canvas画图板
HTML
<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8" />
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>画板</title>
<link rel="stylesheet" href="style.css" />
</head>
<body>
<canvas id="canvas" width="100" height="100"></canvas>
<script>
let canvas = document.getElementById("canvas")
canvas.width = document.documentElement.clientWidth
canvas.height = document.documentElement.clientHeight
let ctx = canvas.getContext("2d")
ctx.fillStyle = "black"
ctx.strokeStyle = "black"
ctx.lineWidth = 10
ctx.lineCap = "round"
let painting = false
let last
let isTouchDevice = "ontouchstart" in document.documentElement
if (isTouchDevice) {
canvas.ontouchstart = (e) => {
let x = e.touches[0].clientX
let y = e.touches[0].clientY
last = [x, y]
}
canvas.ontouchmove = (e) => {
let x = e.touches[0].clientX
let y = e.touches[0].clientY
drawLine(last[0], last[1], x, y)
last = [x, y]
}
} else {
canvas.onmousedown = (e) => {
painting = true
last = [e.clientX, e.clientY]
console.log(last)
}
canvas.onmousemove = (e) => {
if (painting === true) {
drawLine(last[0], last[1], e.clientX, e.clientY)
last = [e.clientX, e.clientY]
}
}
canvas.onmouseup = () => {
painting = false
}
}
function drawLine(x1, y1, x2, y2) {
ctx.beginPath()
ctx.moveTo(x1, y1)
ctx.lineTo(x2, y2)
ctx.stroke()
}
</script>
</body>
</html>
CSS
*{ margin: 0;padding: 0;box-sizing: border-box;}
#canvas{display: block;}
body {overflow: hidden;}
注意
canvas宽高是提前设置好的,强行在CSS里改变其宽高,直接拉升,必须就写好宽高。