【Unity】升级版·Excel数据解析,自动创建对应C#类,自动创建ScriptableObject生成类,自动序列化Asset文件

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 实现功能:

  • 自动创建继承ScriptableObject的C#数据类,每条Excel的数据,都有对应的字段的Get函数; 

  • 自动创建每个Excel的Asset生成类和生成函数,用于自动生成Asset文件

  • 使用Asset生成类自动序列化Excel数据到Asset文件,可直接在项目运行时加载使用

实现原理:

Excel配置格式:

  • 第1行对应特殊标记(可以设置有效性,指定要创建的文件)
  • 第2行对应中文说明(作为第3行字段的注释)
  • 第3行对应字段名称(自动创建的字段名称)
  • 第4行对应字段类型(自动创建的字段类型,与字段名称一一对应)
  • 第5行及以后对应字段值(所有数据,以行为单位解析、保存数据)
  • 第一列固定字段为"id",是代码中索引每行数据的Key

Excel注释操作:

  • 字段名称行,每个字段单元格内容前加"//",可以注释该字段,不会解析生成到C#类;
  • 第一列的单元格内容前加"//",可以注释一行数据,不会保存到Asset文件中;
  • 注释可以用于添加说明行,或剔除指定无用数据。

生成的C#类格式:

行数据类,对应每一行数据:

[Serializable]
public class TestConfigExcelItem : ExcelItemBase
{
	/// <summary>
	/// 数据id
	/// </summary>>
	public int id;
	/// <summary>
	/// 字符串
	/// </summary>>
	public string testString;
	/// <summary>
	/// Int
	/// </summary>>
	public int testInt;
	/// <summary>
	/// Float
	/// </summary>>
	public float testFloat;
}

完整数据类,包含所有行的数据、初始化函数、Get函数:

public class TestConfigExcelData : ExcelDataBase<TestConfigExcelItem>
{
	public TestConfigExcelItem[] items;

	public Dictionary<int,TestConfigExcelItem> itemDic = new Dictionary<int,TestConfigExcelItem>();

	public void Init()
	{
		itemDic.Clear();
		if(items != null && items.Length > 0)
		{
			for(int i = 0; i < items.Length; i++)
			{
				itemDic.Add(items[i].id, items[i]);
			}
		}
	}

	public TestConfigExcelItem GetTestConfigExcelItem(int id)
	{
		if(itemDic.ContainsKey(id))
			return itemDic[id];
		else
			return null;
	}
	#region --- Get Method ---

	public string GetTestString(int id)
	{
		var item = GetTestConfigExcelItem(id);
		if(item == null)
			return default;
		return item.testString;
	}

	// ··· ···

	#endregion
}

目前支持的数据结构:

字符串testString字符串数组testStringArray字符串二维数组testStringArray2
InttestIntInt数组testIntArrayInt二维数组testIntArray2
FloattestFloatFloat数组testFloatArrayFloat二维数组testFloatArray2
BooltestBoolBool数组testBoolArrayBool二维数组testBoolArray2
Enum枚举名(或枚举值)testEnumEnum数组testEnumArrayEnum二维数组不支持
Vector2testVector2Vector2数组testVector2ArrayVector2二维数组testVector2Array2
Vector3testVector3Vector3数组testVector3ArrayVector3二维数组testVector3Array2
Vector2InttestVector2IntVector2Int数组testVector2IntArrayVector2Int二维数组testVector2IntArray2
Vector3InttestVector3IntVector3Int数组testVector3IntArrayVector3Int二维数组testVector3IntArray2
ColortestColorColor数组testColorArrayColor二维数组testColorArray2
Color32testColor32Color32数组testColor32ArrayColor32二维数组testColor32Array2

因为Unity不能序列化二维数组,这里改成一维数组+结构体的方式实现:

[Serializable]
public struct StringArr
{
    public string[] array;
}

//二维数组表示方式: StringArr[]

Asset数据文件:

在自动生成数据的C#类时,会同步生成Asset文件的创建类,用于自动创建Asset文件并序列化数据。

优点:

  • 数据修改后只需要重新一键生成即可
  • 每个Excel对应一个类,使用灵活,对Excel限制少
  • 自动创建C#类,不需要对每个Excel手动写代码,每条数据对应字段,不需要拆箱装修
  • 自动创建ScriptableObject的Asset文件,自动序列化数据,方便查看,可以手动修改调整,不需要每次改动都在Excel里操作
  • 在游戏内直接读取Asset的ScriptableObject子类,不需要额外操作,业务层直接调取数据字段

使用方法:

  • 按照标准格式配置Excel
  • 一键生成C#类、Asset文件
  • 项目运行时加载Asset资源,调用Init初始化,Get函数获取对应字段值即可

完整代码:

 扩展Unity编辑器窗口:

using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Linq;

public class BuildExcelWindow : EditorWindow
{
    [MenuItem("MyTools/Excel Window",priority = 100)]
    public static void ShowReadExcelWindow()
    {
        BuildExcelWindow window = GetWindow<BuildExcelWindow>(true);
        window.Show();
        window.minSize = new Vector2(475,475);
    }

    //Excel读取路径,绝对路径,放在Assets同级路径
    private static string excelReadAbsolutePath;

    //自动生成C#类文件路径,绝对路径
    private static string scriptSaveAbsolutePath;
    private static string scriptSaveRelativePath;
    //自动生成Asset文件路径,相对路径
    private static string assetSaveRelativePath;

    private List<string> fileNameList = new List<string>();
    private List<string> filePathList = new List<string>();

    private void Awake()
    {
        titleContent.text = "Excel配置表读取";

        excelReadAbsolutePath = Application.dataPath.Replace("Assets","Excel");
        scriptSaveAbsolutePath = Application.dataPath + CheckEditorPath("/Script/Excel/AutoCreateCSCode");
        scriptSaveRelativePath = CheckEditorPath("Assets/Script/Excel/AutoCreateCSCode");
        assetSaveRelativePath = CheckEditorPath("Assets/AssetData/Excel/AutoCreateAsset");
    }

    private void OnEnable()
    {
        RefreshExcelFile();
    }

    private void OnDisable()
    {
        fileNameList.Clear();
        filePathList.Clear();
    }

    private Vector2 scrollPosition = Vector2.zero;
    private void OnGUI()
    {
        GUILayout.Space(10);

        scrollPosition = GUILayout.BeginScrollView(scrollPosition,GUILayout.Width(position.width),GUILayout.Height(position.height));

        //展示路径
        GUILayout.BeginHorizontal(GUILayout.Height(20));
        if(GUILayout.Button("Excel读取路径",GUILayout.Width(100)))
        {
            EditorUtility.OpenWithDefaultApp(excelReadAbsolutePath);
            Debug.Log(excelReadAbsolutePath);
        }
        if(GUILayout.Button("Script保存路径",GUILayout.Width(100)))
        {
            SelectObject(scriptSaveRelativePath);
        }
        if(GUILayout.Button("Asset保存路径",GUILayout.Width(100)))
        {
            SelectObject(assetSaveRelativePath);
        }
        GUILayout.EndHorizontal();

        GUILayout.Space(5);

        //Excel列表

        GUILayout.Label("Excel列表:");
        for(int i = 0; i < fileNameList.Count; i++)
        {
            GUILayout.BeginHorizontal("Box",GUILayout.Height(40));

            GUILayout.Label($"{i}:","Titlebar Foldout",GUILayout.Width(30),GUILayout.Height(35));
            GUILayout.Box(fileNameList[i],"MeTransitionBlock",GUILayout.MinWidth(200),GUILayout.Height(35));
            GUILayout.Space(10);

