调用流程
alloc -> objc_alloc ->
callAlloc -> objc_msgSend -> alloc -> objc_rootAlloc ->
callAlloc -> _objc_rootAllocithZone -> _class_createInstanceFromZone
alloc流程解析:
Animal * animal = [Animal alloc];
1、alloc -> objc_alloc
程序在调用alloc
的时候会调用fixupMessageRef
方法,将alloc
指向objc_alloc
,
原因是llvm对底层方法进行了优化,alloc
被hook成objc_alloc
,这样做的目的就是标记一个receiver
,在标记完这个类为receiver
之后都会进入普通的消息发送判断(调用fixupMessageRef
,然后第二次进入的alloc
方法),这样做的目的其实就是间接符号的绑定。
static void
fixupMessageRef(message_ref_t *msg)
{
msg->sel = sel_registerName((const char *)msg->sel);
if (msg->imp == &objc_msgSend_fixup) {
//alloc -> objc_alloc
if (msg->sel == SEL_alloc) {
msg->imp = (IMP)&objc_alloc;
} else if (msg->sel == SEL_allocWithZone) {
msg->imp = (IMP)&objc_allocWithZone;
} else if (msg->sel == SEL_retain) {
msg->imp = (IMP)&objc_retain;
} else if (msg->sel == SEL_release) {
msg->imp = (IMP)&objc_release;
} else if (msg->sel == SEL_autorelease) {
msg->imp = (IMP)&objc_autorelease;
} else {
msg->imp = &objc_msgSend_fixedup;
}
}
//...
}
汇编查看 指向objc_alloc
2、objc_alloc -> callAlloc
// Calls [cls alloc].
id
objc_alloc(Class cls)
{
return callAlloc(cls, true/*checkNil*/, false/*allocWithZone*/);
}
3、callAlloc
这个地方会调用两次
static ALWAYS_INLINE id
callAlloc(Class cls, bool checkNil, bool allocWithZone=false)
{
#if __OBJC2__
//第二次调用
if (slowpath(checkNil && !cls)) return nil;
if (fastpath(!cls->ISA()->hasCustomAWZ())) {
return _objc_rootAllocWithZone(cls, nil);
}
#endif
//第一次调用
// No shortcuts available.
if (allocWithZone) {
return ((id(*)(id, SEL, struct _NSZone *))objc_msgSend)(cls, @selector(allocWithZone:), nil);
}
return ((id(*)(id, SEL))objc_msgSend)(cls, @selector(alloc));
}
//__builtin_expect(EXP, N)。表示 EXP==N的概率很大。
//目的:编译器可以对代码进行优化,以减少指令跳转带来的性能下降。即性能优化
//作用:允许程序员将最有可能执行的分支告诉编译器
//x很可能为真, fastpath可以简称为真值判断, 执行if 里面语句的机会更大
#define fastpath(x) (__builtin_expect(bool(x), 1))
//x很可能为假,slowpath 可以简称为 假值判断, 执行else 里面语句的机会更大
#define slowpath(x) (__builtin_ecallAllocl(x), 0))
4、objc_msgSend -> alloc -> _objc_rootAlloc -> callAlloc
//这里是第二次进入callAlloc
id
_objc_rootAlloc(Class cls)
{
return callAlloc(cls, false/*checkNil*/, true/*allocWithZone*/);
}
5、callAlloc -> _objc_rootAllocWithZone -> _class_createInstanceFromZone
进入 _objc_rootAllocWithZone
中,调用 _class_createInstanceFromZone
开始创建对象
NEVER_INLINE
id
_objc_rootAllocWithZone(Class cls, malloc_zone_t *zone __unused){
// allocWithZone under __OBJC2__ ignores the zone parameter
return _class_createInstanceFromZone(cls, 0, nil,
OBJECT_CONSTRUCT_CALL_BADALLOC);
}
6、 _class_createInstanceFromZone
/***********************************************************************
* class_createInstance
* fixme
* Locking: none
*
* Note: this function has been carefully written so that the fastpath
* takes no branch.
**********************************************************************/
static ALWAYS_INLINE id
_class_createInstanceFromZone(Class cls, size_t extraBytes, **void** *zone,
int construct_flags = OBJECT_CONSTRUCT_NONE,
bool cxxConstruct = true,
size_t *outAllocatedSize = nil)
{
ASSERT(cls->isRealized());
// Read class's info bits all at once for performance
//判断当前class或者superclass是否有`.cxx_construct` 构造方法的实现
bool hasCxxCtor = cxxConstruct && cls->hasCxxCtor();
//判断判断当前class或者superclass是否有`.cxx_destruct` 析构方法的实现
bool hasCxxDtor = cls->hasCxxDtor();
//canAllocNonpointer()具体标记某个类是否支持优化的isa
bool fast = cls->canAllocNonpointer();
size_t size;
//计算类需要的大小
size = cls->instanceSize(extraBytes);
if (outAllocatedSize) *outAllocatedSize = size;
id obj;
if (zone) {
obj = (id)malloc_zone_calloc((malloc_zone_t *)zone, 1, size);
} else {
//动态开辟内存
obj = (id)calloc(1, size);
}
if (slowpath(!obj)) {
if (construct_flags & OBJECT_CONSTRUCT_CALL_BADALLOC) {
return _objc_callBadAllocHandler(cls);
}
return nil;
}
if (!zone && fast) {
//内部调用 initIsa(cls, true, hasCxxDtor) 初始化isa
obj->initInstanceIsa(cls, hasCxxDtor);
} else {
// Use raw pointer isa on the assumption that they might be
// doing something weird with the zone or RR.
obj->initIsa(cls);
}
if (fastpath(!hasCxxCtor)) {
return obj;
}
construct_flags |= OBJECT_CONSTRUCT_FREE_ONFAILURE;
return object_cxxConstructFromClass(obj, cls, construct_flags);
}
7、instanceSize()
// Class's ivar size rounded up to a pointer-size boundary.
uint32_t alignedInstanceSize() const {
return word_align(unalignedInstanceSize());
}
inline size_t instanceSize(size_t extraBytes) const {
//若存在缓存,就16字节对齐
if (fastpath(cache.hasFastInstanceSize(extraBytes))) {
return cache.fastInstanceSize(extraBytes);
}
//alignedInstanceSize():字节对齐的算法
size_t size = alignedInstanceSize() + extraBytes;
// CF requires all objects be at least 16 bytes.
//16字节对齐
if (size < 16) size = 16;
return size;
}
new与alloc关系
[NSObject new]
= [[NSObject alloc] init]
;
+ (id)new {
return [callAlloc(self, false/*checkNil*/) init];
}