计算机图形学系列丛书

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计算机图形学系列丛书

  • 本人呕心沥血收集到的图形学相关丛书,免费送给大家。主要是英文图书,大部分相关领域的书还是英文的,工作需要,主要文献还是英文,所以提高英文阅读能力还是比较重要的,不过要是能知道对应的中文版,我还是会在后面贴出来的。涉及图形学基础、算法、几何、引擎研究、流体物理、游戏编程精粹、GPU精粹、GPUPro、图形API、图形学数学、非真实感渲染、程序化生成、物理引擎、多边形、光线追踪、游戏渲染、shader编程等。

FieldNameImageDescriptionID
algorithm
Algorithms Illuminated Part 2 Graph Algorithms and Data StructuresxDownload20001
Algorithms Illuminated Part 1 The BasicsxDownload20002
Data Structures for Game Programmers Premier Press Game DevelopmentxDownload20003
art
Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in CxDownload30001
Color imaging fundamentals and applicationsxDownload30002
Principles of Digital Image Synthesis v1.0.1xDownload30003
艺术化绘制的图形学原理与方法xDownload30004
computation_geometric
computational geometry an introduction through randomized algorithmsxDownload40001
computational geometry an introductionxDownload40002
Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the ConexDownload40003
Computational GeometryxDownload40004
Computational Geometry:An IntroductionxDownload40005
computational geometry in cxDownload40006
Discrete and computational geometryxDownload40007
Effective Computational Geometry for Curves and SurfacesxDownload40008
guide to computational geometry processing foundations algorithms and methodsxDownload40009
Nonlinear Computational GeometryxDownload40010
robust and error free geometric computing 1nxDownload40011
computer_graphic
3d graphics for game programmingxDownload50001
Calculus for Computer GraphicsxDownload50002
Computer Graphics From Pixels to Programmable Graphics HardwarexDownload50003
Computer Graphics and Geometri Agoston, Max K. 5588xDownload50004
Computer Graphics Principles and PracticexDownload50005
introduction to computer graphics a practical learning approach 1nxDownload50006
Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19]xDownload50007
the magic of computer graphics landmarks in renderingxDownload50008
engine
3D Game Engine ArchitecturexDownload60001
3D Game Engine Design A Practical Approach to Real Time Computer GraphicsxDownload60002
Game Engine Gems 3xDownload60003
fluid
fluid engine developmentxDownload70001
Fluid Simulation for Computer Graphics, Second EditionxDownload70002
the art of fluid animationxDownload70003
foundations
Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016xDownload80001
Foundations of 3D Computer Graphics, 2011xDownload80002
Foundations of 3D Computer GraphicsxDownload80003
Fundamentals of Computer Graphics, Fourth EditionxDownload80004
Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29]xDownload80005
introduction to computing with geometryxDownload80006
game
Game Coding Complete, Fourth EditionxDownload90001
Game Programming PatternsxDownload90002
game_gems
Game Programming Gems 2 Game Programming Gems SeriesxDownload100001
Game Programming Gems 3 Game Programming Gems Series v. 3xDownload100002
Game Programming Gems 4 Game Programming Gems Series v. 4xDownload100003
Game Programming Gems 6 Game Development SeriesxDownload100004
Game Programming Gems 7xDownload100005
Game Programming Gems 8xDownload100006
Game Programming Gems Game Programming Gems SeriesxDownload100007
geometric
2005 X Agoston Computer Graphics and Geometric ModelingxDownload110001
an integrated introduction to computer graphics and geometric modeling 1stxDownload110002
Curves and Surfaces for Computer GraphicsxDownload110003
Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer GraphicsxDownload110004
Geometric Tools for Computer GraphicsxDownload110005
Geometry for Computer Graphics Formulae, Examples and ProofsxDownload110006
Implicit Curves and Surfaces Mathematics, Data Structures and AlgorithmsxDownload110007
Isosurfaces Geometry, Topology, and AlgorithmsxDownload110008
gpu_computing
advances in gpu research and practicexDownload120001
GPU Computing Gems Emerald EditionxDownload120002
gpu_gems
[GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版xDownload130001
GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose ComputationxDownload130002
GPU Gems Programming Techniques, Tips and Tricks for Real Time GraphicsxDownload130003
kupdf.net gpu gems 3xDownload130004
gpu_pro
GPU Pro 1 Advanced Rendering TechniquesxDownload140001
GPU Pro 3 advanced rendering techniquesxDownload140002
GPU Pro 4 advanced rendering techniquesxDownload140003
GPU Pro 5 Advanced Rendering TechniquesxDownload140004
GPU Pro 6 Advanced Rendering TechniquesxDownload140005
GPU Pro 7 Advanced Rendering TechniquesxDownload140006
gpu_pro_360
GPU Pro 360 Guide to Geometry ManipulationxDownload150001
GPU Pro 360 Guide to LightingxDownload150002
GPU Pro 360 Guide to Mobile DevicesxDownload150003
Gpu Pro 360 Guide to RenderingxDownload150004
GPU PRO 360 Guide to GPGPUxDownload150005
graphic_api
dokumen.tips vulkan programming guide the official guide to learning vulkanxDownload160001
Introduction to 3D Game Programming with DirectX12xDownload160002
Metal.by.Tutorials.2ndxDownload160003
OpenGL Programming Guide 9th EditionxDownload160004
practical rendering and computation with direct3d 11xDownload160005
Real Time 3D Rendering with DirectX and HLSLxDownload160006
math
3D Math Primer for Graphics and Game Development 2nd Edgnv64xDownload170001
3D游戏与计算机图形学中的数学方法xDownload170002
Algorithms Mathematics Computer SciencexDownload170003
Essential Mathematics for Games and Interactive Applications, Third EditionxDownload170004
Foundations of Game Engine Development, Volume 1 MathematicsxDownload170005
Game Mechanics, Advanced Game DesignxDownload170006
Higher Engineering MathematicsxDownload170007
James Van Verth Lars Bishop Essential Mathematics ENxDownload170008
Mathematical and Computer Programming Techniques for Computer Graphics By Peter ComninosxDownload170009
Mathematics for 3D Game Programming and Computer Graphics, Third EditionxDownload170010
Mathematics for Computer Graphics Fifth EditionxDownload170011
Practical linear algebra a geometry toolboxxDownload170012
Quaternions for Computer GraphicsxDownload170013
计算机图形学几何工具算法详解xDownload170014
non-photorealistic
Non Photorealistic Computer Graphics Modeling, Rendering, and AnimationxDownload180001
Non Photorealistic RenderingxDownload180002
The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon AnimationxDownload180003
others
2014 Bookmatter GameDevelopmentToolEssentialsxDownload190001
3D Engine Design for Virtual GlobesxDownload190002
gpgpu programming for games and sciencexDownload190003
Level of Detail for 3D GraphicsxDownload190004
Physics Based AnimationxDownload190005
pcg
abopxDownload200001
PCG for gamesxDownload200002
Procedural Content Generation in GamesxDownload200003
Procedural generation in game designxDownload200004
physics
Christer Ericson Real Time Collision Detection ENxDownload210001
Fundamentals of Physics TextbookxDownload210002
game physics cookbookxDownload210003
Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second EditionxDownload210004
Gino van den Bergen Collision Detection in Interactive 3D Environments ENxDownload210005
pdfcoffee.com game physics pearls pdf freexDownload210006
Physics for Game DevelopersxDownload210007
physics for game programmersxDownload210008
polygon
Computational Geometry Algorithms and Applications, 3rd EdxDownload220001
Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer GraphicsxDownload220002
Handbook of Discrete and Computational Geometry, Third EditionxDownload220003
Polygon Mesh ProcessingxDownload220004
program
3D Game Programming All In OnexDownload230001
game programming golden rules game development seriesxDownload230002
graphics programming methodsxDownload230003
physics modeling for game programmersxDownload230004
raytracing
An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer GraphicsxDownload240001
ray tracing a tool for all 1st ed 2019 978 3 030 17489 7 978 3 030 17490 3xDownload240002
Ray Tracing and Beyond Phase Space Methods in Plasma Wave TheoryxDownload240003
Ray Tracing from the Ground UpxDownload240004
Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIsxDownload240005
Ray Tracing GemsII 2021 BookxDownload240006
Ray Tracing in a WeekendxDownload240007
Ray Tracing in Real time Games 2012xDownload240008
Ray Tracing The Next WeekxDownload240009
Ray Tracing the Rest of Your LifexDownload240010
the ray tracer challenge 1nxDownload240011
rendering
3D Game Environments. Create Professional 3D Game WorldsxDownload250001
Advanced global illuminationxDownload250002
Digital Lighting and Rendering Voices That MatterxDownload250003
Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time RenderingxDownload250004
Light Skin Interactions Simulations for Computer Graphics ApplicationsxDownload250005
Physically Based Rendering From Theory to ImplementationxDownload250006
Real Time Rendering, Fourth EditionxDownload250007
Real Time ShadowsxDownload250008
Real Time Volume GraphicsxDownload250009
Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRNxDownload250010
Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and RasterizationxDownload250011
shader
GraphicShadersxDownload260001
Practical Shader Development Vertex and Fragment Shaders for Game DevelopersxDownload260002
unity
Unity Shader入门精要xDownload270001