            //生成CS代码
            if(GUILayout.Button("Create Script",GUILayout.Width(100),GUILayout.Height(30)))
            {
                ExcelDataReader.ReadOneExcelToCode(filePathList[i],scriptSaveAbsolutePath);
            }
            //生成Asset文件
            if(GUILayout.Button("Create Asset",GUILayout.Width(100),GUILayout.Height(30)))
            {
                ExcelDataReader.CreateOneExcelAsset(filePathList[i],assetSaveRelativePath);
            }

            GUILayout.EndHorizontal();
            GUILayout.Space(5);
        }
        GUILayout.Space(10);

        //一键处理所有Excel

        GUILayout.Label("一键操作:");
        GUILayout.BeginHorizontal("Box",GUILayout.Height(40));

        GUILayout.Label("all","Titlebar Foldout",GUILayout.Width(30),GUILayout.Height(35));
        GUILayout.Box("All Excel","MeTransitionBlock",GUILayout.MinWidth(200),GUILayout.Height(35));
        GUILayout.Space(10);

        if(GUILayout.Button("Create Script",GUILayout.Width(100),GUILayout.Height(30)))
        {
            ExcelDataReader.ReadAllExcelToCode(excelReadAbsolutePath,scriptSaveAbsolutePath);
        }
        if(GUILayout.Button("Create Asset",GUILayout.Width(100),GUILayout.Height(30)))
        {
            ExcelDataReader.CreateAllExcelAsset(excelReadAbsolutePath,assetSaveRelativePath);
        }
        GUILayout.EndHorizontal();

        //
        GUILayout.Space(20);
        //
        GUILayout.EndScrollView();
    }

    //读取指定路径下的Excel文件名
    private void RefreshExcelFile()
    {
        fileNameList.Clear();
        filePathList.Clear();

        if(!Directory.Exists(excelReadAbsolutePath))
        {
            Debug.LogError("无效路径:" + excelReadAbsolutePath);
            return;
        }
        string[] excelFileFullPaths = Directory.GetFiles(excelReadAbsolutePath,"*.xlsx");

        if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
        {
            Debug.LogError(excelReadAbsolutePath + "路径下没有找到Excel文件");
            return;
        }

        filePathList.AddRange(excelFileFullPaths);
        for(int i = 0; i < filePathList.Count; i++)
        {
            fileNameList.Add(Path.GetFileName(filePathList[i]));
        }
        Debug.Log("找到Excel文件:" + fileNameList.Count + "个");
    }

    private void SelectObject(string targetPath)
    {
        Object targetObj = AssetDatabase.LoadAssetAtPath<Object>(targetPath);
        EditorGUIUtility.PingObject(targetObj);
        Selection.activeObject = targetObj;
        Debug.Log(targetPath);
    }

    private static string CheckEditorPath(string path)
    {
#if UNITY_EDITOR_WIN
        return path.Replace("/","\");
#elif UNITY_EDITOR_OSX
        return path.Replace("\","/");
#else
        return path;
#endif
    }
}

Excel数据读取类: 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.IO;
using Excel;
using System.Reflection;
using System;
using System.Linq;

public class ExcelDataReader
{
    //Excel第1行对应特殊标记
    private const int specialSignRow = 0;
    //Excel第2行对应中文说明
    private const int excelNodeRow = 1;
    //Excel第3行对应字段名称
    private const int excelNameRow = 2;
    //Excel第4行对应字段类型
    private const int excelTypeRow = 3;
    //Excel第5行及以后对应字段值
    private const int excelDataRow = 4;

    //标记注释行/列
    private const string annotationSign = "//";

    #region --- Read Excel ---

    //创建Excel对应的C#类
    public static void ReadAllExcelToCode(string allExcelPath,string codeSavePath)
    {
        //读取所有Excel文件
        //指定目录中与指定的搜索模式和选项匹配的文件的完整名称(包含路径)的数组;如果未找到任何文件,则为空数组。
        string[] excelFileFullPaths = Directory.GetFiles(allExcelPath,"*.xlsx");
        if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
        {
            Debug.Log("Excel file count == 0");
            return;
        }
        //遍历所有Excel,创建C#类
        for(int i = 0; i < excelFileFullPaths.Length; i++)
        {
            ReadOneExcelToCode(excelFileFullPaths[i],codeSavePath);
        }
    }

    //创建Excel对应的C#类
    public static void ReadOneExcelToCode(string excelFullPath,string codeSavePath)
    {
        //解析Excel获取中间数据
        ExcelMediumData excelMediumData = CreateClassCodeByExcelPath(excelFullPath);
        if(excelMediumData == null)
        {
            Debug.LogError($"读取Excel失败 : {excelFullPath}");
            return;
        }
        if(!excelMediumData.isValid)
        {
            Debug.LogError($"读取Excel失败,Excel标记失效 : {excelMediumData.excelName}");
            return;
        }

        if(!excelMediumData.isCreateCSharp && !excelMediumData.isCreateAssignment)
        {
            Debug.LogError($"读取Excel失败,Excel不允许生成CSCode : {excelMediumData.excelName}");
            return;
        }

        //根据数据生成C#脚本
        string classCodeStr = ExcelCodeCreater.CreateCodeStrByExcelData(excelMediumData);
        if(string.IsNullOrEmpty(classCodeStr))
        {
            Debug.LogError($"解析Excel失败 : {excelMediumData.excelName}");
            return;
        }

        //检查导出路径
        if(!Directory.Exists(codeSavePath))
            Directory.CreateDirectory(codeSavePath);
        //类名
        string codeFileName = excelMediumData.excelName + "ExcelData";
        //写文件,生成CS类文件
        StreamWriter sw = new StreamWriter($"{codeSavePath}/{codeFileName}.cs");
        sw.WriteLine(classCodeStr);
        sw.Close();
        //
        UnityEditor.AssetDatabase.SaveAssets();
        UnityEditor.AssetDatabase.Refresh();
        //
        Debug.Log($"生成Excel的CS成功 : {excelMediumData.excelName}");
    }

    #endregion

    #region --- Create Asset ---

    //创建Excel对应的Asset数据文件
    public static void CreateAllExcelAsset(string allExcelPath,string assetSavePath)
    {
        //读取所有Excel文件
        //指定目录中与指定的搜索模式和选项匹配的文件的完整名称(包含路径)的数组;如果未找到任何文件,则为空数组。
        string[] excelFileFullPaths = Directory.GetFiles(allExcelPath,"*.xlsx");
        if(excelFileFullPaths == null || excelFileFullPaths.Length == 0)
        {
            Debug.Log("Excel file count == 0");
            return;
        }
        //遍历所有Excel,创建Asset
        for(int i = 0; i < excelFileFullPaths.Length; i++)
        {
            CreateOneExcelAsset(excelFileFullPaths[i],assetSavePath);
        }
    }

    //创建Excel对应的Asset数据文件
    public static void CreateOneExcelAsset(string excelFullPath,string assetSavePath)
    {
        //解析Excel获取中间数据
        ExcelMediumData excelMediumData = CreateClassCodeByExcelPath(excelFullPath);
        if(excelMediumData == null)
        {
            Debug.LogError($"读取Excel失败 : {excelFullPath}");
            return;
        }
        if(!excelMediumData.isValid)
        {
            Debug.LogError($"读取Excel失败,Excel标记失效 : {excelMediumData.excelName}");
            return;
        }

        if(!excelMediumData.isCreateAsset)
        {
            Debug.LogError($"读取Excel失败,Excel不允许生成Asset : {excelMediumData.excelName}");
            return;
        }

        ////获取当前程序集
        //Assembly assembly = Assembly.GetExecutingAssembly();
        ////创建类的实例,返回为 object 类型,需要强制类型转换,assembly.CreateInstance("类的完全限定名(即包括命名空间)");
        //object class0bj = assembly.CreateInstance(excelMediumData.excelName + "Assignment",true);

        //必须遍历所有程序集来获得类型。当前在Assembly-CSharp-Editor中,目标类型在Assembly-CSharp中,不同程序将无法获取类型
        Type assignmentType = null;
        string assetAssignmentName = excelMediumData.excelName + "AssetAssignment";
        foreach(var asm in AppDomain.CurrentDomain.GetAssemblies())
        {
            //查找目标类型
            Type tempType = asm.GetType(assetAssignmentName);
            if(tempType != null)
            {
                assignmentType = tempType;
                break;
            }
        }
        if(assignmentType == null)
        {
            Debug.LogError($"创界Asset失败,未找到Asset生成类 : {excelMediumData.excelName}");
            return;
        }

        //反射获取方法
        MethodInfo methodInfo = assignmentType.GetMethod("CreateAsset");
        if(methodInfo == null)
        {
            if(assignmentType == null)
            {
                Debug.LogError($"创界Asset失败,未找到Asset创建函数 : {excelMediumData.excelName}");
                return;
            }
        }

        methodInfo.Invoke(null,new object[] { excelMediumData,assetSavePath });
        //创建Asset文件成功
        Debug.Log($"生成Excel的Asset成功 : {excelMediumData.excelName}");
    }

    #endregion

    #region --- private ---

    //解析Excel,创建中间数据
    private static ExcelMediumData CreateClassCodeByExcelPath(string excelFileFullPath)
    {
        if(string.IsNullOrEmpty(excelFileFullPath))
            return null;

        excelFileFullPath = excelFileFullPath.Replace("\","/");
        //读取Excel
        FileStream stream = File.Open(excelFileFullPath,FileMode.Open,FileAccess.Read);
        if(stream == null)
            return null;
        //解析Excel
        IExcelDataReader excelReader = ExcelReaderFactory.CreateOpenXmlReader(stream);
        //无效Excel
        if(excelReader == null || !excelReader.IsValid)
        {
            Debug.Log("Invalid excel : " + excelFileFullPath);
            return null;
        }

        Debug.Log("开始解析Excel : " + excelReader.Name);

        //记录Excel数据
        ExcelMediumData excelMediumData = new ExcelMediumData();

        //Excel名字
        excelMediumData.excelName = excelReader.Name;

        //当前遍历的行
        int curRowIndex = 0;
        //开始读取,按行遍历
        while(excelReader.Read())
        {
            //这一行没有读取到数据,视为无效行数据
            if(excelReader.FieldCount <= 0)
            {
                curRowIndex++;
                continue;
            }
            //读取每一行的完整数据
            string[] datas = new string[excelReader.FieldCount];
            for(int j = 0; j < excelReader.FieldCount; ++j)
            {
                //可以直接读取指定类型数据,不过只支持有限数据类型,这里统一读取string,然后再数据转化
                //excelReader.GetInt32(j); excelReader.GetFloat(j);

                //读取每一个单元格数据
                datas[j] = excelReader.GetString(j);
            }

            switch(curRowIndex)
            {
                case specialSignRow:
                    //特殊标记行
                    string specialSignStr = datas[0];
                    if(specialSignStr.Length >= 4)
                    {
                        excelMediumData.isValid = specialSignStr[0] == 'T';
                        excelMediumData.isCreateCSharp = specialSignStr[1] == 'T';
                        excelMediumData.isCreateAssignment = specialSignStr[2] == 'T';
                        excelMediumData.isCreateAsset = specialSignStr[3] == 'T';
                    }
                    else
                    {
                        Debug.LogError("未解析到特殊标记");
                    }
                    break;
                case excelNodeRow:
                    //数据注释行
                    excelMediumData.propertyNodeArray = datas;
                    break;
                case excelNameRow:
                    //数据名称行
                    excelMediumData.propertyNameArray = datas;
                    //注释列号
                    for(int i = 0; i < datas.Length; i++)
                    {
                        if(string.IsNullOrEmpty(datas[i]) || datas[i].StartsWith(annotationSign))
                            excelMediumData.annotationColList.Add(i);
                    }
                    break;
                case excelTypeRow:
                    //数据类型行
                    excelMediumData.propertyTypeArray = datas;
                    break;
                default:
                    //数据内容行
                    excelMediumData.allRowItemList.Add(datas);
                    //注释行号
                    if(string.IsNullOrEmpty(datas[0]) || datas[0].StartsWith(annotationSign))
                        excelMediumData.annotationRowList.Add(excelMediumData.allRowItemList.Count - 1);
                    break;
            }
            //
            curRowIndex++;
        }

        if(CheckExcelMediumData(ref excelMediumData))
        {
            Debug.Log("读取Excel成功");
            return excelMediumData;
        }
        else
        {
            Debug.LogError("读取Excel失败");
            return null;
        }
    }

    //校验Excel数据
    private static bool CheckExcelMediumData(ref ExcelMediumData mediumData)
    {
        if(mediumData == null)
            return false;

        //检查数据有效性

        if(!mediumData.isValid)
        {
            Debug.LogError("Excel被标记无效");
            return false;
        }

        if(string.IsNullOrEmpty(mediumData.excelName))
        {
            Debug.LogError("Excel名字为空");
            return false;
        }

        if(mediumData.propertyNameArray == null || mediumData.propertyNameArray.Length == 0)
        {
            Debug.LogError("未解析到数据名称");
            return false;
        }
        if(mediumData.propertyTypeArray == null || mediumData.propertyTypeArray.Length == 0)
        {
            Debug.LogError("未解析到数据类型");
            return false;
        }
        if(mediumData.propertyNameArray.Length != mediumData.propertyTypeArray.Length)
        {
            Debug.LogError("数据名称与数据类型数量不一致");
            return false;
        }
        if(mediumData.allRowItemList.Count == 0)
        {
            Debug.LogError("数据内容为空");
            return false;
        }

        if(mediumData.propertyNameArray[0] != "id")
        {
            Debug.LogError("第一个字段必须是id字段");
            return false;
        }

        return true;
    }

    #endregion

}

C#代码生成类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text;
using System.Linq;
using System;

public class ExcelCodeCreater
{

    //创建代码,生成数据C#类
    public static string CreateCodeStrByExcelData(ExcelMediumData excelMediumData)
    {
        if(excelMediumData == null)
            return null;

        //行数据类名
        string itemClassName = excelMediumData.excelName + "ExcelItem";
        //整体数据类名
        string dataClassName = excelMediumData.excelName + "ExcelData";

        //开始生成类
        StringBuilder classSource = new StringBuilder();
        classSource.AppendLine("/*Auto Create, Don't Edit !!!*/");
        classSource.AppendLine();
        //添加引用
        classSource.AppendLine("using UnityEngine;");
        classSource.AppendLine("using System.Collections.Generic;");
        classSource.AppendLine("using System;");
        classSource.AppendLine("using System.IO;");
        classSource.AppendLine();
        //生成CSharp数据类
        if(excelMediumData.isCreateCSharp)
        {
            //生成行数据类,记录每行数据
            classSource.AppendLine(CreateExcelRowItemClass(itemClassName,excelMediumData));
            classSource.AppendLine();
            //生成整体数据类,记录整个Excel的所有行数据
            classSource.AppendLine(CreateExcelAllDataClass(dataClassName,itemClassName,excelMediumData));
            classSource.AppendLine();
        }
        //生成Asset创建类
        if(excelMediumData.isCreateAssignment)
        {
            //生成Asset操作类,用于自动创建Excel对应的Asset文件并赋值
            classSource.AppendLine(CreateExcelAssetClass(excelMediumData));
            classSource.AppendLine();
        }
        //
        return classSource.ToString();
    }

    //----------

    //生成行数据类
    private static string CreateExcelRowItemClass(string itemClassName,ExcelMediumData excelMediumData)
    {
        //生成Excel行数据类
        StringBuilder classSource = new StringBuilder();
        //类名
        classSource.AppendLine("[Serializable]");
        classSource.AppendLine($"public class {itemClassName} : ExcelItemBase");
        classSource.AppendLine("{");
        //声明所有字段
        for(int i = 0; i < excelMediumData.propertyNameArray.Length; i++)
        {
            //跳过注释字段
            if(excelMediumData.annotationColList.Contains(i))
                continue;

            //添加注释
            if(i < excelMediumData.propertyNodeArray.Length)
            {
                string propertyNode = excelMediumData.propertyNodeArray[i];
                if(!string.IsNullOrEmpty(propertyNode))
                {
                    classSource.AppendLine("\t/// <summary>");
                    classSource.AppendLine($"\t/// {propertyNode}");
                    classSource.AppendLine("\t/// </summary>>");
                }
            }

            //声明行数据类的字段
            string propertyName = excelMediumData.propertyNameArray[i];
            string propertyType = excelMediumData.propertyTypeArray[i];
            string typeStr = GetPropertyType(propertyType);
            classSource.AppendLine($"\tpublic {typeStr} {propertyName};");
        }
        classSource.AppendLine("}");
        return classSource.ToString();
    }

    //----------

    //生成整体数据类
    private static string CreateExcelAllDataClass(string dataClassName,string itemClassName,ExcelMediumData excelMediumData)
    {
        StringBuilder classSource = new StringBuilder();
        //类名
        classSource.AppendLine($"public class {dataClassName} : ExcelDataBase<{itemClassName}>");
        classSource.AppendLine("{");
        //声明字段,行数据类数组
        classSource.AppendLine($"\tpublic {itemClassName}[] items;");
        classSource.AppendLine();
        //id字段类型
        string idTypeStr = GetPropertyType(excelMediumData.propertyTypeArray[0]);
        //声明字典
        classSource.AppendLine($"\tpublic Dictionary<{idTypeStr},{itemClassName}> itemDic = new Dictionary<{idTypeStr},{itemClassName}>();");
        classSource.AppendLine();
        //字段初始化方法
        classSource.AppendLine("\tpublic void Init()");
        classSource.AppendLine("\t{");
        classSource.AppendLine("\t\titemDic.Clear();");
        classSource.AppendLine("\t\tif(items != null && items.Length > 0)");
        classSource.AppendLine("\t\t{");
        classSource.AppendLine("\t\t\tfor(int i = 0; i < items.Length; i++)");
        classSource.AppendLine("\t\t\t{");
        classSource.AppendLine("\t\t\t\titemDic.Add(items[i].id, items[i]);");
        classSource.AppendLine("\t\t\t}");
        classSource.AppendLine("\t\t}");
        classSource.AppendLine("\t}");
        classSource.AppendLine();
        //字典获取方法
        classSource.AppendLine($"\tpublic {itemClassName} Get{itemClassName}({idTypeStr} id)");
        classSource.AppendLine("\t{");
        classSource.AppendLine("\t\tif(itemDic.ContainsKey(id))");
        classSource.AppendLine("\t\t\treturn itemDic[id];");
        classSource.AppendLine("\t\telse");
        classSource.AppendLine("\t\t\treturn null;");
        classSource.AppendLine("\t}");

        //每个字段Get函数
        classSource.AppendLine("\t#region --- Get Method ---");
        classSource.AppendLine();

        for(int i = 1; i < excelMediumData.propertyNameArray.Length; i++)
        {
            if(excelMediumData.annotationColList.Contains(i))
                continue;
            string propertyName = excelMediumData.propertyNameArray[i];
            string propertyType = excelMediumData.propertyTypeArray[i];
            //每个字段Get函数
            classSource.AppendLine(CreateCodePropertyMethod(itemClassName,idTypeStr,propertyName,propertyType));
        }
        classSource.AppendLine("\t#endregion");
        classSource.AppendLine("}");
        return classSource.ToString();
    }

    //生成数据字段对应Get方法
    private static string CreateCodePropertyMethod(string itemClassName,string idTypeStr,string propertyName,string propertyType)
    {
        StringBuilder methodBuilder = new StringBuilder();
        string itemNameStr = propertyName.FirstOrDefault().ToString().ToUpper() + propertyName.Substring(1);
        string itemTypeStr = GetPropertyType(propertyType);
        //字段Get函数
        methodBuilder.AppendLine($"\tpublic {itemTypeStr} Get{itemNameStr}({idTypeStr} id)");
        methodBuilder.AppendLine("\t{");
        methodBuilder.AppendLine($"\t\tvar item = Get{itemClassName}(id);");
        methodBuilder.AppendLine("\t\tif(item == null)");
        methodBuilder.AppendLine("\t\t\treturn default;");
        methodBuilder.AppendLine($"\t\treturn item.{propertyName};");
        methodBuilder.AppendLine("\t}");
        //如果是一维数组
        if(propertyType.Contains("[]"))
        {
            //typeStr:int[]或IntArr[] ,返回值:int或IntArr
            //string itemTypeStr1d = GetPropertyType(propertyType.Replace("[]",""));
            string itemTypeStr1d = itemTypeStr.Replace("[]","");
            methodBuilder.AppendLine($"\tpublic {itemTypeStr1d} Get{itemNameStr}({idTypeStr} id, int index)");
            methodBuilder.AppendLine("\t{");
            methodBuilder.AppendLine($"\t\tvar item0 = Get{itemClassName} (id);");
            methodBuilder.AppendLine("\t\tif(item0 == null)");
            methodBuilder.AppendLine("\t\t\treturn default;");
            methodBuilder.AppendLine($"\t\tvar item1 = item0.{propertyName};");
            methodBuilder.AppendLine("\t\tif(item1 == null || index < 0 || index >= item1.Length)");
            methodBuilder.AppendLine("\t\t\treturn default;");
            methodBuilder.AppendLine("\t\treturn item1[index];");
            methodBuilder.AppendLine("\t}");
        }
        //如果是二维数组
        if(propertyType.Contains("[][]"))
        {
            //propertyType:int[][], 返回值:int
            string itemTypeStr1d = GetPropertyType(propertyType.Replace("[][]",""));
            methodBuilder.AppendLine($"\tpublic {itemTypeStr1d} Get{itemNameStr}({idTypeStr} id, int index1, int index2)");
            methodBuilder.AppendLine("\t{");
            methodBuilder.AppendLine($"\t\tvar item0 = Get{itemClassName}(id);");
            methodBuilder.AppendLine("\t\tif(item0 == null)");
            methodBuilder.AppendLine("\t\t\treturn default;");
            methodBuilder.AppendLine($"\t\tvar item1 = item0.{propertyName};");
            methodBuilder.AppendLine("\t\tif(item1 == null || index1 < 0 || index1 >= item1.Length)");
            methodBuilder.AppendLine("\t\t\treturn default;");
            methodBuilder.AppendLine("\t\tvar item2 = item1[index1];");
            methodBuilder.AppendLine("\t\tif(item2.array == null || index2 < 0 || index2 >= item2.array.Length)");
            methodBuilder.AppendLine("\t\t\treturn default;");
            methodBuilder.AppendLine("\t\treturn item2.array[index2];");
            methodBuilder.AppendLine("\t}");
        }
        //
        return methodBuilder.ToString();
    }

    //----------

    //生成Asset创建类
    private static string CreateExcelAssetClass(ExcelMediumData excelMediumData)
    {
        string itemClassName = excelMediumData.excelName + "ExcelItem";
        string dataClassName = excelMediumData.excelName + "ExcelData";
        string assignmentClassName = excelMediumData.excelName + "AssetAssignment";

