81.8 -924.4)"
fill="#a2b2b3"
/>
<path
d="M147.2,1001.1l-4.3,1.1a1.6,1.6,0,0,0-1.1,2.1c.3,1.2,1,3.2,1,3.2"
transform="translate(-81.8 -924.4)"
fill="none"
stroke="#636767"
stroke-linecap="round"
stroke-miterlimit="10"
stroke-width="0.5"
opacity="0.46"
/>
</g>
</g>
</g>
</g>
</svg>
</div>
<script>
new Vue({
el: "#app",
data() {
return {
startX: 0,
x: 0,
y: 0,
flip: false,
audioPlay: false,
startArms: 0
};
},
methods: {
armsTL() {
let tl = new TimelineMax();
tl.add("startarms");
tl.to(
"#backhand",
2,
{
x: -16,
rotation: 150,
transformOrigin: "50% 50%"
},
"startarms"
);
tl.to(
"#rightarm",
2,
{
rotation: 30,
transformOrigin: "100% 0"
},
"startarms"
);
tl.to(
"#newrightarm",
2,
{
x: -94,
y: -918,
rotation: 10,
transformOrigin: "100% 100%"
},
"startarms"
);
tl.to(
"#hand",
2,
{
x: -15,
y: -7,
rotation: 90,
transformOrigin: "50% 50%"
},
"startarms"
);
tl.to(
"#leftarm",
2,
{
rotation: 20,
transformOrigin: "100% 0"
},
"startarms"
);
tl.to(
"#newleftarm",
2,
{
x: -100,
y: -924,
transformOrigin: "100% 100%"
},
"startarms"
);
return tl;
},
coordinates(e) {
const audio = new Audio(
"https://s3-us-west-2.amazonaws.com/s.cdpn.io/28963/Whoa.mp3"
),
walleBox = document
.getElementById("walle")
.getBoundingClientRect(),
walleCoords = walleBox.width / 2 + walleBox.left;
if (this.startArms == 0) {
this.startArms = this.armsTL();
}
this.y = e.clientY / 80 - 2;
if (e.clientX > walleCoords) {
this.x = -(e.clientX / 200);
this.flip = true;
if (this.audioPlay === false) {
audio.play();
this.audioPlay = true;
}
} else {
this.audioPlay = false;
this.x = e.clientX / 200 - 5;
this.flip = false;
TweenMax.set("#righteyeb2", {
scaleX: 1 + (1 - e.clientX / walleCoords) / 5
});
TweenMax.set("#lefteyeb2", {
scaleX: 1 + (1 - e.clientX / walleCoords) / 5
});
TweenMax.set("#walle", {
x: (e.clientX / walleCoords) * 50 - 40
});
this.startArms.progress(1 - e.clientX / walleCoords).pause();
}
}
},
mounted() {
let tl = new TimelineMax({
repeat: -1,
repeatDelay: 2
});
tl.add("redo");
tl.to(
"#lefteye",
0.5,
{
rotation: 5,
repeat: 3,
yoyo: true,
transformOrigin: "100% 50%",
ease: Sine.easeOut
},
"redo"
);
tl.to(
"#righteye",
0.5,
{
rotation: -5,
repeat: 3,
yoyo: true,
transformOrigin: "0% 30%",
ease: Sine.easeOut
},
"redo+=0"
);
tl.fromTo(
"#lefteyeball",
0.05,
{
scaleY: 1
},
{
scaleY: 0,
repeat: 3,
yoyo: true,
transformOrigin: "50% 50%",
ease: Circ.easeOut
},
"redo+=4"
);
tl.fromTo(
"#righteyeball",
0.05,
{
scaleY: 1
},
{
scaleY: 0,
repeat: 3,
yoyo: true,
transformOrigin: "50% 50%",
ease: Circ.easeOut
},
"redo+=4"
);
tl.to(
"#eyecontain",
0.4,
{
rotation: -15,
repeat: 1,
yoyo: true,
transformOrigin: "50% 50%",
ease: Sine.easeInOut
},
"redo+=2"
);
}
});
TweenMax.to("p", 0.5, {
opacity: 0,
delay: 2,
ease: Sine.easeIn
});
</script>
</body>
</html>