设计模式之原型模式

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介绍:

原型模式是一种创建型设计模式,使你可以通过复制原型来创建一个一模一样的新的对象,无需考虑创建过程,数据类型等内容;


作用:

  • 创建一个与原型一模一样的对象;

解决问题:

  • 即使原型的状态有所改变,也可以创建出与其当前状态一致的对象
  • 省去了创建对象的复杂操作,不必关注创建对象的具体过程

类比:

老师打印试卷,拿着原版试卷,可以复制出任意数量的试卷,原版试卷即为原型;


代码示例:

#include <stdio.h>
#include <string.h>
#include <stdlib.h>#define VAR(name, id)   name##idtypedef struct Paper
{
    char* teacher_name;
    int class;
    char* question;
    struct Paper* (*copy)(struct Paper* pPaper);
} paper_t;
​
​
/*原型的复制接口*/
paper_t* paper_copy(paper_t* pPaper)
{
    paper_t* copy = (paper_t*)malloc(sizeof(paper_t));
    memcpy(copy, pPaper, sizeof(paper_t));
    return copy;
}
​
​
paper_t* clone(paper_t* pPaper)
{
    return pPaper->copy(pPaper);
}
​
void main(void)
{
    /*定义原型*/
    paper_t origin_paper = {"Li", 5, "1 + 1 = ?", paper_copy};
    
    /*复制10份试卷*/
    for(int i = 1; i <= 10; i++)
    {
        paper_t* VAR(paper, i) = clone(&origin_paper);
        printf("paper_%d => name: %s, class: %d, question: %s\r\n",\
                i, VAR(paper, i)->teacher_name, VAR(paper, i)->class, VAR(paper, i)->question);
    }
}

输出:

paper_1 => name: Li, class: 5, question: 1 + 1 = ?
paper_2 => name: Li, class: 5, question: 1 + 1 = ?
paper_3 => name: Li, class: 5, question: 1 + 1 = ?
paper_4 => name: Li, class: 5, question: 1 + 1 = ?
paper_5 => name: Li, class: 5, question: 1 + 1 = ?
paper_6 => name: Li, class: 5, question: 1 + 1 = ?
paper_7 => name: Li, class: 5, question: 1 + 1 = ?
paper_8 => name: Li, class: 5, question: 1 + 1 = ?
paper_9 => name: Li, class: 5, question: 1 + 1 = ?
paper_10 => name: Li, class: 5, question: 1 + 1 = ?

\