        StringBuilder classSource = new StringBuilder();
        classSource.AppendLine("#if UNITY_EDITOR");
        //类名
        classSource.AppendLine($"public class {assignmentClassName}");
        classSource.AppendLine("{");
        //方法名
        classSource.AppendLine("\tpublic static bool CreateAsset(ExcelMediumData excelMediumData, string excelAssetPath)");
        //方法体,若有需要可加入try/catch
        classSource.AppendLine("\t{");
        classSource.AppendLine("\t\tvar allRowItemDicList = excelMediumData.GetAllRowItemDicList();");
        classSource.AppendLine("\t\tif(allRowItemDicList == null || allRowItemDicList.Count == 0)");
        classSource.AppendLine("\t\t\treturn false;");
        classSource.AppendLine();
        classSource.AppendLine("\t\tint rowCount = allRowItemDicList.Count;");
        classSource.AppendLine($"\t\t{dataClassName} excelDataAsset = ScriptableObject.CreateInstance<{dataClassName}>();");
        classSource.AppendLine($"\t\texcelDataAsset.items = new {itemClassName}[rowCount];");
        classSource.AppendLine();
        classSource.AppendLine("\t\tfor(int i = 0; i < rowCount; i++)");
        classSource.AppendLine("\t\t{");
        classSource.AppendLine("\t\t\tvar itemRowDic = allRowItemDicList[i];");
        classSource.AppendLine($"\t\t\texcelDataAsset.items[i] = new {itemClassName}();");

        for(int i = 0; i < excelMediumData.propertyNameArray.Length; i++)
        {
            if(excelMediumData.annotationColList.Contains(i))
                continue;
            string propertyName = excelMediumData.propertyNameArray[i];
            string propertyType = excelMediumData.propertyTypeArray[i];
            classSource.Append($"\t\t\texcelDataAsset.items[i].{propertyName} = ");
            classSource.Append(AssignmentCodeProperty(propertyName,propertyType));
            classSource.AppendLine(";");
        }
        classSource.AppendLine("\t\t}");
        classSource.AppendLine("\t\tif(!Directory.Exists(excelAssetPath))");
        classSource.AppendLine("\t\t\tDirectory.CreateDirectory(excelAssetPath);");
        classSource.AppendLine($"\t\tstring fullPath = Path.Combine(excelAssetPath,typeof({dataClassName}).Name) + ".asset";");
        classSource.AppendLine("\t\tUnityEditor.AssetDatabase.DeleteAsset(fullPath);");
        classSource.AppendLine("\t\tUnityEditor.AssetDatabase.CreateAsset(excelDataAsset,fullPath);");
        classSource.AppendLine("\t\tUnityEditor.AssetDatabase.Refresh();");
        classSource.AppendLine("\t\treturn true;");
        classSource.AppendLine("\t}");
        //          
        classSource.AppendLine("}");
        classSource.AppendLine("#endif");
        return classSource.ToString();
    }

    //声明Asset操作类字段
    private static string AssignmentCodeProperty(string propertyName,string propertyType)
    {
        string stringValue = $"itemRowDic["{propertyName}"]";
        string typeStr = GetPropertyType(propertyType);
        switch(typeStr)
        {
            //字段
            case "int":
                return "StringUtility.StringToInt(" + stringValue + ")";
            case "float":
                return "StringUtility.StringToFloat(" + stringValue + ")";
            case "bool":
                return "StringUtility.StringToBool(" + stringValue + ")";
            case "Vector2":
                return "StringUtility.StringToVector2(" + stringValue + ")";
            case "Vector3":
                return "StringUtility.StringToVector3(" + stringValue + ")";
            case "Vector2Int":
                return "StringUtility.StringToVector2Int(" + stringValue + ")";
            case "Vector3Int":
                return "StringUtility.StringToVector3Int(" + stringValue + ")";
            case "Color":
                return "StringUtility.StringToColor(" + stringValue + ")";
            case "Color32":
                return "StringUtility.StringToColor32(" + stringValue + ")";
            case "string":
                return stringValue;
            //一维
            case "int[]":
                return "StringUtility.StringToIntArray(" + stringValue + ")";
            case "float[]":
                return "StringUtility.StringToFloatArray(" + stringValue + ")";
            case "bool[]":
                return "StringUtility.StringToBoolArray(" + stringValue + ")";
            case "Vector2[]":
                return "StringUtility.StringToVector2Array(" + stringValue + ")";
            case "Vector3[]":
                return "StringUtility.StringToVector3Array(" + stringValue + ")";
            case "Vector2Int[]":
                return "StringUtility.StringToVector2IntArray(" + stringValue + ")";
            case "Vector3Int[]":
                return "StringUtility.StringToVector3IntArray(" + stringValue + ")";
            case "Color[]":
                return "StringUtility.StringToColorArray(" + stringValue + ")";
            case "Color32[]":
                return "StringUtility.StringToColor32Array(" + stringValue + ")";
            case "string[]":
                return "StringUtility.StringToStringArray(" + stringValue + ")";
            //二维
            case "IntArr[]":
                return "StringUtility.StringToIntArray2D(" + stringValue + ")";
            case "FloatArr[]":
                return "StringUtility.StringToFloatArray2D(" + stringValue + ")";
            case "BoolArr[]":
                return "StringUtility.StringToBoolArray2D(" + stringValue + ")";
            case "Vector2Arr[]":
                return "StringUtility.StringToVector2Array2D(" + stringValue + ")";
            case "Vector3Arr[]":
                return "StringUtility.StringToVector3Array2D(" + stringValue + ")";
            case "Vector2IntArr[]":
                return "StringUtility.StringToVector2IntArray2D(" + stringValue + ")";
            case "Vector3IntArr[]":
                return "StringUtility.StringToVector3IntArray2D(" + stringValue + ")";
            case "ColorArr[]":
                return "StringUtility.StringToColorArray2D(" + stringValue + ")";
            case "Color32Arr[]":
                return "StringUtility.StringToColor32Array2D(" + stringValue + ")";
            case "StringArr[]":
                return "StringUtility.StringToStringArray2D(" + stringValue + ")";
            default:
                //枚举
                if(propertyType.StartsWith("enum"))
                {
                    string enumType = propertyType.Split('|').FirstOrDefault();
                    string enumName = propertyType.Split('|').LastOrDefault();
                    if(enumType == "enum")
                        return "StringUtility.StringToEnum<" + enumName + ">(" + stringValue + ")";
                    else if(enumType == "enum[]")
                        return "StringUtility.StringToEnumArray<" + enumName + ">(" + stringValue + ")";
                    else if(enumType == "enum[][]")
                        return "StringUtility.StringToEnumArray2D<" + enumName + ">(" + stringValue + ")";
                }
                return stringValue;
        }
    }

