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1、vulkan.lunarg.com/ 下载SDK
2、GLFW brew install glfw 3、 GLM brew install glm 4、Xcode
#define GLFW_INCLUDE_VULKAN #include <GLFW/glfw3.h>
#define GLM_FORCE_RADIANS #define GLM_FORCE_DEPTH_ZERO_TO_ONE #include <glm/vec4.hpp> #include <glm/mat4x4.hpp>
#include
int main() { glfwInit();
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
GLFWwindow* window = glfwCreateWindow(800, 600, "Vulkan window", nullptr, nullptr);
uint32_t extensionCount = 0;
vkEnumerateInstanceExtensionProperties(nullptr, &extensionCount, nullptr);
std::cout << extensionCount << " extensions supported\n";
glm::mat4 matrix;
glm::vec4 vec;
auto test = matrix * vec;
while(!glfwWindowShouldClose(window)) {
glfwPollEvents();
}
glfwDestroyWindow(window);
glfwTerminate();
return 0;
} 配置Header跟lib