Echarts 3D立体饼图

9,431 阅读1分钟

引入echarts和echarts-gl

main.js

import * as echarts from "echarts";
import 'echarts-gl' 
Vue.prototype.$echarts = echarts;

页面

<template>
  <div id="echart" style="height: 750px"></div>
</template>

<script>
export default {
    data() {
        return {
            data: [
                { name: "a", value: 10 },
                { name: "b", value: 30 },
                { name: "c", value: 22 },
                { name: "d", value: 12 },
            ],
        };
    },
    mounted() {
        this.mastery(this.data);
    },
    methods: {
        mastery(data) {
            var echarts = require("echarts");
            var myChart = echarts.init(document.querySelector("#echart"));
            var color = ["#3356d2", "#6a43f3", "#f3a722", "#5de8ec"];
            var data = data;
            data.forEach((item, index) => {
                item.itemStyle = {
                color: color[index],
                opacity: 0.6,
                };
            });

        function getParametricEquation(
            startRatio,
            endRatio,
            isSelected,
            isHovered,
            k,
            h
        ) {
            // 计算
            let midRatio = (startRatio + endRatio) / 2;

            let startRadian = startRatio * Math.PI * 2;
            let endRadian = endRatio * Math.PI * 2;
            let midRadian = midRatio * Math.PI * 2;

            // 如果只有一个扇形,则不实现选中效果。
            if (startRatio === 0 && endRatio === 1) {
            isSelected = false;
            }

            // 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3)
            k = 1;

            // 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0)
            let offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;
            let offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;

            // 计算高亮效果的放大比例(未高亮,则比例为 1)
            let hoverRate = isHovered ? 1.05 : 1;

            // 返回曲面参数方程
            return {
            u: {
                min: -Math.PI,
                max: Math.PI * 3,
                step: Math.PI / 32,
            },

            v: {
                min: 0,
                max: Math.PI * 2,
                step: Math.PI / 20,
            },

            x: function (u, v) {
                if (u < startRadian) {
                return (
                    offsetX +
                    Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate
                );
                }
                if (u > endRadian) {
                return (
                    offsetX +
                    Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate
                );
                }
                return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate;
            },

            y: function (u, v) {
                if (u < startRadian) {
                return (
                    offsetY +
                    Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate
                );
                }
                if (u > endRadian) {
                return (
                    offsetY +
                    Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate
                );
                }
                return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate;
            },

            z: function (u, v) {
                if (u < -Math.PI * 0.5) {
                return Math.sin(u);
                }
                if (u > Math.PI * 2.5) {
                return Math.sin(u) * h * 0.1;
                }
                return Math.sin(v) > 0 ? 1 * h * 0.1 : -1;
            },
            };
        }

        function getPie3D(pieData, internalDiameterRatio) {
            let series = [];
            let sumValue = 0;
            let startValue = 0;
            let endValue = 0;
            let legendData = [];
            let k =
            typeof internalDiameterRatio !== "undefined"
                ? (1 - internalDiameterRatio) / (1 + internalDiameterRatio)
                : 1 / 3;

            // 为每一个饼图数据,生成一个 series-surface 配置
            for (let i = 0; i < pieData.length; i++) {
            sumValue += pieData[i].value;

            let seriesItem = {
                name:
                typeof pieData[i].name === "undefined"
                    ? `series${i}`
                    : pieData[i].name,
                value:
                typeof pieData[i].value === "undefined"
                    ? `series${i}`
                    : pieData[i].value,
                type: "surface",
                parametric: true,
                wireframe: {
                show: false,
                },
                pieData: pieData[i],
                pieStatus: {
                selected: false,
                hovered: false,
                k: k,
                },
            };

            if (typeof pieData[i].itemStyle != "undefined") {
                let itemStyle = {};

                typeof pieData[i].itemStyle.color != "undefined"
                ? (itemStyle.color = pieData[i].itemStyle.color)
                : null;
                typeof pieData[i].itemStyle.opacity != "undefined"
                ? (itemStyle.opacity = pieData[i].itemStyle.opacity)
                : null;