    //判断字段类型
    private static string GetPropertyType(string propertyType)
    {
        string lowerType = propertyType.ToLower();
        switch(lowerType)
        {
            case "int":
                return "int";
            case "int[]":
                return "int[]";
            case "int[][]":
                return "IntArr[]";
            case "float":
                return "float";
            case "float[]":
                return "float[]";
            case "float[][]":
                return "FloatArr[]";
            case "bool":
                return "bool";
            case "bool[]":
                return "bool[]";
            case "bool[][]":
                return "BoolArr[]";
            case "string":
                return "string";
            case "string[]":
                return "string[]";
            case "string[][]":
                return "StringArr[]";

            case "vector2":
                return "Vector2";
            case "vector2[]":
                return "Vector2[]";
            case "vector2[][]":
                return "Vector2Arr[]";
            case "vector2int":
                return "Vector2Int";
            case "vector2int[]":
                return "Vector2Int[]";
            case "vector2int[][]":
                return "Vector2IntArr[]";

            case "vector3":
                return "Vector3";
            case "vector3[]":
                return "Vector3[]";
            case "vector3[][]":
                return "Vector3Arr[]";
            case "vector3int":
                return "Vector3Int";
            case "vector3int[]":
                return "Vector3Int[]";
            case "vector3int[][]":
                return "Vector3IntArr[]";

            case "color":
                return "Color";
            case "color[]":
                return "Color[]";
            case "color[][]":
                return "ColorArr[]";
            case "color32":
                return "Color32";
            case "color32[]":
                return "Color32[]";
            case "color32[][]":
                return "Color32Arr[]";

            default:
                if(propertyType.StartsWith("enum"))
                {
                    string enumType = propertyType.Split('|').FirstOrDefault();
                    string enumName = propertyType.Split('|').LastOrDefault();
                    switch(enumType)
                    {
                        case "enum":
                            return enumName;
                        case "enum[]":
                            return $"{enumName}[]";
                        case "enum[][]":
                            return $"EnumArr<{enumName}>[]";
                        default:
                            break;
                    }
                }
                return "string";
        }
    }

}

 Excel数据中间类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

//Excel中间数据
public class ExcelMediumData
{
    //Excel名字
    public string excelName;

    //Excel是否有效
    public bool isValid = false;
    //是否生成CSharp数据类
    public bool isCreateCSharp = false;
    //是否生成Asset创建类
    public bool isCreateAssignment = false;
    //是否生成Asset文件
    public bool isCreateAsset = false;

    //数据注释
    public string[] propertyNodeArray = null;
    //数据名称
    public string[] propertyNameArray = null;
    //数据类型
    public string[] propertyTypeArray = null;
    //List<每行数据内容>
    public List<string[]> allRowItemList = new List<string[]>();

    //注释行号
    public List<int> annotationRowList = new List<int>();
    //注释列号
    public List<int> annotationColList = new List<int>();

    //List<每行数据>,List<Dictionary<单元格字段名称, 单元格字段值>>
    public List<Dictionary<string,string>> GetAllRowItemDicList()
    {
        if(propertyNameArray == null || propertyNameArray.Length == 0)
            return null;
        if(allRowItemList.Count == 0)
            return null;

        List<Dictionary<string,string>> allRowItemDicList = new List<Dictionary<string,string>>(allRowItemList.Count);

        for(int i = 0; i < allRowItemList.Count; i++)
        {
            string[] rowArray = allRowItemList[i];
            //跳过空数据
            if(rowArray == null || rowArray.Length == 0)
                continue;
            //跳过注释数据
            if(annotationRowList.Contains(i))
                continue;

            //每行数据,对应字段名称和字段值
            Dictionary<string,string> rowDic = new Dictionary<string,string>();
            for(int j = 0; j < propertyNameArray.Length; j++)
            {
                //跳过注释字段
                if(annotationColList.Contains(j))
                    continue;

                string propertyName = propertyNameArray[j];
                string propertyValue = j < rowArray.Length ? rowArray[j] : null;
                rowDic[propertyName] = propertyValue;
            }
            allRowItemDicList.Add(rowDic);
        }
        return allRowItemDicList;
    }

}

Excel数据基类、扩展类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using System;

public class ExcelDataBase<T> : ScriptableObject where T : ExcelItemBase
{

}

public class ExcelItemBase
{

}


[Serializable]
public struct StringArr
{
    public string[] array;
}
[Serializable]
public struct IntArr
{
    public int[] array;
}
[Serializable]
public struct FloatArr
{
    public float[] array;
}
[Serializable]
public struct BoolArr
{
    public bool[] array;
}

[Serializable]
public struct Vector2Arr
{
    public Vector2[] array;
}
[Serializable]
public struct Vector3Arr
{
    public Vector3[] array;
}
[Serializable]
public struct Vector2IntArr
{
    public Vector2Int[] array;
}
[Serializable]
public struct Vector3IntArr
{
    public Vector3Int[] array;
}
[Serializable]
public struct ColorArr
{
    public Color[] array;
}
[Serializable]
public struct Color32Arr
{
    public Color32[] array;
}

////不支持泛型枚举序列化
//[Serializable]
//public struct EnumArr<T> where T : Enum
//{
//    public T[] array;
//}

字符串工具类:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System.Text.RegularExpressions;
using System;
using System.Text;
using System.Linq;
using System.Runtime.CompilerServices;

public static class StringUtility
{

    #region --- AddColor ---

    public static string AddColor(object obj,Color color)
    {
        return AddColor(obj,color);
    }
    public static string AddColor(this string str,Color color)
    {
        //把颜色转换为16进制字符串,添加到富文本
        return string.Format("<color=#{0}>{1}</color>",ColorUtility.ToHtmlStringRGBA(color),str);
    }
    public static string AddColor(string str1,string str2,Color color)
    {
        return AddColor(str1 + str2,color);
    }
    public static string AddColor(string str1,string str2,string str3,Color color)
    {
        return AddColor(str1 + str2 + str3,color);
    }

    #endregion

    #region --- string length ---

    /// <summary>
    /// 化简字符串长度
    /// </summary>
    /// <param name="targetStr"></param>
    /// <param name="targetLength">目标长度,英文字符==1,中文字符==2</param>
    /// <returns></returns>
    public static string AbbrevStringWithinLength(string targetStr,int targetLength,string abbrevPostfix)
    {
        //C#实际统计:一个中文字符长度==1,英文字符长度==1
        //UI显示要求:一个中文字符长度==2,英文字符长度==1

        //校验参数
        if(string.IsNullOrEmpty(targetStr) || targetLength <= 0)
            return targetStr;
        //字符串长度 * 2 <= 目标长度,即使是全中文也在长度范围内
        if(targetStr.Length * 2 <= targetLength)
            return targetStr;
        //遍历字符
        char[] chars = targetStr.ToCharArray();
        int curLen = 0;
        for(int i = 0; i < chars.Length; i++)
        {
            //累加字符串长度
            if(chars[i] >= 0x4e00 && chars[i] <= 0x9fbb)
                curLen += 2;
            else
                curLen += 1;

            //如果当前位置累计长度超过目标长度,取0~i-1,即Substring(0,i)
            if(curLen > targetLength)
                return targetStr.Substring(0,i) + abbrevPostfix;
        }
        return targetStr;
    }

    #endregion

    #region --- String To Array ---

    //string

    public static byte StringToByte(string valueStr)
    {
        byte value;
        if(byte.TryParse(valueStr,out value))
            return value;
        else
            return 0;
    }

    public static string[] StringToStringArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        return valueStr.Split(splitSign);
    }

    public static StringArr[] StringToStringArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        StringArr[] arrArr = new StringArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new StringArr()
            {
                array = strArr1[i].Split(splitSign2)
            };

        }
        return arrArr;
    }

    //int

    public static int StringToInt(string valueStr)
    {
        int value;
        if(int.TryParse(valueStr,out value))
            return value;
        else
            return 0;
    }

    public static int[] StringToIntArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] valueArr = valueStr.Split(splitSign);
        if(valueArr == null || valueArr.Length == 0)
            return null;

        int[] intArr = new int[valueArr.Length];
        for(int i = 0; i < valueArr.Length; i++)
        {
            intArr[i] = StringToInt(valueArr[i]);
        }
        return intArr;
    }

    public static IntArr[] StringToIntArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        IntArr[] arrArr = new IntArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new IntArr()
            {
                array = StringToIntArray(strArr1[i],splitSign2)
            };

