MAC下Vulkan配置

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1、vulkan.lunarg.com/ 下载SDK

2、GLFW brew install glfw 3、 GLM brew install glm 4、Xcode

#define GLFW_INCLUDE_VULKAN #include <GLFW/glfw3.h>

#define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include <glm/vec4.hpp> #include <glm/mat4x4.hpp>

#include

int main() { glfwInit();

glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);

uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);

std::cout << extensionCount << " extensions supported\n";

glm::mat4 matrix;
glm::vec4 vec;
auto test = matrix * vec;

while(!glfwWindowShouldClose(window)) {
    glfwPollEvents();
}

glfwDestroyWindow(window);

glfwTerminate();

return 0;

} 配置Header跟lib