| algorithm | | | | |
| Algorithms Illuminated Part 2 Graph Algorithms and Data Structures |  | Download | 20001 |
| Algorithms Illuminated Part 1 The Basics |  | Download | 20002 |
| Data Structures for Game Programmers Premier Press Game Development |  | Download | 20003 |
| art | | | | |
| Black Art of 3D Game Programming Writing Your Own High Speed 3D Polygon Video Games in C |  | Download | 30001 |
| Color imaging fundamentals and applications |  | Download | 30002 |
| Principles of Digital Image Synthesis v1.0.1 |  | Download | 30003 |
| 艺术化绘制的图形学原理与方法 |  | Download | 30004 |
| computation_geometric | | | | |
| computational geometry an introduction through randomized algorithms |  | Download | 40001 |
| computational geometry an introduction |  | Download | 40002 |
| Computational Geometry on Surfaces Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone |  | Download | 40003 |
| Computational Geometry |  | Download | 40004 |
| Computational Geometry:An Introduction |  | Download | 40005 |
| computational geometry in c |  | Download | 40006 |
| Discrete and computational geometry |  | Download | 40007 |
| Effective Computational Geometry for Curves and Surfaces |  | Download | 40008 |
| guide to computational geometry processing foundations algorithms and methods |  | Download | 40009 |
| Nonlinear Computational Geometry |  | Download | 40010 |
| robust and error free geometric computing 1n |  | Download | 40011 |
| computer_graphic | | | | |
| 3d graphics for game programming |  | Download | 50001 |
| Calculus for Computer Graphics |  | Download | 50002 |
| Computer Graphics From Pixels to Programmable Graphics Hardware |  | Download | 50003 |
| Computer Graphics and Geometri Agoston, Max K. 5588 |  | Download | 50004 |
| Computer Graphics Principles and Practice |  | Download | 50005 |
| introduction to computer graphics a practical learning approach 1n |  | Download | 50006 |
| Practical Algorithms for 3D Computer Graphics 2nd ed. [Ferguson 2013 12 19] |  | Download | 50007 |
| the magic of computer graphics landmarks in rendering |  | Download | 50008 |
| engine | | | | |
| 3D Game Engine Architecture |  | Download | 60001 |
| 3D Game Engine Design A Practical Approach to Real Time Computer Graphics |  | Download | 60002 |
| Game Engine Gems 3 |  | Download | 60003 |
| fluid | | | | |
| fluid engine development |  | Download | 70001 |
| Fluid Simulation for Computer Graphics, Second Edition |  | Download | 70002 |
| the art of fluid animation |  | Download | 70003 |
| foundations | | | | |
| Donald H. House, John C. Keyser Foundations of Physically Based Modeling and Animation A K Peters CRC Press 2016 |  | Download | 80001 |
| Foundations of 3D Computer Graphics, 2011 |  | Download | 80002 |
| Foundations of 3D Computer Graphics |  | Download | 80003 |
| Fundamentals of Computer Graphics, Fourth Edition |  | Download | 80004 |
| Game Programming Algorithms and Techniques A Platform Agnostic Approach [Madhav 2013 12 29] |  | Download | 80005 |
| introduction to computing with geometry |  | Download | 80006 |
| game | | | | |
| Game Coding Complete, Fourth Edition |  | Download | 90001 |
| Game Programming Patterns |  | Download | 90002 |
| game_gems | | | | |
| Game Programming Gems 2 Game Programming Gems Series |  | Download | 100001 |
| Game Programming Gems 3 Game Programming Gems Series v. 3 |  | Download | 100002 |
| Game Programming Gems 4 Game Programming Gems Series v. 4 |  | Download | 100003 |
| Game Programming Gems 6 Game Development Series |  | Download | 100004 |
| Game Programming Gems 7 |  | Download | 100005 |
| Game Programming Gems 8 |  | Download | 100006 |
| Game Programming Gems Game Programming Gems Series |  | Download | 100007 |
| geometric | | | | |
| 2005 X Agoston Computer Graphics and Geometric Modeling |  | Download | 110001 |