        }
        return arrArr;
    }

    //float

    public static float StringToFloat(string valueStr)
    {
        float value;
        if(float.TryParse(valueStr,out value))
            return value;
        else
            return 0;
    }

    public static float[] StringToFloatArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] valueArr = valueStr.Split(splitSign);
        if(valueArr == null || valueArr.Length == 0)
            return null;

        float[] floatArr = new float[valueArr.Length];
        for(int i = 0; i < valueArr.Length; i++)
        {
            floatArr[i] = StringToFloat(valueArr[i]);
        }
        return floatArr;
    }

    public static FloatArr[] StringToFloatArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        FloatArr[] arrArr = new FloatArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new FloatArr()
            {
                array = StringToFloatArray(strArr1[i],splitSign2)
            };

        }
        return arrArr;
    }

    //bool

    public static bool StringToBool(string valueStr)
    {
        bool value;
        if(bool.TryParse(valueStr,out value))
            return value;
        else
            return false;
    }

    public static bool[] StringToBoolArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] valueArr = valueStr.Split(splitSign);
        if(valueArr == null || valueArr.Length == 0)
            return null;

        bool[] boolArr = new bool[valueArr.Length];
        for(int i = 0; i < valueArr.Length; i++)
        {
            boolArr[i] = StringToBool(valueArr[i]);
        }
        return boolArr;
    }

    public static BoolArr[] StringToBoolArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        BoolArr[] arrArr = new BoolArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new BoolArr()
            {
                array = StringToBoolArray(strArr1[i],splitSign2)
            };

        }
        return arrArr;
    }

    //enum

    public static T StringToEnum<T>(string valueStr) where T : Enum
    {
        if(string.IsNullOrEmpty(valueStr))
            return (T)default;

        //先校验字符串是否为枚举值
        int intValue;
        if(int.TryParse(valueStr,out intValue))
        {
            if(Enum.IsDefined(typeof(T),intValue))
                return (T)Enum.ToObject(typeof(T),intValue);
        }
        //如果不是枚举值,当做枚举名处理
        try
        {
            T t = (T)Enum.Parse(typeof(T),valueStr);
            if(Enum.IsDefined(typeof(T),t))
                return t;
        }
        catch(Exception e)
        {
            Debug.LogError(e);
        }
        Debug.LogError(string.Format("解析枚举错误 {0} : {1}",typeof(T),valueStr));
        return (T)default;
    }

    public static T[] StringToEnumArray<T>(string valueStr,char splitSign = '|') where T : Enum
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] valueArr = valueStr.Split(splitSign);
        if(valueArr == null || valueArr.Length == 0)
            return null;

        T[] enumArr = new T[valueArr.Length];
        for(int i = 0; i < valueArr.Length; i++)
        {
            enumArr[i] = StringToEnum<T>(valueArr[i]);
        }
        return enumArr;
    }

    ////不支持泛型枚举序列化
    //public static EnumArr<T>[] StringToEnumArray2D<T>(string valueStr,char splitSign1 = '&',char splitSign2 = '|') where T : Enum
    //{
    //    if(string.IsNullOrEmpty(valueStr))
    //        return null;
    //    string[] strArr1 = valueStr.Split(splitSign1);
    //    if(strArr1.Length == 0)
    //        return null;

    //    EnumArr<T>[] arrArr = new EnumArr<T>[strArr1.Length];
    //    for(int i = 0; i < strArr1.Length; i++)
    //    {
    //        arrArr[i] = new EnumArr<T>()
    //        {
    //            array = StringToEnumArray<T>(strArr1[i],splitSign2)
    //        };

    //    }
    //    return arrArr;
    //}

    //vector2

    public static Vector2 StringToVector2(string valueStr,char splitSign = ',')
    {
        Vector2 value = Vector2.zero;
        if(!string.IsNullOrEmpty(valueStr))
        {
            string[] stringArray = valueStr.Split(splitSign);
            if(stringArray != null && stringArray.Length >= 2)
            {
                value.x = StringToFloat(stringArray[0]);
                value.y = StringToFloat(stringArray[1]);
                return value;
            }
        }
        Debug.LogWarning("String to Vector2 error");
        return value;
    }

    public static Vector2[] StringToVector2Array(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Vector2[] vector2s = new Vector2[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            vector2s[i] = StringToVector2(stringArray[i]);
        }
        return vector2s;
    }

    public static Vector2Arr[] StringToVector2Array2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        Vector2Arr[] arrArr = new Vector2Arr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new Vector2Arr()
            {
                array = StringToVector2Array(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }

    //vector3

    public static Vector3 StringToVector3(string valueStr,char splitSign = ',')
    {
        Vector3 value = Vector3.zero;
        if(!string.IsNullOrEmpty(valueStr))
        {
            string[] stringArray = valueStr.Split(splitSign);
            if(stringArray.Length >= 3)
            {
                value.x = StringToFloat(stringArray[0]);
                value.y = StringToFloat(stringArray[1]);
                value.z = StringToFloat(stringArray[2]);
                return value;
            }
        }
        Debug.LogWarning("String to Vector3 error");
        return value;
    }

    public static Vector3[] StringToVector3Array(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Vector3[] vector3s = new Vector3[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            vector3s[i] = StringToVector3(stringArray[i]);
        }
        return vector3s;
    }

    public static Vector3Arr[] StringToVector3Array2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        Vector3Arr[] arrArr = new Vector3Arr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new Vector3Arr()
            {
                array = StringToVector3Array(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }

    //vector2Int

    public static Vector2Int StringToVector2Int(string valueStr,char splitSign = ',')
    {
        Vector2Int value = Vector2Int.zero;
        if(!string.IsNullOrEmpty(valueStr))
        {
            string[] stringArray = valueStr.Split(splitSign);
            if(stringArray != null && stringArray.Length >= 2)
            {
                value.x = StringToInt(stringArray[0]);
                value.y = StringToInt(stringArray[1]);
                return value;
            }
        }
        Debug.LogWarning("String to Vector2Int error");
        return value;
    }

    public static Vector2Int[] StringToVector2IntArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Vector2Int[] vector2Ints = new Vector2Int[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            vector2Ints[i] = StringToVector2Int(stringArray[i]);
        }
        return vector2Ints;
    }

    public static Vector2IntArr[] StringToVector2IntArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        Vector2IntArr[] arrArr = new Vector2IntArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new Vector2IntArr()
            {
                array = StringToVector2IntArray(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }

    //vector3Int

    public static Vector3Int StringToVector3Int(string valueStr,char splitSign = ',')
    {
        Vector3Int value = Vector3Int.zero;
        if(!string.IsNullOrEmpty(valueStr))
        {
            string[] stringArray = valueStr.Split(splitSign);
            if(stringArray.Length >= 3)
            {
                value.x = StringToInt(stringArray[0]);
                value.y = StringToInt(stringArray[1]);
                value.z = StringToInt(stringArray[2]);
                return value;
            }
        }
        Debug.LogWarning("String to Vector3 error");
        return value;
    }

    public static Vector3Int[] StringToVector3IntArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Vector3Int[] vector3Ints = new Vector3Int[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            vector3Ints[i] = StringToVector3Int(stringArray[i]);
        }
        return vector3Ints;
    }

    public static Vector3IntArr[] StringToVector3IntArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        Vector3IntArr[] arrArr = new Vector3IntArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new Vector3IntArr()
            {
                array = StringToVector3IntArray(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }

    //color

    public static Color StringToColor(string valueStr,char splitSign = ',')
    {
        if(string.IsNullOrEmpty(valueStr))
            return Color.white;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray.Length < 3)
            return Color.white;

