1、一元判断
- switch
/**
* 按钮点击事件
* @param {number}
status 活动状态:1 开团进行中 2 开团失败 3 商品售罄 4 开团成功 5 系统取消
*/
const onButtonClick = (status)=>{
switch (status){
case 1:
sendLog('processing')
jumpTo('IndexPage')
break
case 2:
case 3:
sendLog('fail')
jumpTo('FailPage')
break
case 4:
sendLog('success')
jumpTo('SuccessPage')
break
case 5:
sendLog('cancel')
jumpTo('CancelPage')
break
default:
sendLog('other')
jumpTo('Index')
break
}
}
- Object对象:判断条件作为属性,将处理逻辑作为对象的属性值
const actions = {
'1': ['processing','IndexPage'],
'2': ['fail','FailPage'],
'3': ['fail','FailPage'],
'4': ['success','SuccessPage'],
'5': ['cancel','CancelPage'],
'default': ['other','Index'],
}
const onButtonClick = (status)=>{
let action = actions[status] || actions['default']
sendLog(action[0])
jumpTo(action[1])
}
- Map对象
const actions = new Map([
[1, ['processing','IndexPage']],
[2, ['fail','FailPage']],
[3, ['fail','FailPage']],
[4, ['success','SuccessPage']],
[5, ['cancel','CancelPage']],
['default', ['other','Index']]
])
const onButtonClick = (status)=>{
let action = actions.get(status) || actions.get('default')
sendLog(action[0])
jumpTo(action[1])
}
2、二元判断
- if-else
const onButtonClick = (status,identity)=>{
if(identity == 'guest'){
if(status == 1){ //do sth }
else if(status == 2){ //do sth }
else if(status == 3){ //do sth }
else if(status == 4){ //do sth }
else if(status == 5){ //do sth }
else { //do sth } }
else if(identity == 'master') {
if(status == 1){ //do sth }
else if(status == 2){ //do sth }
else if(status == 3){ //do sth }
else if(status == 4){ //do sth }
else if(status == 5){ //do sth }
else { //do sth }
}
}
- Map对象:把两个条件拼接成字符串,并通过以条件拼接字符串作为键,以处理函数作为值的Map对象进行查找并执行,
const actions = new Map([
['guest_1', ()=>{/*do sth*/}],
['guest_2', ()=>{/*do sth*/}],
['guest_3', ()=>{/*do sth*/}],
['guest_4', ()=>{/*do sth*/}],
['guest_5', ()=>{/*do sth*/}],
['master_1', ()=>{/*do sth*/}],
['master_2', ()=>{/*do sth*/}],
['master_3', ()=>{/*do sth*/}],
['master_4', ()=>{/*do sth*/}],
['master_5', ()=>{/*do sth*/}],
['default', ()=>{/*do sth*/}],
])
/**
* 按钮点击事件
* @param {string} identity 身份标识:guest客态 master主态
* @param {number} status 活动状态:1 开团进行中 2 开团失败 3 开团成功 4 商品售罄 5 有库存未开团
*/
const onButtonClick = (identity,status)=>{
let action = actions.get(`${identity}_${status}`) || actions.get('default')
action.call(this)
}
- Object对象
const actions = {
'guest_1':()=>{/*do sth*/},
'guest_2':()=>{/*do sth*/},
//....
}
const onButtonClick = (identity,status)=>{
let action = actions[`${identity}_${status}`] || actions['default']
action.call(this)
}
// 一个例子
const actions = {
'gly_nan':()=>{console.log('管理员并且是男的')},
'gly_nv':()=>{console.log('管理员并且是女的')},
'yg_nan':()=>{console.log('员工是男的')},
'yg_nv':()=>{console.log('员工是女的')},
'default':()=>{console.log('未知')}
}
const onBtnClick = (identity,gener) => {
let action = actions[`${identity}_${gener}`] || actions['default']
action.call(this)
}
onBtnClick('yg','nv') // 员工是女的
Map对象和Object对象有什么区别呢?
- 一个对象通常都有自己的原型,所以一个对象总有一个"prototype"键。
- 一个对象的键只能是字符串或者Symbols,但一个Map的键可以是任意值。
- 你可以通过size属性很容易地得到一个Map的键值对个数,而对象的键值对个数只能手动确认。