| an integrated introduction to computer graphics and geometric modeling 1st |  | Download | 110002 |
| Curves and Surfaces for Computer Graphics |  | Download | 110003 |
| Geometric Algebra for Computer Science Revised Edition An Object Oriented Approach to Geometry The Morgan Kaufmann Series in Computer Graphics |  | Download | 110004 |
| Geometric Tools for Computer Graphics |  | Download | 110005 |
| Geometry for Computer Graphics Formulae, Examples and Proofs |  | Download | 110006 |
| Implicit Curves and Surfaces Mathematics, Data Structures and Algorithms |  | Download | 110007 |
| Isosurfaces Geometry, Topology, and Algorithms |  | Download | 110008 |
| gpu_computing | | | | |
| advances in gpu research and practice |  | Download | 120001 |
| GPU Computing Gems Emerald Edition |  | Download | 120002 |
| gpu_gems | | | | |
| [GPU精粹3].GPU.Gems.3.美Hubert.Nguyen.扫描版 |  | Download | 130001 |
| GPU Gems 2 Programming Techniques for High Performance Graphics and General Purpose Computation |  | Download | 130002 |
| GPU Gems Programming Techniques, Tips and Tricks for Real Time Graphics |  | Download | 130003 |
| kupdf.net gpu gems 3 |  | Download | 130004 |
| gpu_pro | | | | |
| GPU Pro 1 Advanced Rendering Techniques |  | Download | 140001 |
| GPU Pro 3 advanced rendering techniques |  | Download | 140002 |
| GPU Pro 4 advanced rendering techniques |  | Download | 140003 |
| GPU Pro 5 Advanced Rendering Techniques |  | Download | 140004 |
| GPU Pro 6 Advanced Rendering Techniques |  | Download | 140005 |
| GPU Pro 7 Advanced Rendering Techniques |  | Download | 140006 |
| gpu_pro_360 | | | | |
| GPU Pro 360 Guide to Geometry Manipulation |  | Download | 150001 |
| GPU Pro 360 Guide to Lighting |  | Download | 150002 |
| GPU Pro 360 Guide to Mobile Devices |  | Download | 150003 |
| Gpu Pro 360 Guide to Rendering |  | Download | 150004 |
| GPU PRO 360 Guide to GPGPU |  | Download | 150005 |
| graphic_api | | | | |
| dokumen.tips vulkan programming guide the official guide to learning vulkan |  | Download | 160001 |
| Introduction to 3D Game Programming with DirectX12 |  | Download | 160002 |
| Metal.by.Tutorials.2nd |  | Download | 160003 |
| OpenGL Programming Guide 9th Edition |  | Download | 160004 |
| practical rendering and computation with direct3d 11 |  | Download | 160005 |
| Real Time 3D Rendering with DirectX and HLSL |  | Download | 160006 |
| math | | | | |
| 3D Math Primer for Graphics and Game Development 2nd Edgnv64 |  | Download | 170001 |
| 3D游戏与计算机图形学中的数学方法 |  | Download | 170002 |
| Algorithms Mathematics Computer Science |  | Download | 170003 |
| Essential Mathematics for Games and Interactive Applications, Third Edition |  | Download | 170004 |
| Foundations of Game Engine Development, Volume 1 Mathematics |  | Download | 170005 |
| Game Mechanics, Advanced Game Design |  | Download | 170006 |
| Higher Engineering Mathematics |  | Download | 170007 |
| James Van Verth Lars Bishop Essential Mathematics EN |  | Download | 170008 |
| Mathematical and Computer Programming Techniques for Computer Graphics By Peter Comninos |  | Download | 170009 |
| Mathematics for 3D Game Programming and Computer Graphics, Third Edition |  | Download | 170010 |
| Mathematics for Computer Graphics Fifth Edition |  | Download | 170011 |
| Practical linear algebra a geometry toolbox |  | Download | 170012 |
| Quaternions for Computer Graphics |  | Download | 170013 |
| 计算机图形学几何工具算法详解 |  | Download | 170014 |
| non-photorealistic | | | | |
| Non Photorealistic Computer Graphics Modeling, Rendering, and Animation |  | Download | 180001 |
| Non Photorealistic Rendering |  | Download | 180002 |
| The Algorithms and Principles of Non photorealistic Graphics Artistic Rendering and Cartoon Animation |  | Download | 180003 |
| others | | | | |
| 2014 Bookmatter GameDevelopmentToolEssentials |  | Download | 190001 |
| 3D Engine Design for Virtual Globes |  | Download | 190002 |
| gpgpu programming for games and science |  | Download | 190003 |
| Level of Detail for 3D Graphics |  | Download | 190004 |
| Physics Based Animation |  | Download | 190005 |
| pcg | | | | |
| abop |  | Download | 200001 |
| PCG for games |  | Download | 200002 |
| Procedural Content Generation in Games |  | Download | 200003 |
| Procedural generation in game design |  | Download | 200004 |
| physics | | | | |
| Christer Ericson Real Time Collision Detection EN |  | Download | 210001 |
| Fundamentals of Physics Textbook |  | Download | 210002 |
| game physics cookbook |  | Download | 210003 |
| Game Physics Engine Development How to Build a Robust Commercial Grade Physics Engine for your Game Second Edition |  | Download | 210004 |
| Gino van den Bergen Collision Detection in Interactive 3D Environments EN |  | Download | 210005 |
| pdfcoffee.com game physics pearls pdf free |  | Download | 210006 |
| Physics for Game Developers |  | Download | 210007 |
| physics for game programmers |  | Download | 210008 |
| polygon | | | | |
| Computational Geometry Algorithms and Applications, 3rd Ed |  | Download | 220001 |
| Geometric Tools for Computer Graphics The Morgan Kaufmann Series in Computer Graphics |  | Download | 220002 |
| Handbook of Discrete and Computational Geometry, Third Edition |  | Download | 220003 |
| Polygon Mesh Processing |  | Download | 220004 |
| program | | | | |
| 3D Game Programming All In One |  | Download | 230001 |
| game programming golden rules game development series |  | Download | 230002 |
| graphics programming methods |  | Download | 230003 |
| physics modeling for game programmers |  | Download | 230004 |
| raytracing | | | | |
| An Introduction to Ray Tracing The Morgan Kaufmann Series in Computer Graphics |  | Download | 240001 |
| ray tracing a tool for all 1st ed 2019 978 3 030 17489 7 978 3 030 17490 3 |  | Download | 240002 |
| Ray Tracing and Beyond Phase Space Methods in Plasma Wave Theory |  | Download | 240003 |
| Ray Tracing from the Ground Up |  | Download | 240004 |
| Ray Tracing Gems High Quality and Real Time Rendering with DXR and Other APIs |  | Download | 240005 |
| Ray Tracing GemsII 2021 Book |  | Download | 240006 |
| Ray Tracing in a Weekend |  | Download | 240007 |
| Ray Tracing in Real time Games 2012 |  | Download | 240008 |
| Ray Tracing The Next Week |  | Download | 240009 |
| Ray Tracing the Rest of Your Life |  | Download | 240010 |
| the ray tracer challenge 1n |  | Download | 240011 |
| rendering | | | | |
| 3D Game Environments. Create Professional 3D Game Worlds |  | Download | 250001 |
| Advanced global illumination |  | Download | 250002 |
| Digital Lighting and Rendering Voices That Matter |  | Download | 250003 |
| Efficient Illumination Algorithms for Global Illumination In Interactive and Real Time Rendering |  | Download | 250004 |
| Light Skin Interactions Simulations for Computer Graphics Applications |  | Download | 250005 |
| Physically Based Rendering From Theory to Implementation |  | Download | 250006 |
| Real Time Rendering, Fourth Edition |  | Download | 250007 |
| Real Time Shadows |  | Download | 250008 |
| Real Time Volume Graphics |  | Download | 250009 |
| Texturing.and.Modeling. .A.Procedural.Approach.3rd.edition.eBook LRN |  | Download | 250010 |
| Tricks of the 3D Game Programming Gurus Advanced 3D Graphics and Rasterization |  | Download | 250011 |
| shader | | | | |
| GraphicShaders |  | Download | 260001 |
| Practical Shader Development Vertex and Fragment Shaders for Game Developers |  | Download | 260002 |
| unity | | | | |
| Unity Shader入门精要 |  | Download | 270001 |