        Color color = new Color()
        {
            r = StringToFloat(stringArray[0]),
            g = StringToFloat(stringArray[1]),
            b = StringToFloat(stringArray[2]),
            a = stringArray.Length < 4 ? 1 : StringToFloat(stringArray[3])
        };
        return color;
    }
    public static Color32 StringToColor32(string valueStr,char splitSign = ',')
    {
        if(string.IsNullOrEmpty(valueStr))
            return Color.white;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray.Length < 3)
            return Color.white;

        Color32 color = new Color32()
        {
            r = StringToByte(stringArray[0]),
            g = StringToByte(stringArray[1]),
            b = StringToByte(stringArray[2]),
            a = stringArray.Length < 4 ? (byte)1 : StringToByte(stringArray[3])
        };
        return color;
    }

    public static Color[] StringToColorArray(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Color[] colors = new Color[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            colors[i] = StringToColor(stringArray[i]);
        }
        return colors;
    }

    public static Color32[] StringToColor32Array(string valueStr,char splitSign = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;

        string[] stringArray = valueStr.Split(splitSign);
        if(stringArray == null || stringArray.Length == 0)
            return null;

        Color32[] colors = new Color32[stringArray.Length];
        for(int i = 0; i < stringArray.Length; i++)
        {
            colors[i] = StringToColor32(stringArray[i]);
        }
        return colors;
    }

    public static ColorArr[] StringToColorArray2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        ColorArr[] arrArr = new ColorArr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new ColorArr()
            {
                array = StringToColorArray(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }
    public static Color32Arr[] StringToColor32Array2D(string valueStr,char splitSign1 = '&',char splitSign2 = '|')
    {
        if(string.IsNullOrEmpty(valueStr))
            return null;
        string[] strArr1 = valueStr.Split(splitSign1);
        if(strArr1.Length == 0)
            return null;

        Color32Arr[] arrArr = new Color32Arr[strArr1.Length];
        for(int i = 0; i < strArr1.Length; i++)
        {
            arrArr[i] = new Color32Arr()
            {
                array = StringToColor32Array(strArr1[i],splitSign2)
            };
        }
        return arrArr;
    }

    #endregion

    #region MyRegion

    public static string GetRandomString(int length)
    {
        StringBuilder builder = new StringBuilder();
        string abc = "abcdefghijklmnopqrstuvwxyzo0123456789QWERTYUIOPASDFGHJKLZXCCVBMN";
        for(int i = 0; i < length; i++)
        {
            builder.Append(abc[UnityEngine.Random.Range(0,abc.Length - 1)]);
        }
        return builder.ToString();
    }

    public static string Join<T>(T[] arr,string join = ",")
    {
        if(arr == null || arr.Length == 0)
            return null;

        StringBuilder builder = new StringBuilder();
        for(int i = 0; i < arr.Length; i++)
        {
            builder.Append(arr[i]);
            if(i < arr.Length - 1)
                builder.Append(join);
        }
        return builder.ToString();
    }

    /// <summary>
    /// 中文逗号转英文逗号
    /// </summary>
    /// <param name="input"></param>
    /// <returns></returns>
    public static string ToDBC(string input)
    {
        char[] c = input.ToCharArray();
        for(int i = 0; i < c.Length; i++)
        {
            if(c[i] == 12288)
            {
                c[i] = (char)32;
                continue;
            }
            if(c[i] > 65280 && c[i] < 65375)
                c[i] = (char)(c[i] - 65248);
        }
        return new string(c);
    }

    /// <summary>
    /// 字符转 ascii 码 
    /// </summary>
    /// <param name="character"></param>
    /// <returns></returns>
    public static int Asc(string character)
    {
        if(character.Length == 1)
        {
            System.Text.ASCIIEncoding asciiEncoding = new System.Text.ASCIIEncoding();
            int intAsciiCode = (int)asciiEncoding.GetBytes(character)[0];
            return (intAsciiCode);
        }
        Debug.LogError("Character is not valid.");
        return -1;
    }

    /// <summary>
    /// ascii码转字符
    /// </summary>
    /// <param name="asciiCode"></param>
    /// <returns></returns>
    public static string Chr(int asciiCode)
    {
        if(asciiCode >= 0 && asciiCode <= 255)
        {
            System.Text.ASCIIEncoding asciiEncoding = new System.Text.ASCIIEncoding();
            byte[] byteArray = new byte[] { (byte)asciiCode };
            string strCharacter = asciiEncoding.GetString(byteArray);
            return (strCharacter);
        }
        Debug.LogError("ASCII Code is not valid.");
        return string.Empty;
    }

    /// <summary>
    /// 过滤掉表情符号
    /// </summary>
    /// <returns>The emoji.</returns>
    /// <param name="str">String.</param>
    public static string FilterEmoji(string str)
    {
        List<string> patten = new List<string>() { @"\p{Cs}",@"\p{Co}",@"\p{Cn}",@"[\u2702-\u27B0]" };
        for(int i = 0; i < patten.Count; i++)
        {
            str = Regex.Replace(str,patten[i],"");//屏蔽emoji   
        }
        return str;
    }

    /// <summary>
    /// 过滤掉表情符号
    /// </summary>
    /// <returns>The emoji.</returns>
    /// <param name="str">String.</param>
    public static bool IsFilterEmoji(string str)
    {
        bool bEmoji = false;
        List<string> patten = new List<string>() { @"\p{Cs}",@"\p{Co}",@"\p{Cn}",@"[\u2702-\u27B0]" };
        for(int i = 0; i < patten.Count; i++)
        {
            bEmoji = Regex.IsMatch(str,patten[i]);
            if(bEmoji)
            {
                break;
            }
        }
        return bEmoji;
    }

    #endregion

    #region StringObjectDictionaryExtensions

    /// <summary>
    /// 针对字典中包含以下键值进行结构:mctid0=xxx;mccount0=1,mctid1=kn2,mccount=2。将其前缀去掉,数字后缀变为键,如{后缀,(去掉前后缀的键,值)},注意后缀可能是空字符串即没有后缀
    /// </summary>
    /// <param name="dic"></param>
    /// <param name="prefix">前缀,可以是空引用或空字符串,都表示没有前缀。</param>
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static IEnumerable<IGrouping<string,(string, object)>> GetValuesWithoutPrefix(this IReadOnlyDictionary<string,object> dic,string prefix = null)
    {
        //prefix ??= string.Empty;
        prefix = prefix ?? string.Empty;

        var coll = from tmp in dic.Where(c => c.Key.StartsWith(prefix)) //仅针对指定前缀的键值
                   let p3 = tmp.Key.Get3Segment(prefix)
                   group (p3.Item2, tmp.Value) by p3.Item3;
        return coll;
    }

    /// <summary>
    /// 分解字符串为三段,前缀,词根,数字后缀(字符串形式)。
    /// </summary>
    /// <param name="str"></param>
    /// <param name="prefix">前缀,可以是空引用或空字符串,都表示没有前缀。</param>
    /// <returns></returns>
    [MethodImpl(MethodImplOptions.AggressiveInlining)]
    public static (string, string, string) Get3Segment(this string str,string prefix = null)
    {
        //prefix ??= string.Empty;
        prefix = prefix ?? string.Empty;

        //最后十进制数字尾串的长度
        int suffixLen = Enumerable.Reverse(str).TakeWhile(c => char.IsDigit(c)).Count();
        //获取十进制数字后缀
        //string suufix = str[^suffixLen..];     //^suffixLen:倒序下标;suffixLen..:从指定位置开始直到末尾
        string suufix = str.Substring(str.Length - suffixLen);

        //return (prefix, str[prefix.Length..^suufix.Length], suufix);
        string middle = str.Substring(prefix.Length,str.Length - prefix.Length - suufix.Length);
        return (prefix, middle, suufix);
    }

    #endregion

}

Demo链接:

download.csdn.net/download/qq…

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