本文已参与「新人创作礼」活动,一起开启掘金创作之路。
GUI练习
1.简易加法计算器
import java.awt.TextField;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class BtnCalc {
public static void main(String[] args) {
new MyBtnCalc();
}
}
class MyBtnCalc extends Frame {
public MyBtnCalc(){
//3个文本框,1个按钮,1个标签
TextField textField1 = new TextField(10);//字符数
TextField textField2 = new TextField(10);
TextField textField3 = new TextField(20);
//1个按钮
Button button = new Button("=");
//按钮加监听事件
button.addActionListener(new MyAction(textField1,textField2,textField3));//按钮监听文本
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(textField1);
add(label);
add(textField2);
add(button);
add(textField3);
pack();
setVisible(true); //设置可见
addWindowListener(new WindowAdapter() { //关闭窗口
@Override
public void windowClosing(WindowEvent e) {
super.windowClosing(e);
System.exit(0);
}
});
}
}
//监听类
class MyAction implements ActionListener{
//获取三个变量
private TextField field1,field2,field3;
//添加三变量构造器
public MyAction(TextField field1,TextField field2,TextField field3){
this.field1=field1;
this.field2=field2;
this.field3=field3;
}
@Override
public void actionPerformed(ActionEvent e) {
// //监听思路:1.获得get加数与被加数
// 2.将这个值做"+"运算,结果放到set第三个框中
// 3.消除前两个框
//获得get加数与被加数
int i1 = Integer.parseInt(field1.getText());
int i2 = Integer.parseInt(field2.getText());
//将这两个值做"+"运算,结果放到set第三个框中
field3.setText(""+(i1+i2));
//消除前两个框
field1.setText("");
field2.setText("");
}
}
输出结果:
点击"="按钮出现结果
2.模拟画图工具
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.util.ArrayList;
import java.util.Iterator;
//测试鼠标监听事件
public class MouseListenerDemo {
public static void main(String[] args) {
new MyMouseFrame("画图");
}
}
//自己的类
class MyMouseFrame extends Frame{
//画画需要画笔.需要监听鼠标当前的位置,需要集合来存储这个鼠标点
ArrayList points;
public MyMouseFrame(String title){//有参构造器
super(title);
setBounds(400,400,400,400);
//Frame存鼠标点击的点
points = new ArrayList<>();
//设置可见性
setVisible(true);
//关闭叉叉
addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
this.addMouseListener(new MyMouseListener());//鼠标监听器,针对在Frame窗口
}
//在Frame中重写画笔方法
//目的: 实现鼠标画画
@Override
public void paint(Graphics g) {//画画,监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point) iterator.next(); //鼠标点击有效
g.setColor(Color.red);
g.fillOval(point.x,point.y,10,10);
}
}
public void addPaint(Point point){
points.add(point);
}
}
//适配器模式 实现监听Listener 继承适配器Adapter
class MyMouseListener extends MouseAdapter{
@Override
public void mousePressed(MouseEvent e) { //鼠标按压方法
super.mousePressed(e);
//强转,拿到当前窗口
MyMouseFrame myMouseFrame = (MyMouseFrame) e.getSource();//返回当前对象
//这个我们点击的时候,就会在界面上产生一个点!
//这个点就是鼠标的点
myMouseFrame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
myMouseFrame.repaint();//刷新
}
}
输出结果,在出现的画板里按压点击即可: