VUE3中Computed的原理是什么

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前言

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之前面试Vue2.0总是会问:vue中的computed的原理是什么,随着组件库的升级,我们的认识也该与日俱增升升级了,跟随3.0的源码,我们可以来进行分析。

代码如下:

import { DebuggerOptions, ReactiveEffect } from './effect'
import { Ref, trackRefValue, triggerRefValue } from './ref'
import { isFunction, NOOP } from '@vue/shared'
import { ReactiveFlags, toRaw } from './reactive'
import { Dep } from './dep'

declare const ComputedRefSymbol: unique symbol

export interface ComputedRef<T = any> extends WritableComputedRef<T> {
  readonly value: T
  [ComputedRefSymbol]: true
}

export interface WritableComputedRef<T> extends Ref<T> {
  readonly effect: ReactiveEffect<T>
}

export type ComputedGetter<T> = (...args: any[]) => T
export type ComputedSetter<T> = (v: T) => void

export interface WritableComputedOptions<T> {
  get: ComputedGetter<T>
  set: ComputedSetter<T>
}

export class ComputedRefImpl<T> {
  public dep?: Dep = undefined

  private _value!: T
  public readonly effect: ReactiveEffect<T>

  public readonly __v_isRef = true
  public readonly [ReactiveFlags.IS_READONLY]: boolean

  public _dirty = true
  public _cacheable: boolean

  constructor(
    getter: ComputedGetter<T>,
    private readonly _setter: ComputedSetter<T>,
    isReadonly: boolean,
    isSSR: boolean
  ) {
    this.effect = new ReactiveEffect(getter, () => {
      if (!this._dirty) {
        this._dirty = true
        triggerRefValue(this)
      }
    })
    this.effect.computed = this
    this.effect.active = this._cacheable = !isSSR
    this[ReactiveFlags.IS_READONLY] = isReadonly
  }

  get value() {
    // the computed ref may get wrapped by other proxies e.g. readonly() #3376
    const self = toRaw(this)
    trackRefValue(self)
    if (self._dirty || !self._cacheable) {
      self._dirty = false
      self._value = self.effect.run()!
    }
    return self._value
  }

  set value(newValue: T) {
    this._setter(newValue)
  }
}

export function computed<T>(
  getter: ComputedGetter<T>,
  debugOptions?: DebuggerOptions
): ComputedRef<T>
export function computed<T>(
  options: WritableComputedOptions<T>,
  debugOptions?: DebuggerOptions
): WritableComputedRef<T>
export function computed<T>(
  getterOrOptions: ComputedGetter<T> | WritableComputedOptions<T>,
  debugOptions?: DebuggerOptions,
  isSSR = false
) {
  let getter: ComputedGetter<T>
  let setter: ComputedSetter<T>

  const onlyGetter = isFunction(getterOrOptions)
  if (onlyGetter) {
    getter = getterOrOptions
    setter = __DEV__
      ? () => {
          console.warn('Write operation failed: computed value is readonly')
        }
      : NOOP
  } else {
    getter = getterOrOptions.get
    setter = getterOrOptions.set
  }

  const cRef = new ComputedRefImpl(getter, setter, onlyGetter || !setter, isSSR)

  if (__DEV__ && debugOptions && !isSSR) {
    cRef.effect.onTrack = debugOptions.onTrack
    cRef.effect.onTrigger = debugOptions.onTrigger
  }

  return cRef as any
}
// https://github.com/vuejs/core/blob/main/packages/reactivity/src/computed.ts

分析分为两个点:1、 getter 2、 setter

总结如下:

在Vue3中,如果我们创建了一个computed方法,则会创建一个ComputedRefImpl的对象,在这个对象中进行get和set的处理。如果是读取,就会判断是否是有缓存值以及是否存在不同的数据,如果存在则进行数据的读取(这里对值不变但是频繁读取的情况进行了优化)。判断值已经变化则进行effect的run操作进行取数。设置对应值的话则会进行一个报错提示。