if (obstacleGrid[0][j] === 1) { 边界障碍物,则后续位置都为0
if (obstacleGrid[0][j] === 1) {边界障碍物,则后续位置都为0
if (obstacleGrid[i][j] === 1){ 非边界障碍物,则设置为0,其他的按照以前的要求就行
var uniquePathsWithObstacles = function (obstacleGrid) {
var m = obstacleGrid.length
var n = obstacleGrid[0].length
var dp = new Array(m).fill().map(() => new Array(n).fill(0))
var num1 = 1
var num2 = 1
for (var i = 0; i < m; i++) {
if (obstacleGrid[i][0] === 1) {
num1 = 0
}
dp[i][0] = num1
}
for (var j = 0; j < n; j++) {
if (obstacleGrid[0][j] === 1) {
num2 = 0
}
dp[0][j] = num2
}
for (var i = 1; i < m; i++) {
for (var j = 1; j < n; j++) {
if (obstacleGrid[i][j] === 1){
dp[i][j] = 0
}else{
dp[i][j] = dp[i - 1][j] + dp[i][j - 1]
}
}
}
return dp[m - 1][n - 1]
};