                seriesItem.itemStyle = itemStyle;
            }
            series.push(seriesItem);
            }
            // 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数,
            // 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。
            for (let i = 0; i < series.length; i++) {
            endValue = startValue + series[i].pieData.value;
            series[i].pieData.startRatio = startValue / sumValue;
            series[i].pieData.endRatio = endValue / sumValue;
            series[i].parametricEquation = getParametricEquation(
                series[i].pieData.startRatio,
                series[i].pieData.endRatio,
                false,
                false,
                k,
                series[i].pieData.value
            );

            startValue = endValue;
            legendData.push(series[i].name);
            }

            // 补充一个透明的圆环,用于支撑高亮功能的近似实现。
            series.push(
            {
                name: "mouseoutSeries",
                type: "surface",
                parametric: true,
                wireframe: {
                show: false,
                },
                itemStyle: {
                opacity: 0,
                },
                parametricEquation: {
                u: {
                    min: 0,
                    max: Math.PI * 2,
                    step: Math.PI / 20,
                },
                v: {
                    min: 0,
                    max: Math.PI,
                    step: Math.PI / 20,
                },
                x: function (u, v) {
                    return Math.sin(v) * Math.sin(u) + Math.sin(u);
                },
                y: function (u, v) {
                    return Math.sin(v) * Math.cos(u) + Math.cos(u);
                },
                z: function (u, v) {
                    return Math.cos(v) > 0 ? 0.1 : -0.1;
                },
                },
            },
            {
                name: "pie2d",
                type: "pie",
                labelLine: {
                length: 30,
                length2: 30,
                },
                startAngle: -30, //起始角度,支持范围[0, 360]。
                clockwise: false, //饼图的扇区是否是顺时针排布。上述这两项配置主要是为了对齐3d的样式
                radius: ["40%", "40%"],
                center: ["50%", "50%"], //指示线的位置
                data: data,
                itemStyle: {
                opacity: 0,
                },
            }
            );

            // 准备待返回的配置项,把准备好的 legendData、series 传入。
            let option = {
            labelLine: {
                show: true,
                lineStyle: {
                // color: '#fff'
                },
            },
            label: {
                show: true,
                position: "outside",
                formatter: ["{a|{b}}\n{hr|}\n{c|{c}}"].join("\n"),
                rich: {
                hr: {
                    backgroundColor: "#fff",
                    borderRadius: 5,
                    width: 5,
                    height: 5,
                    padding: [0, -5],
                    opacity: 1,
                },
                a: {
                    fontSize: 14,
                    lineHeight: 30,
                    fontWeight: "400",
                    // color: '#fff',
                    opacity: 1,
                    padding: [30, 10, 0, 10],
                },
                c: {
                    fontSize: 14,
                    fontWeight: "400",
                    // color: '#fff',
                    opacity: 1,
                    padding: [5, 10, 10, 10],
                },
                },
            },
            xAxis3D: {
                min: -1,
                max: 1,
            },
            yAxis3D: {
                min: -1,
                max: 1,
            },
            zAxis3D: {
                min: -1,
                max: 1,
            },
            grid3D: {
                show: false,
                boxHeight: 30,
                viewControl: {
                //3d效果可以放大、旋转等,请自己去查看官方配置
                alpha: 40,
                beta: 40,
                distance: 500,
                rotateSensitivity: 0,
                zoomSensitivity: 0,
                panSensitivity: 0,
                autoRotate: false,
                },
            },
            series: series,
            };
            return option;
        }

        let option = getPie3D(data, 0.71);
        if (option && typeof option === "object") {
            myChart.setOption(option);
        }
        },
    },
};
</script>

这是我在简书上看到的封装的代码,然后自己改成了vue里的方法

这是原文 www.jianshu.com/p/1d6f8510a…

成图 样式自行改动

3dpie.png